a9617b3dfd
Fixed prototype.
2009-09-10 14:06:28 +00:00
f92b6fc2b6
Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak.
2009-08-29 15:52:29 +00:00
a11ea59418
Video player compilation.
2009-06-20 01:40:52 +00:00
8172493467
Updated autoconf generated files.
2009-05-07 04:52:40 +00:00
81d2a36df6
Autoconf rework.
2009-05-07 04:45:59 +00:00
621400ac85
* small refactoring
2009-04-30 14:59:30 +00:00
df25dd7efb
Sound patches from Ubuntux #7 - #10 :
...
* Some sound code cleanups
* Renamed soundBase::soundNames into soundBase::soundID
* Add a music handler destructor
* Add Archdevil and vampire pre and post movement sounds
I've applied minor change to fix CMusicHandler - GeniusAI conflict: moved sounds bimap to the .cpp file.
(vcmi_sounds_cleanup.diff
vcmi_sounds_cleanup2.diff
vcmi_sounds_cleanup3.diff
vcmi_add_sounds.diff)
2009-04-30 10:53:06 +00:00
ade4b46edd
Sound patch from Ubuntux #2
...
(vcmi_sounds.diff)
2009-04-22 18:48:56 +00:00
408411d8c3
* next ubuntux's patch
2009-04-19 15:01:33 +00:00
049b4de2b2
* next ubuntux's patches
2009-04-14 10:46:42 +00:00
4d3808cfa0
* applied ubuntux's patches
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* fixed AmptyAI (it builds now)
2009-04-13 18:52:20 +00:00
b89c951d09
* version set to 0.62
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* almost redone treasure chest
* working gaining levels for heroes (including dialog with skill selection)
* corrected another typo i cr_shots
2008-08-13 00:44:31 +00:00
62b0365e70
Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed.
2008-07-27 17:07:37 +00:00
a729484dde
* battle funcs added to ICallback
...
* initing visiting heroes
* merging stacks in town screen
* available creature amount handled
2008-04-13 11:05:39 +00:00
fe5bcc19cf
* redone def info handling
...
* redone randomization (mam nadziemę, że będzie toto działać)
* no more cheating pathfinder
* minor improvements
* version changed to 0.52
2008-02-05 03:56:45 +00:00
d3f5a1c1e7
Finished drawing selection window for treasure chest.
...
(trzeba dorobic jego zamykanie, zwrocenie infa, zwrot pamieci)
2007-12-27 00:11:46 +00:00
01c996591a
More stuff for selection window.
2007-12-25 16:25:53 +00:00
58f1a2169f
faster FoW in minimap, does not work, compiler errors
2007-12-06 18:55:58 +00:00
c8c0d0eaaf
Bugfixes for AI, Callback Interface, logging macrodefs.
2007-12-06 18:32:06 +00:00
e1b2ae0df1
Several bugfixes and half-done things.
2007-12-01 12:50:33 +00:00
556311c9ab
Partially done object scripting and interactions.
...
Most of 0.4 ;)
2007-11-18 22:58:28 +00:00
8440ffb39b
Probably last bugfixes for 0.3
2007-10-22 17:01:00 +00:00
04985fce2f
* added #45 , #44 , #43
2007-10-21 16:45:13 +00:00
97f4fbcce8
First EmptyAI. It's not used yet, but it can be compiled.
...
Support for AIs I'll soon after infoboxes for towns (if there won't anything urgent)
2007-10-16 22:41:45 +00:00