AlexVinS
d6f889f08a
Setup town`s war machine in finalization step
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* fixes https://bugs.vcmi.eu/view.php?id=2969
2018-07-16 15:16:55 +03:00
Alexander Shishkin
51229e88b2
Merge pull request #458 from dydzio0614/VsUpdate
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Update VS project files to match vcmi code changes
2018-07-06 22:03:28 +03:00
Dydzio
260981d586
Update project files to match vcmi code changes
2018-07-06 18:52:51 +02:00
Andrii Danylchenko
12a3c7ed33
AI - code styles and remove redundant performance optimization for explore
2018-06-24 13:30:17 +03:00
Andrii Danylchenko
2466489e13
AI - improve exploration, cancel deadends
2018-06-21 22:29:26 +03:00
Alexander Shishkin
8798e6e52b
Merge pull request #453 from nullkiller/develop
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Android build fix
2018-05-26 18:06:44 +03:00
Andrii Danylchenko
eeb700cc7d
try fix CI
2018-05-26 16:19:23 +03:00
Andrii Danylchenko
dcbcff41dc
apply review comments for CAndroidVMHelper
2018-05-26 14:50:49 +03:00
Andrii Danylchenko
ee033e9c9c
fix android build
2018-05-25 22:57:29 +03:00
Andrii Danylchenko
20161a2449
Ignore visual studio 2015 cache folder
2018-05-24 21:11:55 +03:00
ArseniyShestakov
bbe421f9e1
Merge pull request #452 from karliss/sanitizers2
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Fix memory and other problems found by address and UB sanitizers.
2018-05-01 14:35:52 +07:00
Karlis Senko
224ea28433
Fix various memory errors related to server and connections.
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* keep connection when restarting scenario
* wrong double free in Connection
* multiple use after free when stopping server
* double free of StartInfo
2018-05-01 00:04:20 +03:00
Karlis Senko
69330de89c
Avoid integer overflow and conversion related UB.
2018-05-01 00:02:07 +03:00
Karlis Senko
40e6292ed2
Fix memory leaks in launcher.
2018-05-01 00:01:20 +03:00
Karlis Senko
7fb7ceaad7
Prevent out of bounds array access.
2018-04-30 23:59:36 +03:00
ArseniyShestakov
6f6f399911
Merge pull request #451 from josch/develop
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Remove compilation warnings
2018-04-27 17:29:15 +07:00
Karlis Senko
965b33d16a
Server: add GAMEPLAY_STARTING state ( #450 )
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Fixes issue 2962.
2018-04-23 00:26:40 +07:00
Johannes 'josch' Schauer
5d487c09fe
client/CPlayerInterface.cpp: initialize observerInDuelMode
2018-04-19 16:13:19 +02:00
Johannes 'josch' Schauer
337f22195c
client/CPlayerInterface.cpp: remove unused variable
2018-04-19 15:26:39 +02:00
Johannes 'josch' Schauer
ed5df13e50
client/battle/CBattleInterface.cpp: uncomment unused variable until soundh->playSound() is implemented
2018-04-19 15:20:26 +02:00
Johannes 'josch' Schauer
a0be483525
server/CVCMIServer.cpp: remove variable that was only set but never used
2018-04-19 15:18:08 +02:00
Johannes 'josch' Schauer
a54e8c88a9
AI/VCAI/VCAI.cpp: Remove unused variable introduced in 2014
2018-04-19 15:15:22 +02:00
Johannes 'josch' Schauer
8ead3e3b91
lib/CGeneralTextHandler.cpp: fix misleading indentation
2018-04-19 15:12:18 +02:00
Johannes 'josch' Schauer
95bec98936
lib/rmg/CRmgTemplateZone.cpp: Remove a variable that was introduced in 2016 but never used
2018-04-19 15:07:21 +02:00
Johannes 'josch' Schauer
56fefca806
lib/rmg/CRmgTemplateZone.cpp: Add parenthesis to make operator precedence unambiguous
2018-04-19 15:06:26 +02:00
godric3
d9d01f0b68
Exposed more of existing limiters for modders ( #449 )
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* Exposed alignment, faction and terrain limiters
* Limiters toString() use now boost:format
2018-04-17 19:59:30 +07:00
karliss
ad2c429d8f
CMake: unittest improvements ( #447 )
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* Convert TestConfig to proper test environment.
* Copy test data to build directory.
* Get test recognized by ctest, but disable gtest discovery. Allowing ctest to run each test individually isn't currently practical because it is 50 times slower.
2018-04-15 18:02:31 +07:00
Arseniy Shestakov
9da3f48274
Code style: formatting and refactoring of launcher code
2018-04-13 15:23:35 +07:00
AlexVinS
d9d5b7b6e5
[c::b] update projects
2018-04-08 18:37:54 +03:00
Arseniy Shestakov
25dea1a599
Code style: formatting and refactoring of VCAI code
2018-04-08 17:43:20 +07:00
Henning Koehler
2ede3783dd
Settings: savefrequency is now configurable in launcher
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* Client command-line can modify arbitrary settings now
* Only launcher auto-saves to settings.json
2018-04-08 17:12:29 +07:00
karliss
ce0b4b222d
Fix double free and use of dead reference when saving ( #445 )
2018-04-07 22:21:28 +07:00
Arseniy Shestakov
4af288aee4
Refactoring of main menu related code
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We need to make sure it's not stay active during gameplay.
Proper fix would require actually removing menu interface from GH, but then GH needs refactoring too.
2018-04-07 18:44:21 +07:00
Alexander Shishkin
5c09f751b3
Gui cleanup3 - UI refactoring to use smart pointers ( #440 )
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* Changed most gui classes to use shared pointers
* Store and use IImage as shared_ptr
* CSpellWindow redesign
* AdventureMapClasses cleanup
* CLabel: store background as smart pointer
* Store CObjectList items as smart pointers
* Removed destroy function of list item
* Store toggle buttons as smart pointers
* Use CComponent as smart pointer
* Attempt to fix artifact merchant drawing
2018-04-07 18:34:11 +07:00
AlexVinS
db60983b5a
Fixed broken town`s marketplace
2018-04-06 05:49:18 +03:00
AlexVinS
a8e1c51c36
[c::b] projects update
2018-04-05 21:12:21 +03:00
ArseniyShestakov
1a6f456ac0
Merge pull request #402 from vcmi/feature/multiplayer
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Refactoring of all pre-gameplay UI and networking code.
This will break some things, but I'll be able to fix them without constant rebasing.
2018-04-05 23:29:27 +07:00
Arseniy Shestakov
f5d8e5b0cc
Move Boost Asio compatibility code to Global.h. Fix by @dydzio06143
2018-04-05 19:35:08 +07:00
Arseniy Shestakov
74e5c5bf05
CGameHandler: rename CPackForClient argument and add network logging
2018-04-04 14:24:32 +07:00
Arseniy Shestakov
674242da54
CCallback: remove unregisterAllInterfaces
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Not needed since CPlayerInterface no longer handle interface removal.
It's far better when CClient::endGame doing it since they owned by CClient.
2018-04-04 14:24:32 +07:00
Arseniy Shestakov
ac66fc7f42
Full rework of pre-game interface and networking
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New features for players:
* Loading for multiplayer. Any save could be used for multiplayer.
* Restart for multiplayer. All clients will restart together.
* Loading from single save.
* Hotseat mixed with network game. Multiple players per client.
* Now connection to server could be cancelled.
* Return to menu on disconnections instead of crashes.
* Restoring of last selected map, save or campaign on next run.
TLDR on important changes in engine code:
* UI: work with server separated from UI
* UI: all explitic blitting replaced with IntObject's
* UI: all new code use smart pointers instead of DISPOSE
* Gameplay always start through lobby controlled by server.
* Threads receiving netpacks now shared for lobby and gameplay.
* Campaigns: heroes for crossover now serialized as JsonNode.
2018-04-04 14:24:26 +07:00
AlexVinS
1fb25c46d3
cleanup
2018-04-03 21:46:12 +03:00
Arseniy Shestakov
14f03e22da
CLabelGroup: add currentSize method
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Might be someone will suggest me better name.
And actually I need method to clean group too.
2018-04-03 22:11:14 +07:00
Arseniy Shestakov
ab2b9086d3
CLabel: add methods getWidth, setColor, setAutoRedraw
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For somethign like map list we need to change CLabel data without redrawing it.
2018-04-03 22:11:14 +07:00
Arseniy Shestakov
f04cbaf539
Settings: add lastMap, lastCampaign, lastSave to schema
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Nice to see last used save game after client restart
2018-04-03 22:11:14 +07:00
Henning Koehler
82f334b503
Enable Limiter nesting with AllOf, AnyOf, NoneOf ( #439 )
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* Renamed LimiterList to AllOfLimiter and added AnyOfLimiter, NoneOfLimiter
* Updated bonus schema to new limiter format
2018-04-01 18:17:34 +07:00
Henning Koehler
6ddcb079a4
Enabled new secondary skills to be created ( #438 )
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* Universities, Scholars and Witch Huts may offer new skills
* Moved encode/decodeSkill to CSkillHandler
* Refactored CSkill interface and CSkill::LevelInfo image storage
* Legacy game constants renamed to ORIGINAL_XXX_QUANTITY
2018-03-31 12:56:40 +07:00
AlexVinS
b09a54fa9c
[tweaks] IImage * -> auto
2018-03-30 14:29:55 +03:00
AlexVinS
43acfa160b
[tweaks] IImage * -> auto
2018-03-30 14:02:04 +03:00
AlexVinS
031d3204f7
Fixed "Error: accessing unavailable frame" in some cases
2018-03-30 13:40:40 +03:00