Frank Zago
3398941231
Fix difficulty level displayed (Normal instead of ormal).
2009-06-10 00:34:40 +00:00
Frank Zago
574780da21
Fixed primary/secondary skill levels given by a scholar.
2009-06-10 00:06:35 +00:00
Frank Zago
be806d7942
Use right path separator.
2009-06-09 05:02:22 +00:00
Frank Zago
cbf2ed6b7a
Protects against concurrent access to in game console texts.
2009-06-09 03:53:29 +00:00
Michał W. Urbańczyk
fcc4acc451
Two more fixes for CSDL_Ext::alphaTransform usage.
2009-06-07 07:38:51 +00:00
Frank Zago
c75bbc359e
CSDL_Ext::alphaTransform does not need to return the modified surface.
2009-06-06 22:47:23 +00:00
Frank Zago
78d62481e4
Fixed some small one-time memory leaks.
2009-06-06 22:36:15 +00:00
Frank Zago
b1c9b17327
Fix for bug introduced in r937.
2009-06-06 19:47:25 +00:00
Frank Zago
3e00e68e50
Typo.
2009-06-06 19:10:38 +00:00
Frank Zago
177d146f04
Optimize: don't compute invariants inside loops.
2009-06-06 19:07:51 +00:00
Frank Zago
a817244a98
Optimize.
2009-06-06 18:53:35 +00:00
Frank Zago
7acd191663
Move invariants out of the loops.
2009-06-06 17:43:36 +00:00
Frank Zago
7fe8e08e02
Makes code more readable + micro-optimization.
2009-06-06 17:33:26 +00:00
Frank Zago
e0c600b963
Don't close the server socket while another thread is using it.
2009-06-06 15:17:07 +00:00
Frank Zago
83432e30c0
Fixed projectile name for Storm Elemental and Titan.
2009-06-05 02:47:25 +00:00
Frank Zago
8bc64d87e9
Force the popup window to be completely oin scs\reen. Fixes bug #2799727 .
2009-06-02 03:01:17 +00:00
Frank Zago
b2014c79d4
Try to better dimension the info windows.
2009-06-02 02:15:23 +00:00
Michał W. Urbańczyk
a17936908a
* updated changelog
...
* version set to 0.72
* integrated save format version to the CLoadFile
* fixed problems on entering non-number as resolution number
* minor improvements
2009-06-01 22:31:11 +00:00
Frank Zago
fa7f35bbf4
Do not use hardcoded font sizes in messages.
2009-06-01 05:40:54 +00:00
Frank Zago
627c20c949
Typo.
2009-06-01 03:36:13 +00:00
Frank Zago
d9215d050c
Fix typo.
2009-06-01 03:17:54 +00:00
Frank Zago
da0bf61b54
Fixed typo.
2009-06-01 03:04:50 +00:00
Frank Zago
ee385d7654
Fix comment from previous commit.
2009-05-30 17:37:53 +00:00
Frank Zago
e7b2074812
In tavern update the hover text for the RECRUIT button when a hero is selected.
2009-05-30 16:17:44 +00:00
Michał W. Urbańczyk
cff70406f1
* enter can be used to open window with selected hero/town
...
* fixed slider behavior when showing less maps/games than available slots
* added a few missing sounds for creatures
* fixed problems with artifacts info caused by bug in serialization
* fixed bug in Scholar's serializetion
* all stacks features will be serialized (should fix problems with missing premies from artifacts)
* proper serialization of HeroBonus, fixes some problems/crashes
* resource silos won't give resources on the first day
* fixed problems with removing artifacts when all visiblebackpack slots are full
2009-05-30 16:00:26 +00:00
Frank Zago
5b25b21a15
Hero description in tavern is invariant, so move it into its constructor instead of recreating it for every frame.
2009-05-30 15:58:28 +00:00
Frank Zago
e3bfc51328
Initialize animval. Fixes crash in town.
2009-05-29 13:43:33 +00:00
Frank Zago
7a89b33ab7
Fixed init of playerInfo. Fixes crash during save game where not all 8 players are present.
2009-05-29 03:53:53 +00:00
Frank Zago
566a99932b
Enable key repeats. Useful for the map selection screen.
2009-05-29 03:03:19 +00:00
Frank Zago
94b8fa4f9d
Added support for Home/End.
2009-05-29 02:39:12 +00:00
Frank Zago
53129ec1a7
Made sortMaps clearer.
2009-05-29 01:54:45 +00:00
Frank Zago
e863269893
Use a temporary vector to keep list of maps to display instead of using sizeFilter. That should fix all the glitches reported. Added support for pgup/pgdown.
2009-05-29 01:50:33 +00:00
Frank Zago
6b87161ae2
Further blit8bppAlphaTo24bpp optimizations (use invariant loop counters, switch RShift cases).
2009-05-28 02:58:29 +00:00
Frank Zago
79cd541bbf
Optimized blitWithRotate3.
2009-05-27 23:43:47 +00:00
Frank Zago
af5dfd9dbc
Optimized blitWithRotate2.
2009-05-27 23:21:34 +00:00
Frank Zago
aa2e8b0eb7
Change projectile name for monk/zealots.
2009-05-27 22:57:01 +00:00
mateuszb
b8adaaeaf4
* removed misleading const
2009-05-27 08:38:12 +00:00
Frank Zago
b38c279225
Optimized blitWithRotate1.
2009-05-27 04:10:35 +00:00
Frank Zago
5eb067e3fd
Revert memory mapped support for LOD files (r881, r886 and r895) because on Windows these files get locked and other applications cannot access them anymore.
2009-05-26 04:52:34 +00:00
Michał W. Urbańczyk
4581c30b20
* VCMI won't try to calculate path when clicking terrain on the other map level then that of currently selected hero (caused hangs)
...
* Mines / Resource Silos won't give income in the first turn
* Double click on hero slot during stack splitting won't crash
* Fixed problems with updating buttons / minimap
2009-05-24 23:21:55 +00:00
mateuszb
4f12f73cb9
* next part of stack bonus system
...
* support for a few new creatures
2009-05-24 17:35:11 +00:00
Frank Zago
bd608a3d88
Clear some warnings.
2009-05-24 16:49:19 +00:00
Frank Zago
7e7143cf2c
Load a map by block instead of byte per byte.
2009-05-24 16:33:42 +00:00
mateuszb
d3e5020da1
* fixed #28 bug
...
* fixed #30 bug (those elementals were wrongly double-wide)
* fixed #40 bug
* RowAdd always initialized in getSprite
bugs from http://antypika.aplus.pl/vcmi/forum/viewtopic.php?t=148&sid=1813b5192666d21ca931aac9ad778606
2009-05-24 14:32:36 +00:00
Frank Zago
6635cf4f23
Made a few functions static or static inline.
2009-05-23 22:57:39 +00:00
Frank Zago
938aaac2ca
applyGh is overloaded so don't make an empty body.
2009-05-23 21:37:33 +00:00
Frank Zago
a0417e95c4
Do not return reference to temporary.
2009-05-23 21:16:42 +00:00
Frank Zago
24449e0c41
blit8bppAlphaTo24bpp speedup.
2009-05-23 20:13:09 +00:00
Frank Zago
d5bd4d4aaf
Optimized (a little) CDefHandler::getSprite.
2009-05-23 04:22:21 +00:00
Frank Zago
e569159f3c
Removed svn:mime-type property.
2009-05-23 04:19:25 +00:00