283adc37d7
Unit stack rebalancing rework
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- CStackInstance::count is now private with accessor methods
- CStackInstance::experience renamed to totalExperience and now stores
total stack experience (multiplied by stack size) to reduce rounding
errors
- CStackInstance::totalExperience is now private with accessors methods
- stack experience is now automatically reallocated on stack management
- Removed buggy BulkSmartRebalanceStacks pack, that mostly duplicates
BulkRebalanceStacks
- Renamed BulkSmartSplitStack to BulkSplitAndRebalanceStack to drop
unclear "smart" in name
- Reworked split-and-rebalance logic to correctly reallocate stack
experience
2025-05-01 18:18:30 +03:00
f70ad2c15b
Reorganized artifact-related classes
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- files now generally contain only 1 class (except for tightly coupled
classes)
- files are now located in lib/entities/artifact directory
- removed excessive includes
No changes to functionality
2025-04-29 13:29:08 +03:00
4d57a8ed36
Prefer to pass CGameState as reference instead of pointer
2025-04-27 14:57:31 +03:00
912c2eae94
Fix regressions
2025-04-27 14:57:31 +03:00
e6a8e5d4bd
Correctly restore bonus system on deserialization
2025-04-27 14:57:31 +03:00
93b18ee94b
Fix some issues detected by Sonar & code review, fix build
2025-04-27 14:57:31 +03:00
d1d2cf4189
Fix crashes on game start, gamestate now derives from GameCallbackHolder
2025-04-27 14:57:31 +03:00
d34b47bb20
Remove pointers from artifacts
2025-04-27 14:57:31 +03:00
cd7732456a
Remove pointer to objects from TerrainTile
2025-04-27 14:57:30 +03:00
63d00b080e
Removed pointer to army from StackInstance
2025-04-27 14:57:30 +03:00
c02a8a84fd
Stacks of armed instance are now unique_ptr
2025-04-27 14:57:30 +03:00
2ca1748e96
Artifact instances are now owned solely by CMap
2025-04-27 14:57:30 +03:00
417ea6451a
Remove ConstTransitivePtr from hero and town instances
2025-04-27 14:57:30 +03:00
2b812be9cd
Correctly show results of CreatureTerrainLimiter outside of combat
2025-04-13 22:23:12 +03:00
645b95ba02
Renamed LibClasses * VLC
to GameLibrary * LIBRARY
2025-02-21 16:54:56 +00:00
2362c6da21
Fixes for multiple new issues from Sonar
2025-02-21 15:57:39 +00:00
6c4996ff54
AI will now devalue the usefulness of non-flying units when attacking defensive structures in order to prevent suiciding against castles
2025-02-09 17:33:39 +00:00
5ec5e23534
Add caching for commonly accessed values
2025-01-12 12:21:10 +00:00
b750937588
Merge remote-tracking branch 'upstream/develop' into develop
2024-11-25 18:49:45 +01:00
aef6b0cc00
Fix several new issues detected by SonarCloud
2024-11-20 16:06:38 +00:00
2786797a4e
Fixed incompatibility with latest merge
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Incompatibility fix
2024-11-07 17:37:18 +01:00
e60a565942
Merge remote-tracking branch 'upstream/develop' into develop
2024-11-07 15:24:19 +01:00
a70f5de8c6
Merge remote-tracking branch 'upstream/develop' into develop
2024-11-07 14:35:13 +01:00
b9ff192a91
Fix regressions from previous PR
2024-11-07 12:07:45 +00:00
d3af9f1c67
Removed pointer to VLC entity from CStackBasicDescriptor
2024-10-30 16:47:02 +00:00
5d6877e06d
Merge remote-tracking branch 'upstream/develop' into develop
2024-10-20 00:49:17 +02:00
10ad0fc760
Split CHeroHandler.cpp/.h into 1 file per class
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All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
61fba1fedd
Merge remote-tracking branch 'upstream/develop' into develop
2024-10-10 17:23:39 +02:00
3dd4fa2528
Reduce usage of pointers to VLC entities
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Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.
CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.
VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town
VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
9a40577994
Merge remote-tracking branch 'upstream/develop' into develop
2024-10-08 16:15:22 +02:00
f5c2772f8d
Fix potential int32_t overflow when computing total army value
2024-10-02 19:48:08 +00:00
3d9892f6b3
Merge remote-tracking branch 'upstream/develop' into develop
2024-10-01 16:08:57 +02:00
586a32a616
CArtifactSet cleanup
2024-09-23 23:39:19 +03:00
065125e770
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-10 14:57:27 +02:00
8225eb454e
Added GameSettings to gamestate, potentially allowing to define game
...
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
7c42e43fe5
Update CCreatureSet.cpp
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Use getMarketValue instead of getCost.
2024-09-05 17:16:06 +02:00
6f9309696d
Merge remote-tracking branch 'upstream/develop' into develop
2024-07-21 19:06:14 +02:00
1aa391fdf8
Split CGeneralTextHandler file into 1 file per class form
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All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes
Moved without changes:
Languages.h -> texts/Languages.h
MetaString.* -> texts/MetaString.*
TextOperations.* -> texts/TextOperations.*
Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
-> texts/CLegacyConfigParser.*
-> texts/TextLocalizationContainer.*
-> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
aa891cb8b1
Armycost
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Added new method to retrieve the cost of an army to be used for AI-decision-making.
2024-07-07 22:38:37 +02:00
02e429e973
Fix typos using https://github.com/crate-ci/typos
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Changes were reviewed manually
2024-06-24 03:47:19 +02:00
6b760089a4
Merge pull request #3473 from IvanSavenko/const_lib
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[1.5] Remove non-const global variables from library
2024-01-20 19:22:46 +02:00
1f7e53a609
Code style fixes
2024-01-19 21:21:23 +02:00
c37ce05d06
Attempt to make constant bonus system nodes (CCreature / CArtifact)
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fully constant
2024-01-19 13:54:49 +02:00
d5c4478816
Remove most of non-const access to VLC entities
2024-01-19 13:54:49 +02:00
73019c204d
Replace redundant types with auto
for the lvalues of template factory functions for smart pointers
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grep -r --include \*.h --include \*.cpp "= std::" * | grep -v auto | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return" | grep -v double | grep -v si64 | grep -v si32 | grep -v ui32 | grep \< | grep -v float | tr -d '\t' | grep -v assert > redundant_types.txt
import re
with open("redundant_types.txt") as f:
for line in f:
line = line.strip()
path = line.split(":", 1)[0]
original_code = ":".join(line.split(":")[1:]).strip()
print()
print(path)
print(original_code)
prefix = "auto "
if original_code.startswith("static"):
static = True
else:
static = False
cpp_type = " ".join(original_code.split("=")[0].strip().split(" ")[0:-1])
print(cpp_type)
if static:
new_code = "static auto "+ " ".join(original_code.split(" ")[2:])
else:
new_code = "auto "+ " ".join(original_code.split(" ")[1:])
print(new_code)
if True:
with open(path, "r") as f:
filedata = f.read()
filedata = filedata.replace(original_code, new_code)
with open(path, "w") as f:
f.write(filedata)
2024-01-17 12:50:00 +00:00
abad4b01ce
Remove explicit convesion to int in operators
2023-11-15 15:55:19 +02:00
6b81012f31
Use variant identifier in netpacks where applicable
2023-11-08 14:00:23 +02:00
10e50548e7
Converted Component class to use VariantIdentifier instead of int
2023-11-02 12:00:04 +02:00
3c5527a222
ArtifactLocation now use ID for artHolder identification part3
2023-10-29 17:46:13 +02:00
ab2f6abb87
ArtifactLocation now use ID for artHolder identification part2
2023-10-29 17:46:13 +02:00