Fay
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01029779d7
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World view mode drawing: refactoring, part 2 (further merging of common functionalities; abstracted puzzle view to separate blitter);
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2015-01-19 20:08:19 +01:00 |
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Fay
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97d89d1d6c
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World view mode drawing: refactoring, part 1 (merged main drawing method);
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2015-01-18 18:53:40 +01:00 |
|
Fay
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103f2ed627
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(auto whitespace fix)
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2015-01-18 18:23:23 +01:00 |
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AlexVinS
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a90d603c16
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fix modded spell effect not showing
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2015-01-18 19:38:35 +03:00 |
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Fay
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e3dc37fece
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Fixed hotkeys in world view mode (added missing hotkeys + disabled non-world-view hotkeys);
Fixed minimap radar calculation for world view mode;
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2015-01-17 13:41:59 +01:00 |
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Fay
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447119e2f5
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Changed zoom factors to resemble OH3 as closely as possible;
Minor refactoring;
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2015-01-17 11:56:12 +01:00 |
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Fay
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9b3b69b108
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Fixed incorrect display of scaled+rotated map images in world view mode;
Fixed miscalculated viewport sizes in somee cases;
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2015-01-16 23:49:15 +01:00 |
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DjWarmonger
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0acae7a708
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Additional adjustment of zone positions to ensure balanced zone sizes.
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2015-01-16 19:28:27 +01:00 |
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DjWarmonger
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ba604f4e43
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Implemented "junction" zone type.
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2015-01-16 17:39:16 +01:00 |
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DjWarmonger
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b7386250e9
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Fixed fractalized paths inside zones.
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2015-01-16 09:40:11 +01:00 |
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Fay
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8e840d2c30
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Changed map surface-cache key from int to intptr_t;
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2015-01-15 17:17:26 +01:00 |
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DjWarmonger
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fe180335de
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Important fix that prevents treasures from sealing off, adding too many blocked tiles.
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2015-01-15 11:21:29 +01:00 |
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Fay
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3823631a57
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Fixed recoloring world view panel info icons after current player change;
Refactored ui objects handling in CAdvMapInt to slightly reduce clutter;
Minor other improvements;
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2015-01-15 00:22:20 +01:00 |
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Fay
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4b248c2762
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World view impl -- initial;
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2015-01-13 20:57:41 +01:00 |
|
DjWarmonger
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9f05f53e65
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Corrected monster agressiveness #2034
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2015-01-10 10:23:58 +01:00 |
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DjWarmonger
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c22c3cdd80
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2015-01-08 07:15:26 +01:00 |
|
ArseniyShestakov
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af8b030810
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Fix skills learning in Universities
This one fixes 1945 and 1991
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2015-01-07 18:33:09 +03:00 |
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DjWarmonger
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a6bf55227d
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Merge pull request #74 from ArseniyShestakov/fixHillFortCrashIssue1899
Thanks :) WIll grant you direct access since you know what you're doing.
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2015-01-07 12:51:12 +01:00 |
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ArseniyShestakov
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3466457d69
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Fix crash on opening of Hill Fort window and attempt to upgrade one stack
This one fixes issue 1899
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2015-01-07 13:10:48 +03:00 |
|
AlexVinS
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8deee7610c
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CMapGenerator.cpp: remove unused variables
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2015-01-03 01:04:42 +03:00 |
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DjWarmonger
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7055357996
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Fixed spell scroll generation #2024
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2015-01-02 23:01:14 +01:00 |
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DjWarmonger
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8e99e803c1
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Post-release version bump.
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2014-12-27 10:34:16 +01:00 |
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DjWarmonger
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850350e402
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Savegame bump. To be released as 0.97b.
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2014-12-27 09:48:16 +01:00 |
|
Alexander Shishkin
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4967403998
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Merge pull request #73 from ArseniyShestakov/fixCreatureInfoCrash
Fix crash in battle I introduced in 8a697f2
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2014-12-27 06:57:24 +03:00 |
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ArseniyShestakov
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ceb5da44d1
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This fixes crash in battle I introduced in 8a697f2
dismissInfo do not present when createButtonPanel used inside the battle.
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2014-12-27 06:29:09 +03:00 |
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DjWarmonger
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fdd392e47c
|
Add some space around unguarded treasures.
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2014-12-26 21:13:13 +01:00 |
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DjWarmonger
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53c39f7d05
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Treasure density and quality now matches OH3.
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2014-12-26 19:35:45 +01:00 |
|
DjWarmonger
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f5f0f61076
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Density does not depend on zone size.
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2014-12-26 17:13:41 +01:00 |
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DjWarmonger
|
5fbd856a4c
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New rule for placement of unguarded treasures
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2014-12-26 16:17:39 +01:00 |
|
DjWarmonger
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121c39a994
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Fixed Jebus and CoD templates.
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2014-12-26 15:14:22 +01:00 |
|
DjWarmonger
|
0e3e85bfc1
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Updated changelog
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2014-12-26 15:07:24 +01:00 |
|
DjWarmonger
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9962623220
|
Merge pull request #72 from ArseniyShestakov/fixTradeWindow
Small fixes for CTradeWindow
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2014-12-26 09:57:40 +01:00 |
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DjWarmonger
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4a41d138cc
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Update Visual projects.
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2014-12-26 09:56:11 +01:00 |
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DjWarmonger
|
84b2510aa4
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Merge pull request #62 from vcmi/SpellsRefactoring4
OK
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2014-12-26 08:46:29 +01:00 |
|
ArseniyShestakov
|
6ab807f694
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Put artifact in different slot if selected is used
This one fixes issue 2002.
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2014-12-26 01:42:50 +03:00 |
|
ArseniyShestakov
|
27705e1ac6
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Fix removal of fully sacrificed stacks from heroes garrison slots
This one fixes issue 2010. Though CAltarWindow need proper refactoring.
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2014-12-26 01:18:58 +03:00 |
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DjWarmonger
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8c471f6359
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Merge pull request #69 from ArseniyShestakov/artifactsImprovements
Thanks, looks great now.
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2014-12-25 20:24:08 +01:00 |
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ArseniyShestakov
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aca0eeed86
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Fix position of selected unit count in Freelancer's Guild
This one fixes issue 2009
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2014-12-25 22:03:19 +03:00 |
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DjWarmonger
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5271ca156b
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Merge pull request #70 from vcmi/StackSplitting
Stack splitting
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2014-12-25 19:59:02 +01:00 |
|
ArseniyShestakov
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f71cfdf173
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Check if slot locked before pick on Artifact Merchants
This one is fixes issue 2007
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2014-12-25 19:24:28 +03:00 |
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ArseniyShestakov
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04d15174e7
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Use switch for CArtHandler::isTradableArtifact
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2014-12-25 17:18:37 +03:00 |
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DjWarmonger
|
0d2879158b
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Merge pull request #67 from ArseniyShestakov/fixIssue1912
Okay, let's do this.
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2014-12-25 14:23:26 +01:00 |
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DjWarmonger
|
5b8180e327
|
Cleaning logs.
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2014-12-25 12:58:15 +01:00 |
|
DjWarmonger
|
51495381ef
|
Better obstacle shapes inside zones.
|
2014-12-25 10:24:48 +01:00 |
|
DjWarmonger
|
e46f03fabe
|
Upgrades, stack splitting. Results now are identical to OH3.
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2014-12-25 10:21:39 +01:00 |
|
ArseniyShestakov
|
54437a3b19
|
Fix check of locked artifacts for Altar of Sacrifice
This one is explained in issue 2001
|
2014-12-25 06:27:39 +03:00 |
|
ArseniyShestakov
|
046a6fc45a
|
Visible blocked button for good and evil heroes on Altar of Sacrifice
This is expected behaviour as explained in issue 558
|
2014-12-25 06:20:40 +03:00 |
|
ArseniyShestakov
|
3371cd36c9
|
Fix check of 22 artifacts limit on Altar of Sacrifice
Partially fix for issue 558
|
2014-12-25 06:17:26 +03:00 |
|
DjWarmonger
|
3c39ef477f
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Implemented original stack splitting algorithms proposed by AlexSpl. Save format changed.
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2014-12-24 23:53:56 +01:00 |
|
ArseniyShestakov
|
4cb98e7e8d
|
Use isTradable and fix issue 1392
This change make it possible to sell spell scrolls in Artifacts Merchant.
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2014-12-24 20:48:37 +03:00 |
|