krs
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26bca26bd8
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Enum is now in its own namespace, comments for enum values removed
Using Namespace Fix for linux compilation.
NO_OF_PHASES renamed to NUMBER_OF_PHASES, removed duplicate phase documentation
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2023-03-01 21:21:20 +02:00 |
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krs
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7421fabf2c
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BattlePhases enum moved to Unit.h
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2023-03-01 21:21:20 +02:00 |
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krs
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0373febe6f
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Refactoring 1st phase - Renaming's mainly
S'more small battle order refactoring.
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2023-03-01 21:21:20 +02:00 |
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Konstantin
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cb26bedd17
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fix #1621
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2023-03-01 19:22:06 +03:00 |
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Konstantin
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93c2bbf9ab
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vcmi: modernize lib/battle
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2023-02-16 23:37:19 +03:00 |
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Ivan Savenko
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9678296875
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Hero interaction is now battle action
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2023-02-02 13:43:19 +02:00 |
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Ivan Savenko
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b1c67fbf47
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Better formatting for enum
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2023-02-02 13:25:55 +02:00 |
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Ivan Savenko
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9a30484183
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Point and Rect now reside in library
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2023-01-20 16:11:43 +02:00 |
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Ivan Savenko
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d2b837b116
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All creature-related texts go through translator
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2023-01-20 15:18:36 +02:00 |
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Ivan Savenko
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30d7bdc884
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Moved tower damage computation to town instance
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2023-01-20 15:18:10 +02:00 |
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Ivan Savenko
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b7c27e7d47
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ios compilation fix
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2023-01-20 15:18:10 +02:00 |
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Ivan Savenko
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789f4d6bc8
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Formatting
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2023-01-20 15:18:10 +02:00 |
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Ivan Savenko
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b86969909a
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Fixes compilation due to changes in callback interface
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2023-01-20 15:18:10 +02:00 |
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Ivan Savenko
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1418ce4678
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Refactoring & fixes of damage calculation
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2023-01-20 15:18:10 +02:00 |
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Ivan Savenko
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8cfde8fc5e
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Fixed selection of dragon's breath attack against double-wide units
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2023-01-20 15:15:44 +02:00 |
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Ivan Savenko
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b8c5a32b9b
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Fix attack targeting selection for double-wide units
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2023-01-20 15:15:44 +02:00 |
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Ivan Savenko
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e53e515aa7
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Fix msvc compile
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2023-01-18 01:04:50 +02:00 |
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Ivan Savenko
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17fc9d8d8f
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Merge with vcmi/develop
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2023-01-18 01:04:34 +02:00 |
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Ivan Savenko
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c400416058
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Merge pull request #1409 from IvanSavenko/translate_terrain
Refactoring of terrain handlers
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2023-01-18 00:12:31 +02:00 |
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Dydzio
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0e72ee9217
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No longer relevant TODO removed
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2023-01-18 02:05:30 +04:00 |
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Dydzio
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f64d6bc1bc
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Add support for overwriting default range via additional info
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2023-01-18 02:05:30 +04:00 |
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Dydzio
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01ce01d8f9
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Add proper handling for 2-hex units + extract range calculation method
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2023-01-18 02:05:30 +04:00 |
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Dydzio
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cf1674d0ca
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Introduce new bonus for limiting range
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2023-01-18 02:05:30 +04:00 |
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Dydzio
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c22ab5ec9e
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Initial version of limiting shooters range feature
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2023-01-18 02:05:30 +04:00 |
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Ivan Savenko
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a46ab835ce
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Applied review suggestions
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2023-01-14 23:01:33 +02:00 |
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Ivan Savenko
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3be3c871fb
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Destroyed walls will now remove wall penalty
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2023-01-13 01:59:09 +02:00 |
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Ivan Savenko
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1d7f004658
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Implemented reinforced walls in towns with Castle
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2023-01-13 01:09:24 +02:00 |
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Ivan Savenko
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500cf7f15d
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EWallPart & EWallState are now enum class
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2023-01-13 00:35:58 +02:00 |
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Ivan Savenko
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dd3adb7e16
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Arrow towers damage algorithm should now match H3
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2023-01-12 23:52:03 +02:00 |
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Ivan Savenko
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e48bd39b9c
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Moved road & river handlers into a separate file
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2023-01-11 15:17:24 +02:00 |
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Ivan Savenko
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4f3ea0d1d9
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Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
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2023-01-10 00:01:35 +02:00 |
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Ivan Savenko
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1fece0ce18
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Merge pull request #1229 from IvanSavenko/battle_improvements
Battle: Fixing bugs & Implementation of missing features
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2023-01-09 22:07:13 +02:00 |
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Dydzio
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3e1e41ef59
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Apply suggestions from code review
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
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2023-01-05 17:31:30 +02:00 |
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Dydzio
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a83c7eb00f
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Add configurable damage and defense parameters
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2023-01-05 17:31:30 +02:00 |
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Ivan Savenko
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5d80457eda
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Merge with vcmi/develop branch
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2022-12-30 00:52:23 +02:00 |
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Ivan Savenko
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a0ab760249
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Removed debug code
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2022-12-25 16:53:40 +02:00 |
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Ivan Savenko
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eb20a4b208
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Merge remote-tracking branch 'vcmi/develop' into warnings_fix
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2022-12-23 14:40:45 +02:00 |
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Ivan Savenko
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9248e06ae0
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Demon summon is now a spell. DEMON_SUMMONING bonus has been removed
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2022-12-22 23:11:55 +02:00 |
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Ivan Savenko
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41b87088d5
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Color muxer effects can now be (partially) configured by user.
TODO: move color muxer effects from spells into spell config
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2022-12-21 23:29:56 +02:00 |
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Ivan Savenko
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b423b3fa6b
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Fix dragon breath & fire shield
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2022-12-21 18:04:54 +02:00 |
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Ivan Savenko
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a57eec23e6
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Refactoring of setBattleCursor & fromWhichHexAttack methods
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2022-12-19 01:12:26 +02:00 |
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Ivan Savenko
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a6622b5896
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Fixed clone damage
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2022-12-18 17:38:14 +02:00 |
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Ivan Savenko
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45aa841fb6
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Stack reversing logic now matches H3
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2022-12-18 11:42:02 +02:00 |
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Ivan Savenko
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52fc5b3c39
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Exploded mines now send ACTIVATE flag to client to play effect
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2022-12-17 19:37:00 +02:00 |
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Ivan Savenko
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733f21f8dc
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Petrify will freeze stack animations
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2022-12-16 18:34:35 +02:00 |
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Ivan Savenko
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291bb9b204
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Expanded cursors enum to include all possible values
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2022-12-16 11:22:58 +02:00 |
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Ivan Savenko
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e791323502
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Implemented placement sound for obstacles
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2022-12-13 21:31:49 +02:00 |
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Ivan Savenko
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60a00b450e
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Multiple fixes & improvements to animation ordering
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2022-12-13 21:31:49 +02:00 |
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Ivan Savenko
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1558c28c0a
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Fix obstacle rendering
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2022-12-12 00:05:00 +02:00 |
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Ivan Savenko
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db2a40600d
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Fixed some of the warnings detected by CI run
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2022-12-08 23:20:42 +02:00 |
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