536015f1c2
Quest Log: move slider to start when blocked
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Partially fixes problem mentioned in issue 2093
2015-02-18 00:07:03 +03:00
200bcd7da6
Merge pull request #88 from ArseniyShestakov/improvedQuestLog
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Awesome, thanks!
2015-02-17 06:44:38 +01:00
c0b78de6b4
Quest Log: block hide complete button when it useless
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We only want to to be checkable when there is actually any complete quests in list.
2015-02-17 06:08:35 +03:00
ae20499854
Quest Log: implement option to hide complete quests
2015-02-17 05:47:49 +03:00
116e1d62a1
Makes player interface recreate advmap instead of reusing existing instance;
2015-02-16 21:45:16 +01:00
007f95fa44
Fix valgrind warning about uninitialised value
2015-02-16 13:28:10 +03:00
c865055803
Hero Exchange: fix quest log button
2015-02-16 01:33:05 +03:00
df2894b798
Quest Log: implement support Seer names
2015-02-16 00:44:48 +03:00
37a5930f84
CSoundHandler: fix memory leak and implement cache
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This one fix issue 2091 and add caching that actually works.
2015-02-15 22:51:33 +03:00
c46999bcb8
Conurrency related tweaks. Crashes in renderFrame should be fixed, but synchronization is still not perfect
2015-02-15 04:53:01 +03:00
b71d985d49
cleanup
2015-02-15 01:46:47 +03:00
aa5e9fc959
get rid of global debug macros.
2015-02-14 22:43:16 +03:00
9665c50f3f
Quest Log: clanup code that is not needed anymore
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As far as I understand once object capturing used it's no longer needed to manually call Show.
Currently CIntObject::show and CIntObject::showAll automatically call it for all children.
2015-02-14 21:35:11 +03:00
8beed60815
Quest Log: cleanup minimap code
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Usage of shared_ptr suggested by @alexwins
2015-02-14 21:31:56 +03:00
5a5c126f0e
Quest Log: fix background resource name
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Currently it's not PCX, but PNG
2015-02-14 20:39:53 +03:00
a5ebcd0f60
fix #2080 . No more articaft exchange between heroes in kingdom overview.
2015-02-14 20:24:18 +03:00
420e5f055c
Fix warnings
2015-02-14 19:24:21 +03:00
0b546a9b9f
Correct placement for hero misc artifacts in kingdom overview
2015-02-14 18:59:33 +03:00
c135591f81
Add comments about getArtPlace - it is a bit dangerouse
2015-02-14 16:00:57 +03:00
7086fdc730
Crash fixed, but bug still present
2015-02-14 16:00:56 +03:00
a6c8dcbc36
Cleanup
2015-02-14 16:00:56 +03:00
d06bba422a
Quest Log: display components under quest description
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This commit add CComponentBox under text. If quest have components description height will be changed to avoid conflicts.
Though it's would be much better if VCMI had something like QScrollArea in Qt so both text and components was using shared slider.
2015-02-14 04:21:31 +03:00
c978bc862d
Quest Log: fix position of selection box on labels
2015-02-14 03:47:31 +03:00
c046f8ddc6
Quest Log: update code for new graphics and fix bugs
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This one should fix issues 1988 and 2022
2015-02-14 03:38:28 +03:00
8648081f0a
Quest Log: change minimap level when quest selected
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There also no need in own setLevel as one from CMinimap works fine.
2015-02-14 02:13:17 +03:00
fd99f0b9f3
Quest Log: decrease number of displayed quests
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New graphics only have 6 slots
2015-02-14 01:34:53 +03:00
0704e38697
Fix Quest Log button in hero window
2015-02-14 01:10:32 +03:00
ded4c18df9
CComponent: add option to choose image size
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This option is used to choose small resource icons in Quest Log when there more than 4 of them.
2015-02-14 00:53:24 +03:00
dae03fdf92
Blick Quest Log button if map have no quests
2015-02-14 00:52:00 +03:00
f30cb0fa5b
Fixes crash when loading game (if path was visible previously);
2015-02-13 11:20:13 +01:00
1c6a7a923d
Fixes color-keying after scaling bitmaps for world view display;
2015-02-09 20:16:42 +01:00
71bcacaa60
Partial fix for #2053
2015-02-09 16:23:29 +01:00
cbd3a19987
Merge branch 'develop' of https://github.com/vcmi/vcmi into test/advMapFading
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Conflicts:
client/CPlayerInterface.cpp
2015-02-09 16:09:27 +01:00
cbb75d1c7a
Support for fading heroes/boats (+flags);
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Disabled map movement requests during fade;
2015-02-09 16:03:24 +01:00
485a8b5c9a
Fixed updating camera position after teleportation (gate/teleport/spells);
2015-02-06 19:11:04 +01:00
3c3fb0e21d
Added advmap config options to enable/disable fading;
2015-02-02 19:38:30 +01:00
5a7a208617
Minor fixes (possible surface leak);
2015-02-02 17:42:42 +01:00
1d34d15983
Compilation fixes.
2015-02-01 19:25:42 +01:00
4c636c15e9
Merge branch 'develop' of https://github.com/vcmi/vcmi into test/advMapFading
2015-02-01 19:12:03 +01:00
594295da32
Merge branch 'feature/worldView' into develop
2015-02-01 20:49:14 +03:00
b59189ae6f
Minor fix to resolve clipping rect issue from previous commit;
2015-01-31 19:05:25 +01:00
dbedf245a0
Fixed some calculation to resolve edge tiles being partially cut-off in advmap world view mode;
2015-01-31 19:00:41 +01:00
447c4603a2
Fade-in fixes;
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Added more map object fading cases (teleports/(dis)embarking)
2015-01-31 18:36:57 +01:00
e56488d700
Fixed gems redrawing after world view scale change;
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Fixed hotkeys to start world view mode;
2015-01-31 10:57:13 +01:00
5e78a3147a
Abstracted fading into separate class;
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Smoother fade animations;
Added fading when recentering hero after switching levels;
2015-01-30 23:37:28 +01:00
df419e23c0
Fixed recoloring filler background to correct player color after game reload;
2015-01-29 20:34:53 +01:00
794c03792a
Added empty background below world view panel for better compat with higher resolutions;
2015-01-29 18:39:46 +01:00
9b76ca0b27
Fix compilation with some versions of libavutil
2015-01-28 22:46:28 +03:00
e64c08df27
Initial;
2015-01-28 20:07:57 +01:00
ba51de8b5f
Merge remote-tracking branch 'remotes/Fayth/mantis-2011' into develop
2015-01-28 09:41:09 +03:00