72fcf4473a
Merge pull request #4962 from Laserlicht/prism_breath_fix
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prism attack fix
2024-11-25 13:41:57 +02:00
7ac9eb4ba6
Merge pull request #4959 from XCOM-HUB/patch-8
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Update swedish.ts
2024-11-25 13:41:20 +02:00
98430a67f4
Merge pull request #4957 from IvanSavenko/hd_assets
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Added existing HD assets for vcmi mod
2024-11-25 13:40:55 +02:00
d94da01535
Merge pull request #4955 from Laserlicht/popup_fix
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fix tavern popup
2024-11-25 13:40:37 +02:00
7d8b753971
Merge pull request #4951 from IvanSavenko/sonar_fix
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Fix several new issues detected by SonarCloud
2024-11-25 13:39:56 +02:00
6544f6d6a6
Merge pull request #4944 from IvanSavenko/market_fix
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Fixes for configurable markets support
2024-11-25 13:39:20 +02:00
a4db80671a
call getPlayerLimit
2024-11-24 19:50:47 -08:00
9cef823330
Revert "max player count update"
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This reverts commit f842b5ad91
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Trying another approach
2024-11-24 18:55:35 -08:00
f842b5ad91
max player count update
2024-11-24 17:07:07 -08:00
1116c18af5
Fix Orrin as starting hero on some maps
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Fixes a bug that led to Orrin being replaced with a different randomly
selected hero on maps where starting hero is not generated in town, but
pre-placed on map
2024-11-24 20:05:34 +00:00
538f844398
[docs] add referenced image to the repo
2024-11-24 22:48:25 +03:00
1b9c6b1763
Add fix for similarly swapped portraits of Wights and Wraiths
2024-11-24 19:47:52 +00:00
2b692c2606
Fix h3 bug: icons of View Earth and View Air are swapped
2024-11-24 19:26:06 +00:00
b29d7e8cfd
third upgrade for 8th dwelling
2024-11-24 17:57:49 +01:00
c66cf03a8c
Adhere to coding guidelines https://github.com/vcmi/vcmi/blob/develop/docs/developers/Coding_Guidelines.md
2024-11-24 17:05:19 +01:00
75ad171285
Remove redundant 'selectedFilePath'. This information is stored in the currently selected widget anyway.
2024-11-24 16:58:43 +01:00
bdaaa0b584
RecentFileDialog widgets are pointers
2024-11-24 16:57:44 +01:00
5747781dda
Store "selectedFilePath" internally in RecentFileDialog instead of connecting to dialog internals from outside RecentFileDialog
2024-11-24 16:35:38 +01:00
9b0e6763e7
Oops, accedentially undid reordering of parent argument.
2024-11-24 16:30:44 +01:00
d1e40411dd
Connect "actionOpenRecentMore" directly to "on_actionOpenRecent_triggered"
2024-11-24 16:29:34 +01:00
02a656d16f
Fix compilation error
2024-11-24 15:24:19 +01:00
2678bf1e05
RecentFileDialog is class instead of struct
2024-11-24 15:23:30 +01:00
e3b520a1f1
Header inclusion style consistency
2024-11-24 15:22:19 +01:00
3304e55346
Rename "filename" to "filePath". Previous name was misleading at best.
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Co-authored-by: Andrey Filipenkov <kambaladecapitator@gmail.com >
2024-11-24 15:16:17 +01:00
1b9b925ab9
Localized string for "Recently Opened Files"'
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Co-authored-by: Andrey Filipenkov <kambaladecapitator@gmail.com >
2024-11-24 15:15:38 +01:00
5bff1ec2c1
Update mapeditor/mainwindow.cpp
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Co-authored-by: Andrey Filipenkov <kambaladecapitator@gmail.com >
2024-11-24 15:14:21 +01:00
005b97194f
fix joystick cursor position in xbrz
2024-11-24 14:06:39 +08:00
6366175a3c
fix window
2024-11-23 19:19:07 +01:00
9e6cd9b94d
Add "special" property for secondary skills
2024-11-23 12:37:30 +01:00
6bdb10444f
New type of zone - "sealed"
2024-11-23 12:19:25 +01:00
e5b151991b
Fix duplicated offroad connections
2024-11-23 10:43:14 +01:00
c8e3458dfb
Handle connections by unique id
2024-11-23 10:07:34 +01:00
c8fcc6ffca
Fix broken roads to portals or gates by the lower zone border
2024-11-23 08:25:55 +01:00
5e5a854180
fix misaligned button in randommap
2024-11-23 02:33:25 +01:00
3c4064e09d
prism attack fix
2024-11-23 02:10:01 +01:00
4683b5d52a
Update swedish.ts
2024-11-23 00:19:20 +01:00
a4417f3fc5
Merge pull request #4947 from IvanSavenko/vcmi_mod_fs
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Remove custom filesystem for built-in vcmi mod
2024-11-22 19:01:30 +02:00
e72817c866
Added existing HD assets for vcmi mod
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Some of our custom assets were actually made in high resolution, and
then - greatly downscaled for use in vcmi.
This PR adds (some of) these assets using recently introduced HD assets
loading support. None of these were upscaled, but rather downscaled from
existing high-resolution version.
Following assets were added:
- vcmi icon for map format - based on our main logo, with no text
- 'defend' icon for stack queue - now also based on our logo, with no
text and sepia effect
- 'wait' icon for stack queue - added only x2 version. Was actually
already present in vcmi mod, but unused.
- icons for creature window (attack/defense/hit points/etc) - it was
based on existing CC0 asset
- 'gear' icon for settings - made from scratch by me.
Will also upload all of these assets in their original resolution to
vcmi-assets repository.
2024-11-22 16:46:48 +00:00
b686a639a1
Remove custom filesystem for built-in vcmi mod
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Leftover from ancient times that is no longer necessary.
- VCMI mod now uses same filesystem as all mods, with all files located in Content directory
- Removed definition of custom filesystem from vcmi mod.json
- Moved all png images from Data directory to Sprites
2024-11-22 16:31:32 +00:00
5461a67ceb
Merge pull request #4953 from kdmcser/chinese
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update Chinese translation
2024-11-22 18:30:41 +02:00
917289b80f
Merge pull request #4952 from XCOM-HUB/patch-7
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Update swedish.json
2024-11-22 18:30:31 +02:00
32afd08f2b
Update Mods/vcmi/config/swedish.json
2024-11-22 17:29:32 +02:00
f95bb58433
Implement curved paths for all road node objects
2024-11-22 09:28:37 +01:00
65f2d0c44e
Merge remote-tracking branch 'upstream/develop' into develop
2024-11-21 23:14:03 +01:00
b89db3f044
fix popup
2024-11-21 23:12:27 +01:00
9277c5f4e7
Fixed main issue with custom path routing
2024-11-21 22:30:21 +01:00
855ab0f0e9
First attempt to enforce curved paths
2024-11-21 22:00:24 +01:00
a10a305df8
update Chinese translation
2024-11-22 02:14:52 +08:00
fdd2290366
update Chinese translation
2024-11-22 01:24:50 +08:00
e00c2b0c6d
Update swedish.json
2024-11-21 16:04:14 +01:00