Emmanuel Ferdman
42b77c746a
Update docs/developers/Building_Android.md
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Co-authored-by: Andrey Filipenkov <kambaladecapitator@gmail.com>
2024-05-28 14:17:48 +03:00
Emmanuel Ferdman
970a4c5b4c
docs: update reference to Conan
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Signed-off-by: Emmanuel Ferdman <emmanuelferdman@gmail.com>
2024-05-27 14:46:34 +03:00
Ivan Savenko
120791133f
Merge pull request #4032 from vcmi/nkai-exploration
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NKAI: speedup exploration a bit
2024-05-23 16:57:01 +03:00
Andrii Danylchenko
02ea497951
NKAI: speedup exploration a bit
2024-05-22 22:49:11 +03:00
Andrii Danylchenko
7a6540ec2f
Merge pull request #4024 from vcmi/nkai-exploration
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NKAI: port exploration from VCAI
2024-05-21 19:48:41 +03:00
Ivan Savenko
d1aa4ecd10
Merge pull request #4013 from IvanSavenko/shortcuts_additions
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[1.5.2] Shortcuts additions
2024-05-21 14:18:55 +03:00
Ivan Savenko
c85ea98519
Merge pull request #4019 from IvanSavenko/simturn_tweaks
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[1.5.2] Simturn tweaks
2024-05-21 14:18:42 +03:00
Andrii Danylchenko
820f0e0c1a
NKAI: port exploration from VCAI
2024-05-20 23:50:13 +03:00
Ivan Savenko
e5322eacfd
Merge pull request #4017 from IvanSavenko/version_bump_152
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Version bump to 1.5.2
2024-05-20 18:11:27 +03:00
Ivan Savenko
25556424c7
Version bump to 1.5.2
2024-05-20 15:11:08 +00:00
Ivan Savenko
82af0639df
Merge pull request #4004 from Laserlicht/background
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[1.5.2] background for multiple windows
2024-05-20 18:10:38 +03:00
Ivan Savenko
ffe14fc1fc
Merge pull request #4022 from vcmi/master
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Merge master -> beta
2024-05-20 18:09:51 +03:00
Ivan Savenko
26d1e2e870
Merge pull request #4001 from IvanSavenko/stabilization
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[1.5.2] Stabilization
2024-05-20 18:09:08 +03:00
Ivan Savenko
e445e9d6c5
Android build ID bump
2024-05-20 12:18:56 +00:00
Ivan Savenko
52840afb24
Try to detect corrupted mod earlier
2024-05-20 11:00:35 +00:00
Ivan Savenko
017aaefc40
Handle invalid main menu config
2024-05-20 11:00:21 +00:00
Ivan Savenko
d6ff7896fe
Fix possible crash on closing game from main menu
2024-05-20 10:57:25 +00:00
Ivan Savenko
215b279ea8
Contact between allies will no longer break simturns
2024-05-19 20:18:14 +00:00
Ivan Savenko
e04c662bc9
Owned object in range of enemy heroes now break simturns
2024-05-19 20:03:24 +00:00
Ivan Savenko
6f6555d19c
Downgrade fatal exception to disconnection message
2024-05-19 12:54:51 +00:00
Ivan Savenko
d5f32c27b0
Merge pull request #3996 from IvanSavenko/retaliation_tweaks
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[1.5.2] Retaliation preview tweaks
2024-05-19 15:44:16 +03:00
Ivan Savenko
23c56444cd
Merge pull request #3966 from vcmi/rmg_docs
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RMG docs
2024-05-19 15:43:48 +03:00
Ivan Savenko
692cbfb7e2
Merge pull request #3992 from IvanSavenko/mod_validation_fix
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Tweaks to modding docs
2024-05-19 15:43:16 +03:00
Ivan Savenko
9ed749e104
Merge pull request #3991 from Laserlicht/preselect_last_save_while_loading
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[1.5.2] preselect last save in loading screen
2024-05-19 15:42:59 +03:00
Ivan Savenko
c5a53f4866
Merge pull request #3990 from IvanSavenko/random_monsters
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[1.5.2] Exclude some AB creatures from randomization picks
2024-05-19 15:42:29 +03:00
Ivan Savenko
fd74d5391e
Merge pull request #3988 from IvanSavenko/ubuntu_24_04_runner
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[1.5.2] Use Ubuntu 24.04 runner for some presets
2024-05-19 15:42:18 +03:00
Ivan Savenko
68883e0b29
Fixed disabling of text input on closing high scores
2024-05-19 12:39:59 +00:00
Ivan Savenko
5feef488e3
Added Ctrl & Shift versions for swap artifacts shortcut. Exchange window
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shortcuts now work even without vcmi extras
2024-05-19 12:28:03 +00:00
Ivan Savenko
896fd27ead
Add alternative shortcuts to hero movement
2024-05-19 10:54:12 +00:00
Ivan Savenko
d965226cbd
Moved Exchange Window to new file, no functionality changes
2024-05-19 10:53:56 +00:00
Ivan Savenko
6f37d5c753
Add all new shortcuts to config file, apply alphabetic sort
2024-05-19 09:59:54 +00:00
Ivan Savenko
ad264699c3
Update names of changed shortcuts
2024-05-19 09:59:28 +00:00
Ivan Savenko
0d6d6fca03
Add detection of missing shortcuts
2024-05-19 09:59:12 +00:00
Ivan Savenko
16f963bed5
Fix zooming with keyboard shortcuts
2024-05-19 09:58:55 +00:00
Ivan Savenko
11c00711f9
Add string ID's for all new shortcuts
2024-05-19 09:12:36 +00:00
Ivan Savenko
6ba36cf6c0
Add separate shortcuts for adventure map and settings window
2024-05-19 09:12:36 +00:00
Ivan Savenko
dd337dba7b
Fixed Puzzle Map hotkey not working due to having inactive button in
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world view mode
2024-05-19 09:12:36 +00:00
Ivan Savenko
0db8266495
Implemented some of the requested shortcuts
2024-05-19 09:12:36 +00:00
Ivan Savenko
88fbb7ee71
Most of buttons created in cpp now have assigned shortcut
2024-05-19 09:12:36 +00:00
Ivan Savenko
f83aaccbb5
Merge pull request #4003 from IvanSavenko/artset_shortcut_fix
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[1.5.2] Add separate shortcuts for saving and loading of artifact costumes
2024-05-19 12:10:58 +03:00
Laserlicht
c676b999e5
use showAll
2024-05-18 20:21:47 +02:00
Laserlicht
fc50482b43
background for multiple windows
2024-05-18 19:58:51 +02:00
Ivan Savenko
947d07faa4
Add separate shortcuts for saving and loading of artifact costumes
2024-05-18 16:27:42 +00:00
Ivan Savenko
d502850054
Add network thread termination logic for adventure map animations
2024-05-18 12:15:48 +00:00
Ivan Savenko
9bfe000724
Added semi-workaround method for network thread shutdown:
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Currently closing game while network thread is waiting for something is
very bug-prone, since network thread may resume during shutdown and
access partially destroyed client state.
Now if exit has been requested, the very first step would be semi-
graceful shutdown of network thread (via exception throwing). This may
in theory skip some cleanup in non-RAII code, but since game is shutting
down this does not matters much.
This logic applies to:
- shutting down while network thread is waiting for dialogs
- shuttind down while network thread waiting for animations in combat
2024-05-18 11:04:10 +00:00
Ivan Savenko
0dfa781655
Add mutex as a quick fix for concurrent access to text handler by client
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and server
2024-05-18 09:02:21 +00:00
Ivan Savenko
004e6d1fcb
Fix crash on starting random map with random number of players
2024-05-17 18:25:09 +00:00
Ivan Savenko
7f9df2ef6f
Tweaks to retaliation damage calculation:
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- method now uses early returns to avoid deeply nested if's
- assume that retaliation damage is zero if target will die from attack
- account for BLOCKS_RETALIATION bonus when computing whether target
will retaliate
2024-05-17 12:23:51 +00:00
Ivan Savenko
85d8e093df
Battle console: attempt to re-split string if it is too long to fit into
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two lines due to line break
2024-05-17 12:22:21 +00:00
Ivan Savenko
cba49a9952
Fix gcc-14 build
2024-05-17 10:10:06 +00:00