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Commit Graph

166 Commits

Author SHA1 Message Date
c4e03ef0de * enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
* some fields in classes refactored to use appropriate enums (not yet finished)
2013-02-01 22:04:25 +00:00
d325528aa5 For 0.91 release. 2013-02-01 08:44:20 +00:00
4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug 2013-01-03 12:19:20 +00:00
53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 2012-11-03 13:30:47 +00:00
f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
* It is possible to set the battle ai that'll be used by neutrals by typing in VCMI console:
setBattleAI <AIName>
VCAI also respects that setting and uses given AI as its battle back-end.
2012-09-29 10:59:43 +00:00
ecd8947d8e Crashes on starting next campaign mission should be fixed. 2012-09-25 18:00:55 +00:00
8e3de98059 * restoring campaign features
* minor improvements
2012-09-21 17:59:54 +00:00
fb2f19b4c5 * some work on campaigns 2012-09-18 17:47:52 +00:00
369f0ae9c6 [PLATFORM] MinGW support added
* disabled features unsupported by MinGW
* fixed issues with DLL_LINKAGE
! BOOST_THREAD_VERSION in now 3 workaround for existing code added, consider refactoring.
* some small tweaks ("-fpedantic" warnings)
2012-09-15 19:16:16 +00:00
e6ebf42308 #994 should not crash anymore. 2012-06-09 19:58:17 +00:00
e7d82a9702 Rewritten CLoadFile::openNextFile to be cleaner and not leak. Desperate messing around for #989. 2012-06-08 00:12:31 +00:00
4cd77a0192 Naive solution for endianess issues. Seems to allow loading a big-endian save on little-endian build.
Fixed compile issues with CEmptyAI. Removed unnecessary methods from its.
2012-06-01 15:59:26 +00:00
401d6816d1 Workaround for serializer allowing sending CStackInstance* pointing to commander. (and only CStackInstance*) 2012-05-21 23:39:35 +00:00
017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. 2012-04-22 07:32:45 +00:00
66f5b5e2d7 - gcc compile fixes 2012-04-14 16:28:36 +00:00
722ec55384 Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. 2012-04-14 02:20:22 +00:00
f426a48d09 - fixes for gcc-4.7
- added missing virtual destructors (new warning from gcc)
2012-04-08 10:34:23 +00:00
3bf76cb719 Fixed #216 and #907.
* CTRL+T will open marketplace window
* T in adventure map will switch to next town
* T in castle window will open a tavern window (if available)
* G will open thieves guild window if player owns at least one town with tavern
* various minor changes
2012-04-08 01:15:18 +00:00
13f26fc3cb * Client is able to await for answers for multiple queries at the same time
* Hackish solution allowing AI undertaking actions from event-handling thread
* Fixed crash when death stare or acid breath activated on stack that was just killed
* minor fixes
2012-03-25 22:46:14 +00:00
d0e259864e * Replaced boost::shared_ptr with std::shared_ptr.
* Brought shared_ptr and unique_ptr and their factories (make_shared, make_unique) to the global scope. 
* Removed excessive usage of shared_ptr in bonus system interface. 
* Fixed bonus system limiters/caching interactions. That covers #823, #859 and a number of rare edge-cases. 
* Implemented multiple-step limiters applying, fixing hasAnotherBonusLimiter  and allowing transitional dependencies between bonuses. 
* Bonus system should be slightly faster, since we cache limited bonuses. Some rare usages (limiting query against a foreign node) however can't use caching.
2012-03-06 16:59:55 +00:00
e7603a1fee One more thing for dev release — bump save format (so the old saves won't crash us). 2012-02-22 22:32:23 +00:00
dbc603b7d7 - fixed crash on opening spellbook during enemy turn
- fixed last known localization issue (bank configs)
- diplomacy and new weeks\month mechanics should be identical to H3
- minor fixes
2012-01-19 14:33:22 +00:00
046e54563c * fixed project files for RD configuration
* fixed crash when creature is casting Hypnosis (ie. exped Vampire Lords)
* fixed crash when creature is casting Cure before attack (ie. exped Unicorns)
* fixed crash when creature is summoning elemental (TODO fix it)
* fixed crash when doing a bonus system operation with a hero liberated from prison (ie. entering town or battle)
* fixed deadlock when StupidAI tried to assault the turrets
* fixed never ending siege when StupidAI has to use catapult (no more deadlocks on AI-AI siege)
* fixed deadlock when a hero received a level during another player's turn (ie. when he successfully defended)
* AI can win the game by defeating all enemies if there is a specific victory condition applying only to human players
* added options to help testing adventure map AI (--onlyAI, --autoSkip and --oneGoodAI).
* many minor changes
2012-01-03 01:55:26 +00:00
7f04ed990b Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
c4b8039c1e Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos. 2011-09-24 01:15:36 +00:00
e3db348304 Bump save format. Release date in changelog. 2011-09-01 09:10:49 +00:00
3152e6d540 Fixed #771, #772 and #787.
Some minor changes and fixes.
2011-08-25 15:24:37 +00:00
79f5b29196 Various player/AI interface related fixes and improvements. 2011-07-17 18:49:05 +00:00
c32242b4e9 For 0.84b dev build. 2011-05-25 23:52:27 +00:00
91d0ea64de Version to be released as dev release 0.83b 2011-02-24 14:54:18 +00:00
b4edd10e6c * beegee's comments patch
* very minor changes
2011-02-22 11:52:36 +00:00
a46ad0b7ef Next set of fixes, mostly for deserialization. 2011-02-22 09:47:25 +00:00
c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 2011-02-04 14:58:14 +00:00
2451c0dea6 * a bit better stack reversing
* FoWChange uses unordered_set instead of set
2011-01-20 17:25:15 +00:00
471c23ba71 Compile fixes, more work on new artifact system. 2010-12-26 14:34:11 +00:00
5806976a9a * towards ConstTranssitivePointers in CGI 2010-12-18 22:11:28 +00:00
23c501b79e some changes 2010-12-17 18:47:07 +00:00
27f83ea8c3 Further work on bonus system. 2010-11-20 00:03:31 +00:00
dbe38a7062 A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... 2010-10-30 21:53:41 +00:00
daeb3af67a Early changes towards MP support.
It's possible to connect several clients (running on localhost) and enter MP pregame. The actual MP game still not playable. (though it can be started)
2010-10-24 11:35:14 +00:00
c10dac929d - New animation system:
-- New files: hch/CAnimation.h/cpp
-- Class CAnimation capable to load file partially and/or keep data in compressed state
-- Buttons now use CAnimation instead of CDefHandler

- build system regenerated to include new files
- fixed several gcc warnings
- updated README.linux
2010-10-18 15:08:59 +00:00
4b8be22fb6 Several compile/link fixes. 2010-09-04 14:47:39 +00:00
4ba3c68ced Chenges (networking for PG, minor fixes) 2010-09-03 18:42:54 +00:00
c6653949e1 Fixed #90, #581, #567.
Broken #87
2010-08-01 14:04:48 +00:00
aba655f200 Saveformat bump.
Final rev for 0.81d
2010-07-28 23:10:12 +00:00
e507f8300b REAL base for dev build 0.81b
(saveformat version bump)
2010-07-24 12:27:08 +00:00
d69ae9aa4c More logging for #520 2010-07-14 02:53:21 +00:00
9544b5c13e Include assert.h since assert is used. 2010-06-29 01:48:12 +00:00
ec6342d9a7 Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector.
Started making support for Black Market / Artifact merchant.
2010-06-26 16:02:10 +00:00