mateuszb
2f7ba07050
[programming challenge, SSN]
...
* preliminary bonus generation
* calculation of certain army statisticks for ANN.
2012-05-16 20:26:34 +00:00
mateuszb
927d6a8e36
[programming challenge, SSN] partially done input filling for neural network, small restructuring
2012-05-14 17:57:22 +00:00
mateuszb
d176153ac2
[programming challenge, SSN] some restructurization, initial usage of FANN
2012-05-13 14:51:13 +00:00
mateuszb
2f74224a34
[programming challenge, SSN] today's changes
2012-05-12 17:59:32 +00:00
Michał W. Urbańczyk
d853bea6f4
[programming challenge] Disabled bonus caching. Minor changes.
2011-12-30 02:08:45 +00:00
Michał W. Urbańczyk
f5bb1f3ba3
[programming challenge] An experiment.
2011-12-28 18:00:43 +00:00
Michał W. Urbańczyk
b41dd8d88c
[programming challenge] Unique names for recording files
2011-12-28 02:55:02 +00:00
Michał W. Urbańczyk
2691fd62f4
[programming challenge] Don't dramatically crash upon illegal tatics movement.
2011-12-28 01:37:29 +00:00
Michał W. Urbańczyk
7b081de638
[programming challenge] Our very own sleep.
2011-12-23 15:09:42 +00:00
Michał W. Urbańczyk
4bf1c40211
[programming challenge] Added callback method battleEstimateSpellDamage.
2011-12-22 14:13:11 +00:00
Michał W. Urbańczyk
e337eb681d
[programming challenge] Added battleGetDistancesFromHex as a fixed variant of battleGetDistances (that uses its second argument — hex).
2011-12-15 23:50:35 +00:00
Michał W. Urbańczyk
8e10d315ed
[programming challenge] Implemented battleGetObstaclesAtTile.
2011-12-12 00:53:27 +00:00
Michał W. Urbańczyk
d4056bb034
[programming challenge] Improved tactics handling.
2011-12-11 12:16:12 +00:00
Michał W. Urbańczyk
2a18d2efcc
[programming challenge] Improved spell handling.
2011-12-11 01:51:59 +00:00
Michał W. Urbańczyk
67571d5823
[programming challenge] More fixes for paths. Logging AI name with PID in server logs.
2011-12-09 23:09:21 +00:00
Michał W. Urbańczyk
c0637f333d
[programming challenge] Paths with spaces work (win).
2011-12-09 21:37:32 +00:00
Michał W. Urbańczyk
ae6ee4de63
[programming challenge] Fixes for MSVC.
2011-12-07 21:27:40 +00:00
Michał W. Urbańczyk
77a4526974
[programming challenge] Even less ERM.
2011-12-04 11:27:04 +00:00
Michał W. Urbańczyk
f76107ee74
[programming challenge] Removing ERM.
2011-12-04 11:05:43 +00:00
Michał W. Urbańczyk
5fcbcf9e20
[programming challenge] typo
2011-12-04 10:54:08 +00:00
Michał W. Urbańczyk
85588b6bda
[programming challenge]
...
* stupid AI will print more info
* proper handling of too long processing of battle end calls
* doxygenized some comments
2011-12-03 23:40:56 +00:00
Michał W. Urbańczyk
3fbaaac6d9
[programming challenge] Logs go to logs fodler.
2011-11-14 17:52:09 +00:00
Michał W. Urbańczyk
8b6f0f699d
[programming challenge] More.
2011-11-10 13:03:45 +00:00
Michał W. Urbańczyk
5be8c31d97
[programming challenge] Minor fixes.
2011-11-10 12:15:27 +00:00
Michał W. Urbańczyk
3fd579a433
Further changes for programming challenge environment.
2011-11-10 09:21:27 +00:00
mateuszb
696f85a2ed
* partially done checking memory limit for AIs
2011-10-23 17:13:14 +00:00
mateuszb
b18cbcbda7
* Linux build fixes
2011-10-23 13:53:37 +00:00
Michał W. Urbańczyk
8de4a4aef2
Clients report their PIDs so the memory usage can be monitored.
2011-10-23 00:50:00 +00:00
Michał W. Urbańczyk
92e508fe1f
Further changes for programming challenge.
...
* setting obstacles and creature params in duel config file
* handling arguments for Odpalarka
* handling runner + runner + runner + client scenario (memory measura AND visualziation)
2011-10-20 23:29:32 +00:00
mateuszb
51ace689c4
Linux build fixes
2011-10-12 21:22:54 +00:00
mateuszb
a6912a627c
* removal of vcmipack.zip
2011-10-11 19:07:30 +00:00
Michał W. Urbańczyk
c8115d41a8
Imposed time limits on AIs.
...
Simple action validation.
2011-10-11 13:16:28 +00:00
Michał W. Urbańczyk
94e7fa5b3c
Logging battle activites. Replaying battles with client.
...
Added an AI for answer validation (it returns junk action packets).
Minor fixes.
2011-10-06 20:55:19 +00:00
mateuszb
1fc34d8a0b
* deleting .svn for even less space usage in lean mode
2011-10-02 15:12:18 +00:00
mateuszb
2debbb337a
* second part
2011-10-02 14:24:47 +00:00
mateuszb
2c2b5b3bdf
* first part of today's changes
2011-10-02 13:53:15 +00:00
mateuszb
a247cef1d9
* minor fix
2011-10-01 17:15:16 +00:00
mateuszb
3d3be9efa7
* spelling mistake
2011-10-01 17:05:12 +00:00
mateuszb
4ed7d19191
* missing files
2011-10-01 17:00:57 +00:00
mateuszb
499a401095
* moved CThreadHelper and CConsoleHandler to lib
...
* corrections in linux build files
* initial version of vcmi installation script and package for programming challenge
2011-10-01 17:00:12 +00:00
mateuszb
441ddcbcfe
* Linux compilation fixes
2011-10-01 15:07:07 +00:00
Michał W. Urbańczyk
6d69acdf47
DETERMINISTIC_BATTLES switch.
...
It disables following effects:
* random dmg range. Now dmg dealt = (min_dmg + max_dmg) / 2
* REBIRTH - no random premy for tha last stack (only "fully reborn" stacks will be resurrected)
* obstacles placement
* MAGIC_RESISTANCE
* luck & morale (both positive and negative)
* DOUBLE_DAMAGE_CHANCE
* BALLISTA_DOUBLE_DMG chance
* catapult % chance for hitting wall (it will always hit)
* catapult and first aid tent random default targets (when hero has no appropriate sec skill)
* MAGIC_MIRROR
* SPELL_BEFORE_ATTACK
* SPELL_AFTER_ATTACK
* DEATH_STARE
* ACID_BREATH
2011-10-01 14:55:43 +00:00
mateuszb
4ffc9f6961
Missing change
2011-09-30 17:17:03 +00:00
mateuszb
0abc6b2a4a
Linux build files
2011-09-30 17:00:39 +00:00
Michał W. Urbańczyk
13eb9a2c16
Improved launcher, release build settings.
2011-09-29 21:53:39 +00:00
Michał W. Urbańczyk
2b18e0b821
Various fixes and refactorings. Restored client project to solution.
2011-09-29 21:29:54 +00:00
Michał W. Urbańczyk
1282ad4573
Gracefully ending.
2011-09-29 13:42:07 +00:00
Michał W. Urbańczyk
b69f18df41
Missing files...
2011-09-29 11:25:38 +00:00
Michał W. Urbańczyk
131b9d6e1a
Battle is run and result is stored.
2011-09-29 11:24:15 +00:00
mateuszb
96a5bdaa5b
Programming challenge - further preparations.
2011-09-28 17:58:06 +00:00