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Commit Graph

130 Commits

Author SHA1 Message Date
mateuszb
329eab2f6a * corrected stack death animation 2009-03-05 17:57:26 +00:00
mateuszb
dc73072ba4 * fixed #20 from 0.7b bug thread 2009-02-28 16:44:56 +00:00
mateuszb
f835ea9033 * fixed #9 and #12 from 0.7b bug thread
* more logging around #19 from that thread
* glowing effect of yellow border around creatures
* blue glowing border around hovered creature
* making animation on battlefield more smooth
* standing stacks have more static animation
2009-02-21 15:43:28 +00:00
mateuszb
2e47b5ce10 * probably fixed #8 from 0.7b forum
* fixed blockmap for obstacle 10
* better handling of creature animation framesInGroup
* vcmiistari no longer gives creature spell-like abilities
* probably correct calculation of occupiable hexes on battlefield
2009-02-20 13:06:20 +00:00
Michał W. Urbańczyk
6a3bfbee46 * added "Next hero" button functionality
* minor improvement for prison (hero appears at proper tile)
* only one spell can be casted per turn
* minor changes
2009-02-20 10:36:15 +00:00
Michał W. Urbańczyk
adf5c052f9 * support for prison
* updated changelog
2009-02-14 19:12:40 +00:00
Michał W. Urbańczyk
99aef852be * probably fixed Bind effect
* reverted unwanted part of r730
* project files will now have relative paths to libs/includes
* more checkings on startup
2009-02-14 15:00:29 +00:00
Michał W. Urbańczyk
9dbe9bd277 Reverted r731 2009-02-14 14:37:13 +00:00
mateuszb
96a7e1600b ?!? 2009-02-14 13:51:21 +00:00
Michał W. Urbańczyk
fd07f7f33e Experimental commit...
* spellbook displays only spells known by Hero
* further fixes for leveling-up
2009-02-14 10:11:07 +00:00
Michał W. Urbańczyk
59b2bb4940 * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
* proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
* fixed blinking resdatabar in town screen when buying (800x600)
* updating blockmap/visitmap of randomized objects
* blocked "save" command during battle
* cannot select heroes for computer player (pregame)
* fixed mouse slow downs in pregame
2009-02-11 17:03:30 +00:00
mateuszb
489bd1e4f2 * various obstacles fixes
* better support for battle backgrounds
2009-02-10 14:21:51 +00:00
Michał W. Urbańczyk
a113a8d289 * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
Michał W. Urbańczyk
dd36cfce50 Patch from Dikamilo:
* compatibility fixes for MinGW
* Code::Blocks project files
2009-02-08 15:39:26 +00:00
Michał W. Urbańczyk
131c220685 * fixed r-click on tavern hero crash
* fixed removing one-week bonuses
* added keybindings for components in selection window (eg. for treasure chest dialog)
* HANDLE_EXCEPTIONC macro will rethrow exception after logging
2009-02-07 13:28:23 +00:00
mateuszb
ba9b58d3a4 * moved graphics from CAbilityHandler to Graphics
* reading BALLIST.TXT
* minor changes
2009-02-06 14:15:45 +00:00
Michał W. Urbańczyk
05b3e3215c * magic well support
* improvements in the recruitment window
* improvements for pregame  
[cf http://vcmi.antypika.aplus.pl/forum/viewtopic.php?t=97 issues 12-15 and 21 - 22]
* minor changes
2009-02-06 11:15:39 +00:00
Michał W. Urbańczyk
e1d6ff54d7 * morale/luck support in battles
* minor improvements/fixes
* updated changelog
More objects supported:
 *	Faerie Ring
 *	Swan Pond
 *	Idol of Fortune
 *	Fountain of Fortune
 *	Rally Flag
 *	Oasis
 *	Temple
 *	Watering Hole
 *	Fountain of Youth
2009-02-05 09:49:45 +00:00
Michał W. Urbańczyk
218a3beaf6 * further changes towards luck/morale support
* partial support for Idol of Fortune, Fountain of Fortune, Faerie Ring, Swan Pond
2009-02-04 13:40:54 +00:00
Michał W. Urbańczyk
680993459a * started making morale/luck system
* basic calculation of hero/stack morale
* displaying morale in hero window
* redone checking if attack is possible (should fix some problems with attacking with 2-hex creatures, at least on server side)
* std::list serialization
* version set to 0.7b
2009-02-03 05:28:05 +00:00
Michał W. Urbańczyk
3d29c31deb * further fight with hanged scroll tab
* fixed r-click on FoW crash
* fixed crash on opening tavern window after load
* fixed recruiting new heroes after load
* fixed crash on loading map with spell scrolls
* fixed more crashes
* displpaying difficulty level of saved game
* added support for Library of Enlightenment
* added notification when saving is done
2009-02-01 14:11:41 +00:00
Michał W. Urbańczyk
f28c76984c Really fixed the evil bug. 2009-01-30 22:23:13 +00:00
Michał W. Urbańczyk
8868105fac * fixed the evil, strange bug [http://vcmi.antypika.aplus.pl/forum/viewtopic.php?t=93]
* fixed invisible hero problem reported by Steven Aus
* version bumped to 0.69
2009-01-30 21:28:02 +00:00
Vadim Glazunov
8523fcbb43 Small GCC fixes. Autoconf/automake project files updated 2009-01-30 18:36:00 +00:00
Michał W. Urbańczyk
302b5d9427 * fixed crashbug on savegame choice when no savegames were available
* removed unneeded files
* bumped up version (0.68a)
* added authors list
2009-01-24 22:17:49 +00:00
mateuszb
9ef5519f89 * fixed bug with displaying mass spells
* fixed defender projectile animation
* you don't have to select location for spells which don't need them
* fixed calculating stack speed when it's under slow spell effect
* changed some 17's into BFIELD_WIDTH
2009-01-16 17:58:41 +00:00
Michał W. Urbańczyk
b895fa35cb * saving and resuming games should work!
(loading from the main menu, saving using "save [NAME]" command)
2009-01-12 20:05:56 +00:00
Michał W. Urbańczyk
3474fdaf05 * save/load partially working
* Arena and Witch Hut support
* improved support for Resources
* minor fixes and changes
2009-01-10 22:08:18 +00:00
mateuszb
22efd5df29 * experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test)
* small graphical glitch fixed
2009-01-09 13:03:47 +00:00
mateuszb
fa11c06bdc * our changes
* centered spellBook
* magic arrow animation fits battle window
* preventing different battle animations from getting out of appropriate rect
2009-01-07 19:40:19 +00:00
Michał W. Urbańczyk
847a4f222c Further serialization code and refactorings. 2009-01-06 18:42:20 +00:00
Michał W. Urbańczyk
4a8ae4ed9a * restored objects functionalities (hopefully working)
* new file in vcmi lib: IGameCallback.cpp
2008-12-27 01:01:59 +00:00
Łukasz Wychrystenko
d0d60175d7 break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
Łukasz Wychrystenko
b54a3bfb7c unified guardians names 2008-12-26 01:46:53 +00:00
Łukasz Wychrystenko
b356524aee corrected that missclick! hope so 2008-12-26 01:15:47 +00:00
mateuszb
b114582857 * corrected indentation
* centered battle interface
* battle cursor while 1024x768 is now correct
* new version of settings.txt from Tow
2008-12-23 13:59:03 +00:00
Michał W. Urbańczyk
ae48e73fe7 * fixed reading .defs
* new system for handling objects and their behaviors, most functionalities don't work now but will be restored soon
* more serialization code, savegame/loadgame bit closer :)
CHANGES IN PROJECT FILES:
* removed CLua.h and CLua.cpp (server)
* removed CScriptCallback.h and CScriptCallback.cpp (server)
* added IGameCallback.h header (lib)
2008-12-22 17:48:41 +00:00
Łukasz Wychrystenko
633b0007ba some warning & code cleanup - nothing significant 2008-12-21 19:17:35 +00:00
mateuszb
6fc8ed9365 * showing spell effects affecting stack in creature info window
* more appropriate coloring of stack amount box when stack is affected by a spell
2008-12-21 11:07:23 +00:00
Michał W. Urbańczyk
7387d2905e * improved support for bigger resolutions (border around castle interface)
* shots proper initialization
2008-12-07 22:38:04 +00:00
Michał W. Urbańczyk
c6bcd61aba * animation of water tiles
* minor changes
2008-11-30 00:15:38 +00:00
Michał W. Urbańczyk
c4bcf7b880 * better support for non-800x600 resolutions
* Merged CPreGameTextHandler into CGeneralTextHandler and moved to VCMI_Lib.dll (update your project files)
* Genius AI will be used as a default AI
* more code for save/load
2008-11-28 01:36:34 +00:00
Vadim Glazunov
9cfa09c076 Some gcc fixups. Automake project updates 2008-11-19 07:55:17 +00:00
Michał W. Urbańczyk
333e1d9878 * started making support for save/load options 2008-11-16 01:06:15 +00:00
Michał W. Urbańczyk
bb5819f4df * support for Wait command (to be tested) 2008-11-15 15:26:08 +00:00
Michał W. Urbańczyk
f6807a2af9 * loading AI dll for neutrals
* hopefully fixed reported by Zamolxis garrison bugs
* fixed calculating hero level
* fixed gicing starting exp for heroes
2008-11-15 00:55:19 +00:00
mateuszb
0cc5571604 * new spell: implosion
* optimizations in def handling
* small refactoring
2008-11-12 18:59:33 +00:00
Michał W. Urbańczyk
89d8bdc069 * Adventure Map interface elements configurable (new screen resolutions possible!)
* Data and Sprites subfolders will can be used for adding files not present in .lod archives
* version set to 0.65
2008-11-12 18:26:23 +00:00
Michał W. Urbańczyk
a1606b2fb3 * partial support for Haste spell
* started making external settings file (will be used for support for non 800x600 screen resolutions)
* minor changes
2008-11-08 22:29:19 +00:00
mateuszb
ceb3cf8eae * magic arrow probably works
* war machines support partially added
* queue of stacks narrowed
* minor fixes
2008-11-06 17:17:48 +00:00