Ivan Savenko
b275d9de72
merge beta branch into develop
2022-12-29 22:08:53 +02:00
Ivan Savenko
b1082aa621
Do not attempt to display multiple assembly dialogs at once
2022-12-29 21:50:25 +02:00
Ivan Savenko
eb20a4b208
Merge remote-tracking branch 'vcmi/develop' into warnings_fix
2022-12-23 14:40:45 +02:00
Ivan Savenko
25bceda4ea
Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance
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This method replaces old convertPosition, but with more clear names and
without hardcoded magic constants.
2022-12-09 14:42:47 +02:00
Ivan Savenko
c855823528
Renamed files in client/battle to match new names of classes
2022-12-09 13:38:46 +02:00
Ivan Savenko
3f9a0a855e
Renamed most of classes in client/battle directory to match current code
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style
2022-12-09 13:26:17 +02:00
Ivan Savenko
d85ee019ec
Removed CGHeroInstance::convertPosition method
2022-12-07 22:51:32 +02:00
Ivan Savenko
49cbd5adc9
CGHeroInstance::convertPosition is no longer static method
2022-12-07 22:34:08 +02:00
Ivan Savenko
908e6892f3
Removed CGHeroInstance::getPosition pseudo-override
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Now access to hero visible position is always done via visitablePos
2022-12-07 22:10:08 +02:00
Ivan Savenko
2855606a88
Enabled & fixed -Woverloaded-virtual warning from gcc/cland
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- fixed almost all instances of overloaded-virtual warning
- cleared up inheritance & method overrides in code affected by warning
2022-12-07 21:50:45 +02:00
Ivan Savenko
5094fab4d9
Refactoring of spell animations, multiple fixes for spell visuals
2022-12-01 22:06:42 +02:00
Ivan Savenko
6f6d350228
Formatting cleanup
2022-11-28 16:43:38 +02:00
Ivan Savenko
3e58d1e3c5
Merge remote-tracking branch 'refs/remotes/vcmi/develop' into battleint_refactor
2022-11-28 16:10:13 +02:00
Ivan Savenko
7c4e04c1ec
Refactoring/cleanup of classes in CBattleAnimations.cpp
2022-11-28 16:02:46 +02:00
Ivan Savenko
cb6fe1eedf
Moved battle effects into a new class
2022-11-24 16:30:04 +02:00
Ivan Savenko
e6afd8621c
Minor improvements & fixes to music player
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- music will be selected correctly after rapid leaving and reentering
town screen
- music sets are now store as single std::map instead of unnecessary
"map of maps"
- fixed computation of resume time for restarted/looped music tracks
- updated & clarified some comments
- converted C functions for SDL_Mixer callbacks into lambdas
- formatting fixes
2022-11-21 16:20:20 +02:00
Ivan Savenko
b01737daf2
Moved stacks & animations handling into a separate class
2022-11-20 19:11:34 +02:00
Ivan Savenko
7a6ad671ab
Separated battle control panel into new class, refactoring of
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CGStatusBar to allow shared API with battle console
2022-11-18 17:54:10 +02:00
Ivan Savenko
3c5858f01e
Separated battlefield background&hexes handling into a new class
2022-11-17 23:57:51 +02:00
Ivan Savenko
0b7edd471c
Merge pull request #1128 from IvanSavenko/movement_fix
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Fix #1088 - Refactoring of hero movement animation code
2022-11-17 13:05:15 +02:00
Andrii Danylchenko
b6bcfec329
Merge pull request #1129 from IvanSavenko/new_day_sound_fix
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Fixes #825 - do not wait for new week dialog in single-player
2022-11-14 17:45:57 +02:00
Ivan Savenko
4fe8ff9b01
Fixes #825 - do not wait for new week dialog in single-player
2022-11-14 15:53:07 +02:00
Ivan Savenko
153315e8c3
Refactoring of hero movement animation code
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Replaced ancient and obscure code that had separate routines for each
possible movement direction with generic version.
Fixes #1088 which apparently was due to bug in one of these routines
2022-11-14 12:32:40 +02:00
Andrii Danylchenko
86972d7164
Merge pull request #1112 from SoundSSGood/bulk-move-swap-artifacts-rev2
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Bulk move and swap artifacts rev2
2022-11-14 08:31:48 +02:00
Ivan Savenko
38b8fc0af8
Formatting: space -> tabs
2022-11-13 14:24:15 +02:00
Ivan Savenko
4af9bc2461
Music: remember playback position of music tracks
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Town & terrain themes will now resume from previously stopped position
instead of playing from start, as it was in original game.
Fixes #965
2022-11-13 14:05:51 +02:00
SoundSSGood
6e5932c016
Apply suggested changes next part
2022-11-10 21:02:06 +02:00
SoundSSGood
0032947735
regression fixed. Artifact assemble dialog shows multiple times.
2022-11-07 00:36:13 +02:00
SoundSSGood
95ab343116
Net Packs BulkMoveArtifacts structure and BulkMoveArtifacts::applyCl
2022-11-06 23:54:50 +02:00
nordsoft
52b3b329a4
Fix [965]
2022-11-01 19:16:45 +04:00
Andrey Filipenkov
4de0300c76
unlock adventure map UI after closing battle result dialog
2022-09-30 15:06:50 +03:00
Andrii Danylchenko
dae726b82d
Merge pull request #1005 from kambala-decapitator/ios-min-12
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raise iOS deployment target to 12.0
2022-09-29 19:57:04 +03:00
DjWarmonger
58a3abb643
Merge pull request #963 from vcmi/terrain-rewrite
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Terrain rewrite
2022-09-29 18:24:05 +02:00
Tomasz Zieliński
20c102e648
Remove T prefix from new typedefs
2022-09-29 11:44:46 +02:00
Andrey Filipenkov
1dc7ccb7d0
remove declaration of non-existent function
2022-09-27 07:06:17 +03:00
Tomasz Zieliński
4ea57ea7fc
A variety of suggested style tweaks
2022-09-25 09:33:56 +02:00
Andrey Filipenkov
72feb538ce
add explicit null pointer checks
2022-09-25 10:05:16 +03:00
Tomasz Zieliński
11e1bb44a2
Load sounds for new terrains later
2022-09-21 13:43:00 +02:00
Tomasz Zieliński
494b0f0226
First version that compiles
2022-09-21 11:34:23 +02:00
DjWarmonger
7ba271edf1
Rotation rebase2 ( #912 )
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* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
Nordsoft91
aaa07e4d2e
New terrain support - part 1 ( #755 )
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Initial support of new terrains
2022-09-11 11:31:26 +03:00
nordsoft
53b9434a22
Fix crash
2022-07-29 11:08:38 +03:00
Andrii Danylchenko
c4dec67acc
Fix movement freeze after battle in teleport
2022-06-20 09:05:05 +03:00
Andrii Danylchenko
1128abc593
Fix hero movement animation
2022-06-07 15:00:39 +03:00
Andrii Danylchenko
c293b655f5
Fix one more battle ai related crash.
2022-05-21 15:41:56 +03:00
Andrii Danylchenko
b269d7fed6
Fix case when defender creature is killed with pre-attack spell like liches death ripple
2022-05-14 17:38:06 +03:00
Andrii Danylchenko
2fc7cf02b0
tray notification for windows
2022-05-14 13:23:09 +03:00
Dmitry Orlov
ea2931c6ea
Fix: Get rid of 'Tile is not visible' error message
2022-01-30 12:31:07 +02:00
Dmitry Orlov
0427fa45dd
Fix: Terrain description should be shown correctly
2021-11-08 21:01:30 +02:00
Dmitry Orlov
7cfd1fe0ca
Fix: Captured town should not be duplicated on the UI
2021-10-31 17:33:26 +02:00