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283 Commits

Author SHA1 Message Date
mateuszb
8e3de98059 * restoring campaign features
* minor improvements
2012-09-21 17:59:54 +00:00
Michał W. Urbańczyk
62e63d45b1 Work in progress on BattleAI. Related changes:
* battle AIs receive ptr to CBattleCallback (not sure why it was CPlayerBattleCallback, likely mistake)
* reworked some battle callback methods to be more generic and able to handle some hypothetic scenarios
* for testing purposes in duel mode the first AI will be taken fro mconfig and the second will remain stupid ai
* minor changes
2012-09-20 16:55:21 +00:00
Michał W. Urbańczyk
7c09f73402 * INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days.
* Fixed crashes in battles after loading game
* Fixed crash in battle AI, when stack is blocked and stands next to an enemy
* Fixes problem when server's moveStack is called with dest==position
* Above should cover #1053.
2012-08-26 19:13:57 +00:00
Michał W. Urbańczyk
d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h
* Updated MSVC project files
* Filesystem: My version of .SND archive does not have \0 after WAV extension. Fixed (though hardcoded 3-char extension length).
* New bonus types: BLOCK_MAGIC_ABOVE for blocking casting spells above given level and BLOCK_ALL_MAGIC for blocking all magic.
* Heavy rewrite of battle callbacks. Fixed some minor bugs. Code reusage between lib/client/server (removed proxy calls). Better access control and support for various perspectives.
* Fixed #1031
* Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented). Fixed #97.
* Fleeing hero won't lose artifacts. Spellbook won't be captured. Fixed #980.
* Fixed crash when attacking stack dies before counterattack (ie. because of Fire Shield)
* Server does some basic checks if action requests during battle are valid
* Minor stuff.
2012-08-26 09:07:48 +00:00
DjWarmonger
289b7b68d9 Mod Handler class. It is connected with engine, but doesn't do anything yet. 2012-08-10 13:07:53 +00:00
Ivan Savenko
e67f8afdd9 - removed multiple unused files
- config folder with all json files is used via new FS API
- fixed campaigns loading. Replaced "detect h3m starts" heuristics with CCompessedStream::getNextBlock()
2012-08-02 11:03:26 +00:00
Ivan Savenko
b3c17d2788 large filesystem update. Filesysytem is now fully functional, everything should work.
- completely replaced CLodHandler, removed bitmaph and spriteh
- replaced CLodStream in favour of CCompressedStream (2 new files)
- renamed CResourceLoaderFactory and ResourceIndetifier to shorter names
NOTES:
- campaign loading is currently broken. Will fix.
- I am going to remove several unused files in several days (e.g. LodHandler)
2012-08-01 12:02:54 +00:00
Michał W. Urbańczyk
5981ad15d4 Fixed Duel mode. Integrated some changes from programmingChallenge branch - it's possible to define duel parameters using JSON. 2012-07-26 00:48:44 +00:00
Michał W. Urbańczyk
edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 2012-07-15 15:34:00 +00:00
Ivan Savenko
613172fa45 - fixed #582, #1019 and #1022
- linux readme tweaks
2012-06-27 20:44:01 +00:00
Ivan Savenko
1b50082e43 - fixed crash with necromancy dialog #1009 (russian-only)
- Client::run will catch only asio exceptions
- (linux) fixed typo that disabled debug mode
2012-06-16 17:12:58 +00:00
Ivan Savenko
d60f2d57a0 - first part of CIntObject API clean-up.
- - mostly remove usage of (de)activateSomething functions
- - CIntObject's can be safely deleted in active state or without removing from parent first
- - Added CWindowObject to use as base of all windows (will be required for such features as shadows)

Report any crashes or glitches - it should not cause any issues apart from more console output. 

TODO:
- remove redundant (de)activate and show(All) calls
- decrease usage of blitAtLoc\printAtLoc methods
- switch all windows to new base
2012-06-02 15:16:54 +00:00
Michał W. Urbańczyk
017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. 2012-04-22 07:32:45 +00:00
Ivan Savenko
fef876e1ec - fixed #934 (batte screen after changing resolution) 2012-04-19 21:21:11 +00:00
Michał W. Urbańczyk
722ec55384 Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. 2012-04-14 02:20:22 +00:00
Michał W. Urbańczyk
7317e803db Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912.
Minor changes.
2012-04-06 15:02:15 +00:00
Michał W. Urbańczyk
c698181c4c * simple mechanism for detecting desync after init
* moving stacks in tactics phase won't affect stack queue  (part of #760)
* moved all boost headers in server to PCH
2012-03-27 20:08:54 +00:00
Michał W. Urbańczyk
13f26fc3cb * Client is able to await for answers for multiple queries at the same time
* Hackish solution allowing AI undertaking actions from event-handling thread
* Fixed crash when death stare or acid breath activated on stack that was just killed
* minor fixes
2012-03-25 22:46:14 +00:00
Michał W. Urbańczyk
d0e259864e * Replaced boost::shared_ptr with std::shared_ptr.
* Brought shared_ptr and unique_ptr and their factories (make_shared, make_unique) to the global scope. 
* Removed excessive usage of shared_ptr in bonus system interface. 
* Fixed bonus system limiters/caching interactions. That covers #823, #859 and a number of rare edge-cases. 
* Implemented multiple-step limiters applying, fixing hasAnotherBonusLimiter  and allowing transitional dependencies between bonuses. 
* Bonus system should be slightly faster, since we cache limited bonuses. Some rare usages (limiting query against a foreign node) however can't use caching.
2012-03-06 16:59:55 +00:00
Michał W. Urbańczyk
f2642cb62c Added VCAI and EmptyAI to the VS solution. Removed from it GeniusAI.
Fixed #329, #884, #885.
2012-02-29 01:31:48 +00:00
Michał W. Urbańczyk
e18419f5d2 * adventure map GUI should be properly blocked during AI turn
* battle window will wait till all dialogs are closed
* fixed problems with AI working after the game ended
* fixed problems with overzealous redrawing of infobar
2012-02-22 13:41:27 +00:00
Michał W. Urbańczyk
e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
* all lock/unlock and unlock/lock pairs are done by RAII guards now
* fixed two possible crashes at the end of battle when last stack was killed by spell. That should fix #749 and #752.
* fixed a very nasty race condition, eliminating possible deadlock at the start of battle when human hero has tactics
* fixed #422
2012-02-19 21:03:43 +00:00
Ivan Savenko
86e7d96b39 - setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
- some work on system settings window
- new menu for selecting resolution (reused town portal graphics), can be opened from system settings
2012-01-12 15:23:00 +00:00
Michał W. Urbańczyk
046e54563c * fixed project files for RD configuration
* fixed crash when creature is casting Hypnosis (ie. exped Vampire Lords)
* fixed crash when creature is casting Cure before attack (ie. exped Unicorns)
* fixed crash when creature is summoning elemental (TODO fix it)
* fixed crash when doing a bonus system operation with a hero liberated from prison (ie. entering town or battle)
* fixed deadlock when StupidAI tried to assault the turrets
* fixed never ending siege when StupidAI has to use catapult (no more deadlocks on AI-AI siege)
* fixed deadlock when a hero received a level during another player's turn (ie. when he successfully defended)
* AI can win the game by defeating all enemies if there is a specific victory condition applying only to human players
* added options to help testing adventure map AI (--onlyAI, --autoSkip and --oneGoodAI).
* many minor changes
2012-01-03 01:55:26 +00:00
beegee1
156aa6e4d9 * Updated class - file - handling
* Renamed color constants
* Renamed class AdventureMapButton to CAdventureMapButton
* Moved basic controls like CTextBox from GuiClasses to CIntObjectClasses
* Moved new creature window from GuiClasses to CCreatureWindow
2011-12-22 13:05:19 +00:00
beegee1
2f5d6f2684 * CHexField renamed to CBattleHex
* CHexFieldControl renamed to CClickableHex
* CCreatureAnimation.cpp/.h moved to BattleInterface/CCreatureAnimation.cpp/.h
* Removed unused project files
* Added VCMI_client filters file for VS 2010
* Gathered common parts of StdInc.h in Global.h
* Boost.Spirit has been included in PCH for ERM project
* StopWatch renamed to CStopWatch
* GuiBase.cpp split up in UIFramework/...
2011-12-17 18:59:59 +00:00
beegee1
7f04ed990b Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
Ivan Savenko
0f2e00c780 -(linux) Moved all (I hope) files created by VCMI to ~/.vcmi to prevents crash on launch from read-only directory
- minor fixes for #362 #835 #836
2011-11-01 12:58:01 +00:00
ori.bar
ebacb433fe auto_ptr -> shared_ptr see http://gcc.gnu.org/onlinedocs/libstdc++/manual/auto_ptr.html 2011-09-10 09:42:09 +00:00
Michał W. Urbańczyk
8b7a2f179c * Server will strictly require answering the queries before taking any actions. Let me know, if this causes any freezes.
* Fixed crash on new week after we lost battle with neutral monster but killed the top stack (merging failed then).
* minor changes
2011-09-06 06:00:32 +00:00
Frank Zago
2ae53395d7 Removed duplicate function initVillagesCapitols(), and simplified its clone loadTownDInfos(). 2011-09-04 18:07:26 +00:00
Michał W. Urbańczyk
d71ed76a0f Fixed villages/capitols not appearing. 2011-09-03 03:04:06 +00:00
Michał W. Urbańczyk
6b9e64de91 Lazy updates of hero paths. 2011-09-03 02:54:33 +00:00
Michał W. Urbańczyk
20a53b04fd Removed object recycling that was causing #796. Fixed text nr typo.
Corrected json include in client/Client.cpp.
2011-09-01 01:40:46 +00:00
Frank Zago
d49058049e Created towns_defs.json from townsDefs.txt. 2011-09-01 00:11:34 +00:00
Michał W. Urbańczyk
4f20c5a376 Fixed #731. 2011-08-25 21:08:53 +00:00
Michał W. Urbańczyk
3152e6d540 Fixed #771, #772 and #787.
Some minor changes and fixes.
2011-08-25 15:24:37 +00:00
Ivan Savenko
8054c85091 - some work on sound and music players:
-- Adventure map music will update with hero movement
-- implemented battle intro sounds
-- battle music tracks will  be selected randomly each time
- fixed #781
2011-08-19 19:50:24 +00:00
Michał W. Urbańczyk
79f5b29196 Various player/AI interface related fixes and improvements. 2011-07-17 18:49:05 +00:00
Ivan Savenko
48e79b163c - missed file from previous commit
- minor fixes
2011-07-01 16:26:36 +00:00
Michał W. Urbańczyk
212bc13ad6 Fixed #755 and #759. 2011-06-25 14:22:19 +00:00
Michał W. Urbańczyk
580c4e4c9b ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.
Little changes around handling ERM. New class in lib: CFileUtility, so the code for scanning files with given extension is not duplicated.
2011-06-20 11:41:04 +00:00
DjWarmonger
361e58eddb Applied patch from #749 2011-06-18 04:56:32 +00:00
Frank Zago
4b7d0f3092 Partial integration of Android patches, from Pelya. 2011-06-15 02:15:05 +00:00
Frank Zago
eecb470e74 Fixed all warnings "take address of temporary". 2011-06-11 04:54:41 +00:00
Michał W. Urbańczyk
9775f88045 Version bump.
Initial support for IF:M elements and string formatting.
Various minor changes related to ERM interpreter.

The following script should be functional now:
ZVSE
!?PI;
!!DO1/0/6/1&v2777<>1:P0;

!?FU1;
!!IF:M^Hello world number %X16!^;
2011-06-10 23:50:32 +00:00
Frank Zago
aca118b613 Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85. 2011-06-03 03:23:50 +00:00
Frank Zago
ff49b852df Silenced several "warning: suggest parentheses around ‘&&’ within ‘||’": added some parenthesis, optimized a couple statments and fix a bug in another. 2011-05-30 19:20:14 +00:00
Michał W. Urbańczyk
2d61fab7e9 * Probably fixed #655.
* Fixed #736, #737.
* Fixed crash on loss/victory.
* Fixed crash on loading some AB maps.
* Fixed crash on loading map where victory/loss condition objective hero was placed inside the town.
* Fixed crash on loading map when neutral Dungeon has built Portal of Summoning.
* Mutex protecting GS will be used to prevent changes in GS when GUI might read it.
* Little more securities around moving hero and ending turn, still needed more.
2011-05-29 23:49:25 +00:00
Michał W. Urbańczyk
c32242b4e9 For 0.84b dev build. 2011-05-25 23:52:27 +00:00