nordsoft
05e4188908
Support mod list
2022-11-17 03:15:26 +04:00
nordsoft
4527bd1a61
Disconnection on error
2022-11-16 23:53:54 +04:00
nordsoft
179cdee424
Improve online lobby visual
2022-11-16 23:28:21 +04:00
Nordsoft91
1893212abb
Merge pull request #1146 from IvanSavenko/ray_projectile
...
Implemented ray-like projectiles for shooters
2022-11-16 22:45:00 +04:00
Ivan Savenko
b3067c0e3f
Attemts to improve timing of ranged attacks:
...
- when computing number of steps/frames to display projectile round to
nearest instead of rounding down
- end projectile animation only *after* last step was shown
2022-11-16 17:53:40 +02:00
Ivan Savenko
3771080a45
Merge pull request #1145 from vcmi/master_debian_build
...
Fixes building .deb packages on Launchpad PPA
2022-11-16 12:32:16 +02:00
Ivan Savenko
d1c95204c5
Code formatting
2022-11-16 12:29:07 +02:00
Ivan Savenko
48be492517
Fix parameter order in case of right-to-left lines, formatting
2022-11-16 12:28:07 +02:00
Ivan Savenko
9afc1eed49
Expanded schema to validate ray configuration
2022-11-16 12:26:56 +02:00
Ivan Savenko
1bdc4240d1
Remove unused include
2022-11-16 12:16:23 +02:00
nordsoft
20573073c9
Some tweaks
2022-11-16 04:42:43 +04:00
nordsoft
15ba4cda70
Cosmetic improvements for lobby
2022-11-16 04:22:48 +04:00
Ivan Savenko
6678a747bb
Implemented ray-like projectiles for shooters
...
- Added missing support for ray-like projectiles
- Archmages, Evil Eyes and Beholders now use ray for shooting
- New method to draw 1 pixel-wide line with color gradient at arbitrary
angle
- fixed incorrect attackClimaxFrame field for Archmages
2022-11-15 21:42:16 +02:00
Andrii Danylchenko
e0aa26e599
Merge pull request #1142 from vcmi/lobby
...
Support multi-language in online lobby
2022-11-15 22:09:47 +04:00
nordsoft
d3145b2ffc
Remove proxy server from vcmi repo
2022-11-15 22:09:47 +04:00
nordsoft
8d6a2e4383
Fix indentation
2022-11-15 22:09:47 +04:00
nordsoft
915d215076
Fix connections amount problem
2022-11-15 22:09:47 +04:00
nordsoft
50a157bfd2
support encoding
2022-11-15 22:09:47 +04:00
nordsoft
694fedc662
Fix crash due to passing args
2022-11-15 22:09:46 +04:00
nordsoft
cfe1867d4a
Fix ios build
2022-11-15 22:09:46 +04:00
nordsoft
b2b9cacac2
Fix mxe build
2022-11-15 22:09:46 +04:00
nordsoft
a45fb910af
Try to fix mxe build
2022-11-15 22:09:46 +04:00
nordsoft
eda102ddfb
Add header for mxe build
2022-11-15 22:09:46 +04:00
nordsoft
0a149ba73b
Fix launcher crash at close
2022-11-15 22:09:46 +04:00
nordsoft
f0ac73b217
Fix(?) mxe lobby
2022-11-15 22:09:46 +04:00
nordsoft
f79e5a82d3
Fix crash
2022-11-15 22:09:46 +04:00
nordsoft
3d60f079fb
Remove some ios specific flags
2022-11-15 22:09:46 +04:00
nordsoft
e7a8466e2b
Merge remote-tracking branch 'upstream/develop' into lobby
2022-11-15 22:09:46 +04:00
Andrii Danylchenko
6974d4ea53
Merge pull request #1130 from IvanSavenko/banned_skills_fix
...
Fixes #1096 - do not propose banned skills on levelup
2022-11-15 09:32:12 +02:00
Andrii Danylchenko
8b964be71f
Merge pull request #1111 from GermanAizek/develop
...
Code refactor and fix condition bug
2022-11-15 09:23:16 +02:00
lainon
7fdad4e0f6
Code refactor following C++ standard and condition fixes
2022-11-15 03:20:55 +03:00
Ivan Savenko
729357824b
Added common method for secondary skill availability checks
2022-11-14 19:08:49 +02:00
Andrii Danylchenko
b6bcfec329
Merge pull request #1129 from IvanSavenko/new_day_sound_fix
...
Fixes #825 - do not wait for new week dialog in single-player
2022-11-14 17:45:57 +02:00
Ivan Savenko
e06db2365d
Fixes #1096 - do not propose banned skills on levelup
...
Remove possibility to get banned skill on levelup as "obligatory skill"
if all other such skills have been learned before.
May happen under some conditions, e.g. if hero quickly learns other
magic schools - in witch hut/university, leading to case where banned
skill is the only obligatory skill that can be offered on levelup
2022-11-14 17:16:49 +02:00
Ivan Savenko
4fe8ff9b01
Fixes #825 - do not wait for new week dialog in single-player
2022-11-14 15:53:07 +02:00
Ivan Savenko
153315e8c3
Refactoring of hero movement animation code
...
Replaced ancient and obscure code that had separate routines for each
possible movement direction with generic version.
Fixes #1088 which apparently was due to bug in one of these routines
2022-11-14 12:32:40 +02:00
Ivan Savenko
c5c2f0ffb9
Added Lua library to Debian dependencies
2022-11-14 12:12:03 +02:00
Andrii Danylchenko
86972d7164
Merge pull request #1112 from SoundSSGood/bulk-move-swap-artifacts-rev2
...
Bulk move and swap artifacts rev2
2022-11-14 08:31:48 +02:00
Andrii Danylchenko
38f36fa720
Merge pull request #1127 from IvanSavenko/resume_music
...
Fix #985 - resume town & terrain themes
2022-11-13 21:18:46 +02:00
Ivan Savenko
6388b73204
Typo in library name
2022-11-13 20:46:17 +02:00
Ivan Savenko
2f0225600a
Update .deb packaging data
2022-11-13 20:46:02 +02:00
SoundSSGood
98bf6931a1
cosmetic correction
2022-11-13 19:01:28 +02:00
SoundSSGood
57ab13c820
cosmetic correction
2022-11-13 17:09:48 +02:00
SoundSSGood
f9738f0d0b
nullptr checks
2022-11-13 16:28:26 +02:00
SoundSSGood
aef87dd482
Apply suggested cosmetic changes
2022-11-13 15:28:09 +02:00
Ivan Savenko
2324148187
Fix compilation using older SDL library
2022-11-13 14:59:28 +02:00
Ivan Savenko
38b8fc0af8
Formatting: space -> tabs
2022-11-13 14:24:15 +02:00
Ivan Savenko
4af9bc2461
Music: remember playback position of music tracks
...
Town & terrain themes will now resume from previously stopped position
instead of playing from start, as it was in original game.
Fixes #965
2022-11-13 14:05:51 +02:00
Andrii Danylchenko
e4f3d2a685
Merge pull request #1121 from vcmi/nk-fix-hung
...
#1102 - NKAI: one more freeze - no mains with strong army
2022-11-13 09:56:39 +02:00
Andrii Danylchenko
41825e8c92
Merge pull request #1125 from GermanAizek/fix-3144
...
Fix [3144]
2022-11-13 09:00:03 +02:00