Ivan Savenko
9fbeacb688
Fix possible memory corruption in video player
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Fixes two bugs, one was definitely happening, and 2nd one that is causing
undefined behavior and may work only in some std implementations
- VideoPlayer would attempt to access subtitles widget after VideoPlayer
itself was destroyed in onPlaybackFinished call
- std::function was destroyed from a function that is being called by
it. Replaced with 1-method interface to avoid usage of std::function in
this scenario
2024-12-07 15:37:03 +00:00
Ivan Savenko
7543635847
Merge pull request #5032 from dydzio0614/alt-creature-buttons
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Exchange full army by holding alt while pressing VCMI extras creature arrow button
2024-12-05 16:38:32 +02:00
Dydzio
ceac0bc203
Full exchange when holding alt while pressing exchange screen creature arrow button
2024-12-03 20:40:06 +01:00
Laserlicht
f6b37dbca2
revert text fix
2024-12-02 22:36:49 +01:00
Ivan Savenko
877f47e37f
Merge branch 'develop' into video
2024-12-02 13:48:30 +02:00
Ivan Savenko
304f6bbc90
Merge pull request #5009 from Laserlicht/scroll_fix
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fix scrolling in search window
2024-12-02 13:13:23 +02:00
Ivan Savenko
f10899ed9e
Merge pull request #5006 from Laserlicht/textfixes
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text fixes
2024-12-02 13:13:08 +02:00
Laserlicht
28fd6c50c4
search box scroll fix
2024-11-30 16:55:45 +01:00
Laserlicht
bb2f016f49
text fixes
2024-11-30 00:41:09 +01:00
Laserlicht
8808c9538c
use video player for spellbook animation
2024-11-29 21:58:20 +01:00
Ivan Savenko
c3494b4a73
Merge pull request #4982 from kdmcser/fix_dismiss_crash
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crash fix: dismiss hero when pick artifact
2024-11-27 16:41:44 +02:00
kdmcser
993a4dc73d
crash fix: dismiss hero when pick artifact
2024-11-26 01:11:09 +08:00
Ivan Savenko
ebf0437f09
Merge pull request #4968 from Laserlicht/fix_window
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fix hero window outside of screen
2024-11-25 13:45:45 +02:00
Laserlicht
6366175a3c
fix window
2024-11-23 19:19:07 +01:00
Ivan Savenko
f59834afe1
Fixes for configurable markets support
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- string "speech" can now be translated
- removed "title" string, VCMI will now use object name instead
- moved configuration of all "markets" into a separate json file
- added schema for validation of market objects
- removed serialization of translated strings from University
2024-11-20 15:45:13 +00:00
Ivan Savenko
251155d913
More robust management of body/shadow/overlay split
2024-11-17 17:54:55 +00:00
Ivan Savenko
c82db9d574
Fix crash on rearranging troops on non-owned hero
2024-11-17 17:38:54 +00:00
Ivan Savenko
1a038b26ed
Merge pull request #4910 from Laserlicht/picture_regression
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fix picture (regression)
2024-11-15 19:17:52 +02:00
Ivan Savenko
df0c53af41
Merge pull request #4864 from Laserlicht/creature_window_rework
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Creature window rework
2024-11-15 19:13:58 +02:00
Laserlicht
ac12574f61
fix picture (regression)
2024-11-15 03:25:16 +01:00
Laserlicht
e73cb7f45b
Update client/windows/CCreatureWindow.cpp
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-11-13 20:03:20 +01:00
Ivan Savenko
46e492be01
Merge pull request #4891 from kdmcser/fix_research_spell_crash
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fix spell research crash when no more spells can be researched
2024-11-13 20:50:24 +02:00
Ivan Savenko
1d0fdb1c0e
Merge pull request #4867 from Laserlicht/notFocusedClick
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notFocusedClick refactoring
2024-11-13 20:49:31 +02:00
kdmcser
51e742f475
Merge branch 'develop' into fix_research_spell_crash
2024-11-10 23:32:33 +08:00
kdmcser
2621d4f5bf
fix spell research crash when no more spells can be researched due to map limit
2024-11-10 23:02:36 +08:00
Ivan Savenko
da8fe13632
Merge pull request #4870 from SoundSSGood/secSkillPlace-fix
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CHeroOverview secondary skill icons fixed
2024-11-06 22:02:28 +02:00
Ivan Savenko
92fc66d1c2
Merge pull request #4875 from Laserlicht/patch-3
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8th creature fix
2024-11-06 22:02:06 +02:00
Ivan Savenko
e7bea6c3b8
Merge pull request #4852 from IvanSavenko/remove_vlc_entities_serialization
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Remove remaining pointers to VLC entities from serializer
2024-11-06 22:01:11 +02:00
SoundSSGood
fa9201831b
QuickBackpack window position on shift+click slot fixed
2024-11-04 14:16:06 +02:00
Laserlicht
7a52d1d533
8th creature fix
2024-11-03 22:51:48 +01:00
SoundSSGood
f60813d86f
CHeroOverview secondary skill icons fixed
2024-11-03 17:29:27 +02:00
Laserlicht
ca037aae33
notFocusedClick refactoring
2024-11-03 01:13:14 +01:00
Laserlicht
988d36bd13
sorted
2024-11-02 15:46:20 +01:00
Laserlicht
74b4fbfceb
small fix
2024-11-02 15:19:39 +01:00
Laserlicht
0ab4b66026
better approach for scrollbar
2024-11-02 15:16:38 +01:00
Laserlicht
9009dffebd
add "other" for bonus display
2024-11-02 14:51:33 +01:00
Laserlicht
17ee363d8d
changed bonus source text pos
2024-11-02 14:37:21 +01:00
Laserlicht
5a72a65b31
add labels
2024-11-02 13:59:09 +01:00
Laserlicht
440e9a6575
assign colors for bonuses
2024-11-02 13:05:10 +01:00
Laserlicht
3038e5140a
add color frames; remove scrollbar
2024-11-01 19:02:51 +01:00
kodobi
2678665f67
Resolve merge conflict
2024-10-30 18:48:09 +01:00
kodobi
44f479be89
Merge branch 'vcmi:develop' into bugfix/fix-ballista-damage-range-display
2024-10-30 18:41:29 +01:00
kodobi
0a0692061d
Merge branch 'bugfix/fix-ballista-damage-range-display' of https://github.com/kodobi/vcmi into bugfix/fix-ballista-damage-range-display
2024-10-30 18:39:11 +01:00
kodobi
b82444ba43
Fix ballista damage range display
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- Adjusted the displayed damage range of ballista to reflect the changes in hero/es attack skill like in OH3.
- Added checks to ensure the battle interface and relevant heroes are valid before calculating damage.
2024-10-30 18:35:35 +01:00
Ivan Savenko
d3af9f1c67
Removed pointer to VLC entity from CStackBasicDescriptor
2024-10-30 16:47:02 +00:00
Ivan Savenko
c98ac01e7a
Replaced public artType member of ArtifactInstance with getter
2024-10-30 16:47:01 +00:00
Ivan Savenko
08fbcd5239
TerrainTile now uses identifiers instead of pointers to VLC
2024-10-30 16:22:11 +00:00
Ivan Savenko
f8b1f40abb
Merge pull request #4348 from MichalZr6/hill_fort_changes
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Hill Fort unavailable upgrade and status bar new messages
2024-10-30 14:00:35 +02:00
Ivan Savenko
f12119f86c
Merge pull request #4812 from SoundSSGood/secSkillPlace
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[Hota] SeafaringAcademy. Initial PR
2024-10-30 13:33:39 +02:00
kodobi
389f8b678b
Fix ballista damage range display
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- Adjusted the displayed damage range of ballista to reflect the changes in hero/es attack skill like in OH3.
- Added checks to ensure the battle interface and relevant heroes are valid before calculating damage.
- Correctly retrieve the ballista status from the hero's war machine slot.
2024-10-29 20:44:31 +01:00