Xilmi
fa2f883361
Merge remote-tracking branch 'upstream/develop' into develop
2024-07-19 15:26:31 +02:00
Xilmi
37c0972a50
New and restored functionality
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Added a new div-function to resource-sets. It allows to calculate the amount of times one resource set, for example income, has to be accumulated in order to reach another resource-set, for example required resource. It will return INT_MAX if it's impossible.
Restored the "<" operator-function and made it actually work like it's supposed to.
2024-07-19 15:16:05 +02:00
Ivan Savenko
2d3734656d
Fix test
2024-07-19 12:17:06 +00:00
Ivan Savenko
2020d96070
Merge pull request #4071 from IvanSavenko/fix_rng_syncronization
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[1.6] Fix potential desync if client uses different stdlib with different random number generators
2024-07-19 13:08:09 +03:00
Ivan Savenko
d02251f6a8
Merge pull request #4263 from Alexander-Wilms/json-error
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JsonParser::parse(): Print file name if there were errors while parsing
2024-07-18 21:28:44 +03:00
Ivan Savenko
d55c4e3973
Merge pull request #4275 from IvanSavenko/music_modding
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Additional options for music modding
2024-07-18 21:28:04 +03:00
Ivan Savenko
662254155a
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-07-17 13:57:36 +00:00
Alexander Wilms
b605dea6db
JsonNode::JsonNode(): Also use reference for fileName argument in method definition
2024-07-17 14:37:58 +02:00
Alexander Wilms
c484244ba0
JsonNode::JsonNode(): Use reference for fileName argument
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-07-17 14:01:13 +02:00
Alexander Wilms
434371195d
JsonNode constructors: Take fileName as argument
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* Don't print JSON in JsonParser::parse() in case of errors
2024-07-17 13:50:59 +02:00
Alexander Wilms
1ca8e9b3ae
JsonParser::parse(): Print JSON if there were errors while parsing
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In cases where the file name was not specified, the warning messages were not very useful.
Example:
```json
File <unknown> is not a valid JSON file!
At line 33, position 1 warning: Comma expected!
{
"name" : "New Old Heroes",
"description" : "New heroes based on old 3DO artwork and other game appearances. Requires Horn of the Abyss.",
"modType" : "Heroes",
"version" : "1.2.0",
"author" : "Aphra",
"contact" : "",
"heroes" :
[
"config/gwenneth.json",
"config/balindar.json",
"config/nicolas.json",
"config/kastore.json",
"config/kydoimos.json",
"config/athe.json",
"config/miseria.json",
"config/areshrak.json",
"config/pactal.json",
"config/zog.json"
],
"changelog" :
{
"1.0.0" : ["Initial release"],
"1.1.0" : ["Added Nicolas Gryphonheart and Kastore"],
"1.1.1" : ["Bug fixes"],
"1.2.0" : ["Added some HotA portrait-only campaign heroes"]
},
"depends" :
[ "hota.neutralCreatures" ]
"keepDisabled" : true
}
```
2024-07-17 13:17:43 +02:00
Ivan Savenko
1072356002
Merge pull request #4268 from IvanSavenko/pathnode_reduce
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Reduce size of CGPathNode and AIPathNode
2024-07-17 13:08:05 +03:00
Ivan Savenko
34b6eaa25e
Integrating changes from PR #4251 - add logging for rng
2024-07-16 15:31:58 +00:00
Xilmi
b0f37748d6
Merge remote-tracking branch 'upstream/develop' into develop
2024-07-16 15:47:59 +02:00
Andrii Danylchenko
d243a2fc12
Merge pull request #4259 from vcmi/fix-4203
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BattleAI: fix moving to unreachable in case of back-to-back 2-hex
2024-07-16 16:41:50 +03:00
Ivan Savenko
1c63fefe02
Moved banks randomization to server-side with client netpack
2024-07-16 13:13:39 +00:00
Ivan Savenko
b07408e984
New objects are now created and initialized on server and sent to client
2024-07-16 13:13:39 +00:00
Ivan Savenko
d2839c8e52
Rewardable object randomization is now always server-sided
2024-07-16 13:13:39 +00:00
Ivan Savenko
388d65d6b2
Fix merge
2024-07-16 13:13:39 +00:00
Ivan Savenko
c4b8778e8b
Remove unused code
2024-07-16 13:13:39 +00:00
Ivan Savenko
5178e4842e
Moved generation of new rumors to server
2024-07-16 13:13:39 +00:00
Ivan Savenko
55bf75c43e
Remove no longer used random seeds from StartInfo
2024-07-16 13:13:39 +00:00
Ivan Savenko
0d66ddbeec
GameState now uses random generator from server. Blocked access to rmg
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on client
2024-07-16 13:13:38 +00:00
Ivan Savenko
63bcf7d83c
Replaced most of usages of CRandomGenerator with vstd::RNG in library
2024-07-16 13:13:07 +00:00
Ivan Savenko
60a51e98de
Remove usage of std::function from CRandomGenerator
2024-07-16 13:13:07 +00:00
Ivan Savenko
30569a112c
Fix crash on attempt to transfer component of a combined artifact
2024-07-16 13:08:15 +00:00
Ivan Savenko
ad9750ed3e
Merge pull request #4186 from SoundSSGood/end-of-battle-artifacts-transfer
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End of battle artifacts transfer
2024-07-16 12:45:13 +03:00
Ivan Savenko
696cce7f7f
Merge pull request #4253 from smanolloff/random-port
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Bind VCMI server to a random TCP port
2024-07-16 12:25:29 +03:00
Ivan Savenko
fd04320815
Merge pull request #4267 from IvanSavenko/sonar_fix
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Fixed new issues detected by SonarCloud
2024-07-16 12:23:08 +03:00
Ivan Savenko
8e8d640923
Merge pull request #4276 from Alexander-Wilms/jsonparser-err-newline
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JsonParser::error(): Don't add trailing newline
2024-07-16 12:21:23 +03:00
Ivan Savenko
3134d8383c
Merge pull request #4207 from Laserlicht/map_format_additional
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[1.6] Map format additional infos
2024-07-16 12:15:58 +03:00
Alexander Wilms
f22a3d6168
JsonParser::error(): Use empty()
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Co-authored-by: Andrey Filipenkov <kambaladecapitator@gmail.com>
2024-07-16 10:30:00 +02:00
Alexander Wilms
466318b77b
JsonParser::error(): Don't add trailing newline
2024-07-15 23:58:56 +02:00
Ivan Savenko
d59744f26f
It is now possible to define multiple music themes for terrains
2024-07-15 21:46:41 +00:00
Ivan Savenko
9c5d5d7c5a
It is now possible to define custom battle opening sound and custom music
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for a battlefield
2024-07-15 21:46:23 +00:00
Ivan Savenko
358008fca9
It is now possible to define multiple town themes
2024-07-15 21:45:51 +00:00
Xilmi
fbe1e171fe
Merge remote-tracking branch 'upstream/develop' into develop
2024-07-15 18:36:19 +02:00
Xilmi
f8f10adb2e
Take magic-capability into account for overall strength-estimation of hero-lead-armies
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The magic-strength of a hero now checks if the hero has a spellbook and at least one combat-spell.
The impact of knowledge and spellpower to the hero's magic-strength is now also depending on it's current and max mana-pool-size as an empty mana-pool does not exactly contribute well to fights.
Replaced every call of getFightingStrength() with getHeroStrength() which uses both the fightingStrength and the (reworked) magicStrength to guess how much stronger a hero-lead army is.
2024-07-15 17:42:02 +02:00
Ivan Savenko
04a81fee87
Reduce size of CGPathNode and AIPathNode
2024-07-15 07:49:04 +00:00
Ivan Savenko
c00a1e1b0c
Fixed new issues detected by SonarCloud
2024-07-15 07:46:40 +00:00
Dydzio
3836f132d3
Fix alternative actions to support more than 2 actions + simplify logic
2024-07-15 00:41:05 +02:00
Andrii Danylchenko
a4b6fc75dd
BattleAI: fix moving to unreachable in case of back-to-back 2-hex
2024-07-14 11:46:45 +03:00
Andrii Danylchenko
6f5710e809
Merge pull request #4110 from vcmi/rewardables
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NKAI: rewardables
2024-07-14 09:02:37 +03:00
Xilmi
a821978d4e
Merge remote-tracking branch 'upstream/develop' into develop
2024-07-12 17:43:04 +02:00
Simeon Manolov
5b6bc10131
Code review
2024-07-12 14:54:28 +03:00
Ivan Savenko
74723bf77e
Merge pull request #4254 from smanolloff/fix-battle-queue
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Fix battle turn order for current turn
2024-07-12 14:45:15 +03:00
Simeon Manolov
941cd6768f
Fix battle turn order for current turn
2024-07-12 11:39:57 +03:00
Simeon Manolov
9d73b50979
Bind server to a randomly assigned port
2024-07-12 01:06:36 +03:00
Ivan Savenko
6b8f94e6e7
Merge remote-tracking branch 'vcmi/master' into develop
2024-07-11 17:43:44 +00:00
Ivan Savenko
fd297f08e2
Add quick workaround for loading identifiers from difficulty bonuses
2024-07-10 22:33:09 +00:00