af2c4633ad
* partially done duel mode
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* program options parsing via boost::program_options
* Stupid AI - a stupid battle-only AI
* precompiled headers for server and Stupid AI on MSVC
2010-12-22 20:14:40 +00:00
49083c4e5a
* ConstTransitive CGI more or less done
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* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00
8b831c1f46
Const-transitiveness of CGI almost reached
2010-12-20 13:04:24 +00:00
b15deaa203
* more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo
2010-12-19 14:39:56 +00:00
5806976a9a
* towards ConstTranssitivePointers in CGI
2010-12-18 22:11:28 +00:00
23c501b79e
some changes
2010-12-17 18:47:07 +00:00
f7f917845c
Merged changes from trunk ( r1885 )
2010-12-14 18:08:21 +00:00
3989afd153
* more const-correct interface
2010-12-13 20:16:18 +00:00
02e4ef507e
Stacks #5 : giving creatures, practically finished (many fixes needed).
2010-12-12 23:44:16 +00:00
fc6d6e02a3
More fixes for stacks, some basic macro-based logging for bonus graph operations.
2010-12-11 23:11:26 +00:00
69b97e0a51
Little more changes.
2010-12-09 23:10:28 +00:00
f020562570
Merged changes from trunk.
2010-12-05 23:26:56 +00:00
848a00bc6f
Stacks #4 -> giving creatures still needs to be fixed.
2010-12-05 23:10:02 +00:00
efedb1a55a
* minor cleanup
2010-12-04 19:15:20 +00:00
fdb541d81e
Stacks #3 -> towards new system of stack operations.
2010-11-27 20:17:28 +00:00
7c3f3d20c3
Stacks #2 -> towards new system of stack operations.
2010-11-27 01:46:19 +00:00
32ce20af15
Moving stack system to pointers, part #1
2010-11-22 00:34:46 +00:00
9250cc8adf
Separated CStack and CStackInstance.
2010-11-20 17:36:02 +00:00
27f83ea8c3
Further work on bonus system.
2010-11-20 00:03:31 +00:00
cdf7b2b4d9
Bonuses now use pointers.
...
Things are very broken.
2010-11-18 22:06:56 +00:00
310a36c8d1
Fixed 313 & 314 :)
2010-11-15 12:51:53 +00:00
f758d13a22
One more file.
2010-11-15 07:16:29 +00:00
bce805dacc
Restored Warmonger's changes to artifacts system.
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They will be subject of my further work, along with next part of bonus system.
2010-11-10 00:06:25 +00:00
8ad159af53
Fixed bug #539 .
2010-11-05 14:43:14 +00:00
1f2e9bf9c2
Added important fix reverted in r1817.
2010-10-31 07:11:28 +00:00
dbe38a7062
A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ...
2010-10-30 21:53:41 +00:00
c299a1cdea
Fixed desync.
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Version bumped to 0.82c
2010-10-27 11:36:14 +00:00
daeb3af67a
Early changes towards MP support.
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It's possible to connect several clients (running on localhost) and enter MP pregame. The actual MP game still not playable. (though it can be started)
2010-10-24 11:35:14 +00:00
aa131bbf15
Reverted r1811, r1812, r1813
2010-10-24 11:23:43 +00:00
b75cf89f86
Partial support for customizable artifacts and Spell Scroll. Still doesn't work, though.
2010-10-03 17:52:11 +00:00
0f314e106c
Artifacts will now be handled by pointers.
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Assembling & disassembling combos may be buggy, but it's already been before.
2010-10-03 07:07:53 +00:00
2c43707661
More fixes for weeks & growths.
2010-10-02 09:43:22 +00:00
02d7fa35b7
A number of fixes. Banks serialization, doubling spell effects, week of plague.
2010-10-02 07:10:38 +00:00
9356ba15ef
* minor improvements for campaigns
2010-09-04 14:49:15 +00:00
4b8be22fb6
Several compile/link fixes.
2010-09-04 14:47:39 +00:00
4ba3c68ced
Chenges (networking for PG, minor fixes)
2010-09-03 18:42:54 +00:00
bfe266a377
Moved battle effects to bonus system. May be buggy.
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Moved creature damage to bonus system, simplified its handling. Some changes and tweaks.
Support for Adela's bless.
2010-08-30 18:06:17 +00:00
01776b6a04
Support for MAXED_SPELL special (Melodia, Daremyth)
2010-08-29 19:03:10 +00:00
59447fb85e
Hero speciality will now affect Resurrection and other remaining spells.
...
Minor refactoring of spell mechanics, more to come.
2010-08-29 18:29:00 +00:00
6005e7a6ee
Implemented fixed set of creatures that can get week of double growth. Minor fix.
2010-08-29 07:49:04 +00:00
fc79b9b6cf
* partial implementation of hero crossover
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* minor fixes to resolution handling
* other minor fixes and changes
2010-08-28 14:52:20 +00:00
c7f8f0a967
Support for creature weeks and Deity of Fire is now complete.
2010-08-26 07:23:08 +00:00
dc2f3cf181
- some fixes for town events
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- #190 - InfoWindow components adjusted vertically
- #194 - correct sex for heroes in battles
2010-08-25 14:57:58 +00:00
ea966a3d21
Creature weeks now work fine. Castle interface still needs to be updated.
2010-08-25 08:40:50 +00:00
630dc7f7f2
Next part of creature weeks code.
2010-08-24 14:26:57 +00:00
70a158ba55
Fixes for random creature spawns. VCMI will display info about different weeks (though they are not supported yet).
2010-08-22 18:21:45 +00:00
6f94fcd083
Minor fix for creature Component.
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Some missing code also.
2010-08-22 07:54:24 +00:00
d681afe1c1
Changes towards campaign support.
2010-08-20 13:34:39 +00:00
6ebfe25f86
* compile fixes & minor changes (I hope they are correct, SComponent::setSurface didn't return any value and failed to compile - I'm not sure if I return proper value).
2010-08-19 15:24:32 +00:00
d732565002
- blocked retreating from castle. Escape Tunnel implemented.
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- fixed crash when player have no hero (like castle defence)
- minor fixes
2010-08-19 11:03:33 +00:00