8319e5e703
- town events implemented
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- merged CustomImagecComponent into SComponent
- moved some subID-related code from CastleInterface
2010-08-18 14:24:30 +00:00
3f31f6d33d
Pyramid fixes : #287 , #403 , #572 , #575 . It's config is now stored in bankconfig.txt
2010-08-18 13:42:46 +00:00
6c3ad7fcae
Fixed #565 . Creature components will not get description if they quantity is set to zero.
2010-08-17 15:50:17 +00:00
fd45cd0a6d
- fix for #283
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- ally support: adventure map
2010-08-13 10:46:08 +00:00
520d40cc59
- uploaded config/settings.txt from 0.82 (fix for #605 )
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- fixes for #604 and #364
- ally support is mostly done:
-- exchange between heroes
-- exchange between hero\town
-- finishing the game
2010-08-12 15:54:25 +00:00
bdcdc89991
- University fix for #594
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- Ally support:
- - fix for non-continuous players (notes to rev 1736)
- - objects visiting and shared puzzle map
2010-08-06 13:14:10 +00:00
a95bb9d916
* fixed 576
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* new cheat code: vcmiforgeofnoldorking - hero gets all artifacts except spell book, spell scrolls and war machines
2010-08-05 09:47:12 +00:00
844d170b4f
* Town portal implemented
2010-08-04 13:41:01 +00:00
3c868146a6
- linux fix for BuildingHandler
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- #584 should be fixed
- first part of ally support:
-- shared FoW
-- function Callback::getPlayerRelations for team checking
2010-08-03 12:34:06 +00:00
34c58bc966
* fixed some warnings
2010-08-02 11:06:49 +00:00
4fb50260c3
* fixed 592
2010-08-02 10:59:47 +00:00
4140711b6d
Version set to 0.82.
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Updated changelog.
Fixed crashes on losing.
2010-08-01 14:46:19 +00:00
99fcb23182
* several implrovements in campaign handling
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* new cheat codes:
- vcmisilmaril - player wins
- vcmimelkor - player loses
2010-07-30 11:29:42 +00:00
c1f0b956f4
bugfixing:
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#124 - level-up code will now use ping-pong mode
#145 - switched skills positions, 1st skill will be selected
#545 - replaced images in reward dialog of seer hut
2010-07-28 22:39:56 +00:00
67f9d6d630
* fixed #551
2010-07-28 12:54:45 +00:00
e025a43cb0
- some fixes for Castle Gate and Hill Fort
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- removed unavailable in Hill Fort upgrades from cr_upgrade_list.txt
- fixed bug in upgrading creatures
- workaround to make VCMI work with Russian language files (possibly fixed 289)
2010-07-26 23:20:21 +00:00
a00e5cc177
- implemented scholar skill
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- fixed some remaining building issues (#361 )
- Portal of Summoning will now be present in fort window
- some fixes for Thieves Guild window (partial #386 )
2010-07-25 22:47:59 +00:00
a981dfd1fd
Refugee Camp supported.
2010-07-23 21:05:49 +00:00
8487653a8e
Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog.
2010-07-23 12:02:15 +00:00
215dc95acb
- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
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- fixed some g++ errors in macroses
- minor tweaks
2010-07-22 00:32:45 +00:00
7ae02b7c5a
Fixed #471 .
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Bonuses from artifacts are now inherited. Some work on artifacts set GUI. CArtifactsOfHero now operates on its own hero copy when picking artifact. Still more fixes are needed though.
2010-07-20 18:34:32 +00:00
5dc444cd2b
- University is finally implemented, both town and map objects
2010-07-20 14:08:13 +00:00
cedf6d812c
Half-done Altar of Sacrifice. (Sacrificing creatures should work)
2010-07-20 06:05:45 +00:00
49beed4e42
Support for secondary skill specialities. Lots of changes, may be buggy.
2010-07-17 17:02:11 +00:00
a7d3c5fbca
* minor cleanups
2010-07-16 14:22:18 +00:00
1c15ee34e5
* fixed #533
2010-07-15 14:53:06 +00:00
fffef1d740
Changes towards Hill fort support.
2010-07-15 03:04:57 +00:00
70bfd7ceb7
Minor (unnecessary copying of vector)
2010-07-12 10:56:57 +00:00
49b7fc590d
Fix for Portal of Summoning. (ID is type of object, id is position of object instance in the map vector of object instances)
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Most correct way of getting visitable position ;)
2010-07-12 10:42:51 +00:00
bb7615309f
- Implemented Portal of Summoning (Dungeon)
2010-07-10 16:50:23 +00:00
1e30045541
Support for Tavern on adv map.
2010-07-08 23:03:27 +00:00
94f7ee41e2
Fixed some issues with hiring heroes: #25 , #232 , #333
2010-07-08 05:52:11 +00:00
fb7771fcc2
Minor tweak. Stables will now upgrade Cavaliers to Champions.
2010-07-07 12:20:15 +00:00
74364865ff
Minor fixes. Support for resource generation special.
2010-07-06 10:02:38 +00:00
e4fcfd7044
- Skeleton transformer implemented
2010-07-03 12:00:53 +00:00
60c90af39c
#41 - Implemented Castle Gates
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#375 , #376 - fixed recruit window
#362 , #377 - fixed town window
2010-06-30 19:27:35 +00:00
1159750bb6
Support for #448 . Few code tweaks.
2010-06-29 09:59:14 +00:00
12f6d5a380
Redesigned artifact randomization.
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Fixed #119 , #128 , #433 , #493
2010-06-28 05:07:21 +00:00
21a05d73cb
Black Market and Artifact Merchant (only buying artifacts) support.
2010-06-27 16:03:01 +00:00
ec6342d9a7
Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector.
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Started making support for Black Market / Artifact merchant.
2010-06-26 16:02:10 +00:00
dcf10e978f
Removed unnessessary code from previous commit.
2010-06-25 08:34:14 +00:00
08da1692cf
Several fixes for Whirlpool and stack removal.
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Sea Captain's Hat is also supported.
2010-06-25 08:19:39 +00:00
db2bde9ae2
Support for Aurora Borealis
2010-06-19 10:42:30 +00:00
a53be2d382
Minor tweaks for hiding tiles, now it belongs to CGObjectInstance class.
2010-06-19 09:13:10 +00:00
ea150305a2
* a few fixes for darkness; more are needed
2010-06-13 13:59:59 +00:00
6869551510
Experimental support for Veil of Darkness - messing around with new bonus style. Fixed Cover of Darkness for many players.
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Minor fixes, as always.
2010-06-07 05:28:12 +00:00
39eb87924e
Fixed #473 , #475 , #477
2010-05-31 21:14:15 +00:00
585bc8ae6b
Fixed #458 and #460
2010-05-27 21:29:56 +00:00
3111a904ae
Several minor fixes.
2010-05-26 21:59:58 +00:00
8bda10b695
* Freelancer's Guild support (both town structure and adventure map object)
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* fixed crashes on r-click on hero in tavern and adv map
* fixed descync issue
* allow free movement FROM guarded tile
2010-05-26 09:47:53 +00:00