Vadim Markovtsev
7c7bb39904
Enable right mouse button click emulation on MacOSX
2016-01-18 16:07:17 +03:00
Vadim Markovtsev
4a05402c2f
Revert 5cd4e852d49a988157d04349db6350322de59342 "Use portable cast in CTeleportDialogQuery also"
...
Actually, this leads to crash on MacOSX, I specially left that intact.
2016-01-18 10:45:09 +03:00
Arseniy Shestakov
575a68d78b
CRewardableObject: fix onVisited message duplication for Idol of Fortune
2016-01-17 15:16:35 +03:00
Arseniy Shestakov
cacc811ed8
CAdvMapInt: keep old path if non-accessible tile clicked. Fix issue 2380
2016-01-17 07:48:21 +03:00
Zyx-2000
00d1fd3aec
some fixes for launcher
2016-01-16 19:44:15 +01:00
Zyx-2000
43b364bcd4
compilation fixes...
2016-01-16 19:00:53 +01:00
Zyx-2000
cf61837ced
replaced std::string with boost::filesystem::path in several places
2016-01-16 16:36:16 +01:00
Arseniy Shestakov
18b2f866c9
CGPickable: add missing break for flotsam. Fix issue 1956
2016-01-16 09:45:30 +03:00
Arseniy Shestakov
725cce368f
CGameState::initStartingBonus: fix amounts for wood and ore bonus
...
In original game when wood and ore bonus is choosen you always get same amount of both resources.
2016-01-15 20:36:16 +03:00
AlexVinS
a638d0cd51
Creature set serialization
2016-01-15 20:24:17 +03:00
Arseniy Shestakov
530fe04c75
CAdvMapInt::updateMoveHero: proper indeterminate check. Fix issue 2074
2016-01-15 19:30:43 +03:00
Arseniy Shestakov
b84d7bd288
CGCreature: add reward granting. Fix issue 2372
2016-01-15 04:29:46 +03:00
DjWarmonger
ac730a591c
Fixed large treasure piles sometimes being uncovered.
2016-01-13 20:03:25 +01:00
DjWarmonger
8c5f93dd8f
Little refactoring for object placement.
2016-01-13 19:17:12 +01:00
Zyx-2000
933b7c1f5e
some modernization of CFileInputStream implementation code
2016-01-12 23:40:24 +01:00
Zyx-2000
f9b255c896
Cleaner code & MSVC compatibility
2016-01-12 22:40:05 +01:00
Zyx-2000
1f4bc0f2e4
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-01-11 22:38:47 +01:00
Arseniy Shestakov
a39e61373c
Deactivate CAdvMapInt while quick combat is going. Fix issue 2354
...
If quick combat calculation take a while it's possible to give hero movement command before battle is finished. This will lead to client freeze or crash. To avoid this we must lock adventure interface until battle calculation is finished.
2016-01-10 18:00:24 +03:00
Zyx-2000
99cf8069d7
FileStream files
2016-01-09 21:24:20 +01:00
Zyx-2000
203b2dccc3
hopefully fixed things
2016-01-09 21:23:55 +01:00
Arseniy Shestakov
46e3d849af
Avoid crashes caused by mouse events. Fix issue 1955
...
Mouse handling code need refactoring, but for now we at least shouldn't crash.
2016-01-09 15:32:42 +03:00
DjWarmonger
676f078b2e
RMG will now multiply Monolith defs to ensure there are at least 100 pairs avaiable for connections.
2016-01-09 09:03:40 +01:00
DjWarmonger
dd1fc47c93
Workaround for Seer Hut offset. They seem to work fine now.
2016-01-08 21:51:55 +01:00
DjWarmonger
d840fb40eb
Fixed crashes with RMG Seer Huts. Now they are functional.
2016-01-08 21:14:57 +01:00
Arseniy Shestakov
383f754ed1
Starting gold bonuses must be always multiples of 100
2016-01-07 20:51:37 +03:00
Arseniy Shestakov
c93f8fea48
moatHexes: implement reading moat hexes from configuration files
...
This also fix Fortess moat that previously used wrong hexes
2016-01-06 12:53:40 +03:00
Arseniy Shestakov
ffeb7f253b
moatHexes: update faction schema and configuration files
2016-01-06 12:52:52 +03:00
DjWarmonger
cdd50b1603
Version bump.
2016-01-01 20:06:38 +01:00
AlexVinS
37d0dad70a
Merge branch 'develop' into feature/VCMIMapFormat1
...
Conflicts:
lib/CArtHandler.cpp
2016-01-01 20:28:52 +03:00
Arseniy Shestakov
9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
...
Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.
This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00
Arseniy Shestakov
29a7934a99
Refactoring: avoid using namespace when it's not absolutely needed
2015-12-29 02:14:08 +03:00
Arseniy Shestakov
6985e96f0d
CGameHandler::newTurn: use next day TurnInfo to set correct hero MP
...
This hotfix actually fix issue 2083, but in future we need to rework new turn code anyway. See issue 2356.
2015-12-25 11:09:06 +03:00
Arseniy Shestakov
66e6f15e67
NewTurn::applyGs: update bonuses in beginning. Fix issue 2083
...
Before bonuses was removed after hero get movement points and mana so affected hero one day more than intended.
2015-12-25 01:48:53 +03:00
Arseniy Shestakov
8eb4f14ff0
MoraleLuckBox: handle BLOCK_LUCK bonus. Fix issue 2130
2015-12-24 22:35:32 +03:00
Arseniy Shestakov
6f5c52a229
Refactoring: use cleaner CCreatureSet::stacksCount everywhere
2015-12-24 21:30:57 +03:00
Arseniy Shestakov
62bab27e7e
CGArtifact: show yes/no dialog for guarded artifacts. Fix issue 2095
...
Also fix hover text for CGMine
2015-12-24 21:05:02 +03:00
Arseniy Shestakov
75ca020890
CCeatureSet: add getArmyDescription for hover and InfoWindow texts
2015-12-24 21:03:51 +03:00
DjWarmonger
a1f5a0a85c
Removed unused code, which is not needed with new Pathfinder.
2015-12-24 11:28:14 +01:00
Arseniy Shestakov
9b2cc33f09
Added my contact email address
2015-12-24 01:37:16 +03:00
DjWarmonger
be50d699fb
Compile fixes for MSVS
2015-12-23 15:23:56 +01:00
ArseniyShestakov
e3f2bb2c99
MXE support: avoid conflicts with some macros from headers
2015-12-22 01:59:51 +03:00
ArseniyShestakov
4124aacac8
CMake: add dbghelp to SYSTEM_LIBS for MiniDumpWriteDump. Fix issue 2312
2015-12-22 00:08:49 +03:00
ArseniyShestakov
48be566050
Dimension Door: fix movement points cost for expert level
2015-12-21 18:46:52 +03:00
ArseniyShestakov
87eaa78ffd
Restore testing option changes overriten by merge
2015-12-19 12:12:35 +03:00
Ivan Savenko
a051a08a46
Merge remote-tracking branch 'origin/issue/2306' into develop
2015-12-18 22:21:11 +02:00
ArseniyShestakov
b6176649ec
CGMonolith: avoid crash when all exits are blocked by friendly heroes
2015-12-18 01:08:19 +03:00
ArseniyShestakov
9490a5d66d
CPathfinder: deny transit to land blockvis objs from water layer
...
When hero is in water walking layer he can only exit to accessible or visitable land tiles, but not objects that have blocking visit and leave hero standing on water.
This is different than default flying behaviour because hero in air layer can only transit into accessible land layer without any blocking or visitable objects on them.
2015-12-16 20:14:36 +03:00
ArseniyShestakov
bf9ac7318a
CPathfinder: change cost calculation sequence for embark / disembark
...
With old embark cost calculation pathfinder may end up thinking that hero can embark/disembark while have less movement points than base movement cost is. Now hero would be only able to embark / disembark if we have enough movement points to step on that tile. This rule is also valid for situation when hero have Admiral's Hat as in H3 even if hero don't have embark penalty he still use move points for embark and disembark.
Problem was found as it's was causing infitite loop in AI. Server of course rejected attempt to embark with less than 100 movement points while pathfinder tell AI that it's can still embark with 93 movement points.
2015-12-15 20:08:52 +03:00
ArseniyShestakov
2724a67a27
CPathfinder: add border gate support and use passableFor
2015-12-14 14:33:50 +03:00
ArseniyShestakov
9f565b81e9
CBankInfo: fix huge memory leak that appear in long run
2015-12-14 11:29:24 +03:00