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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
Commit Graph

212 Commits

Author SHA1 Message Date
Xilmi
d87f195bc7 Update AINodeStorage.cpp
Nodes along the path are now also considered for how dangerous it is.
2024-09-23 18:39:18 +02:00
Xilmi
9ef2c6f8a0 Merge remote-tracking branch 'upstream/develop' into develop 2024-09-22 23:43:29 +02:00
Andrii Danylchenko
ce0f51672a NKAI: replace hardcoded pandora with more flexible solution 2024-09-20 16:05:57 +03:00
Xilmi
1495ec56f6 Update AINodeStorage.cpp
The node of a disembark-action can no longer be part of a hero-chain since sea-to-land-trade isn't possible and landing first eats up all movement-points.
2024-09-15 20:46:17 +02:00
Xilmi
065125e770 Merge remote-tracking branch 'upstream/develop' into develop 2024-09-10 14:57:27 +02:00
Ivan Savenko
8225eb454e Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
Xilmi
db16a9d234 A bit of clean-up for merge
Set back trace level to 0
Removed EvaluationContexts that weren't used
Encapsulated many debug-messages behinde trace-levels
2024-09-04 16:41:47 +02:00
Xilmi
e6d907af55 Merge remote-tracking branch 'upstream/develop' into develop 2024-08-18 09:52:59 +02:00
Ivan Savenko
97f1a310df Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
Xilmi
b83a214763 Merge remote-tracking branch 'upstream/develop' into develop 2024-07-24 14:59:24 +02:00
Andrii Danylchenko
683c363946 NKAI: whirlpool 2024-07-21 17:20:54 +03:00
Xilmi
f0f40660c4 reverse getTotalArmyLoss()-change
Due to a recent fix in army-loss calculations this method should now work correctly the way it was.
2024-07-19 15:59:57 +02:00
Xilmi
fa2f883361 Merge remote-tracking branch 'upstream/develop' into develop 2024-07-19 15:26:31 +02:00
Xilmi
eb26b16823 Trace level
Increased AI-trace-level because I need it for debugging.
2024-07-19 15:26:14 +02:00
Andrii Danylchenko
37dc2a38e8 NKAI: reduce double army loss cases 2024-07-18 13:38:25 +03:00
Xilmi
f8f10adb2e Take magic-capability into account for overall strength-estimation of hero-lead-armies
The magic-strength of a hero now checks if the hero has a spellbook and at least one combat-spell.
The impact of knowledge and spellpower to the hero's magic-strength is now also depending on it's current and max mana-pool-size as an empty mana-pool does not exactly contribute well to fights.

Replaced every call of getFightingStrength() with getHeroStrength() which uses both the fightingStrength and the (reworked) magicStrength to guess how much stronger a hero-lead army is.
2024-07-15 17:42:02 +02:00
Xilmi
83ffbdff2b Fix for double army-loss
Fixed that army loss was taken into account both for the path and the target-object. In certain cases, like a hero defending a town, this could lead to armyloss being twice as high as it should be.
2024-07-15 17:35:54 +02:00
Ivan Savenko
04a81fee87 Reduce size of CGPathNode and AIPathNode 2024-07-15 07:49:04 +00:00
Xilmi
a821978d4e Merge remote-tracking branch 'upstream/develop' into develop 2024-07-12 17:43:04 +02:00
Ivan Savenko
6b8f94e6e7 Merge remote-tracking branch 'vcmi/master' into develop 2024-07-11 17:43:44 +00:00
Xilmi
54c6d99de3 Using only one bucket
Nullkiller suggested that this change would help to further fix inconsistent behavior by the AI. I tested it and it did indeed fix different orders of how AI does things.

"Important to make count 1 to not relay on object addresses
They are source of random" - Nullkiller
2024-07-07 15:17:38 +02:00
Ivan Savenko
b5c36958a9 Workaround for very slow boat summon tests 2024-07-04 19:56:01 +00:00
Ivan Savenko
73fdd12581 Use optimized container without dynamic memory allocations 2024-07-03 21:15:40 +00:00
Ivan Savenko
1468abb8a0 Remove excessive copies of large objects 2024-07-03 21:14:22 +00:00
Ivan Savenko
40f17d654d Use containers with pre-allocations to improve pathfinding speed 2024-07-03 18:06:56 +00:00
Alexander Wilms
02e429e973 Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Alexander Wilms
820b1b446e Fix typo: TowmPortalFinder -> TownPortalFinder 2024-06-23 22:40:15 +02:00
Ivan Savenko
3bea383b59 Merge branch 'vcmi/beta' into 'vcmi/develop' 2024-06-21 12:58:36 +00:00
Ivan Savenko
431b2865a4 Review fixes 2024-06-17 09:43:22 +00:00
Ivan Savenko
e699941a39 Disable logic that seems to be leading to thread races 2024-06-12 18:17:23 +00:00
Ivan Savenko
b8beb4fb13 Fixes for various minor issues detected by Sonar Cloud 2024-06-01 11:48:30 +00:00
Andrii Danylchenko
820f0e0c1a NKAI: port exploration from VCAI 2024-05-20 23:50:13 +03:00
Andrii Danylchenko
1388fb1493 NKAI: port exploration from VCAI 2024-05-20 22:43:23 +03:00
Ivan Savenko
30e0a16ee9 Fix some 'new' issues reported by Sonar Cloud 2024-05-06 15:33:30 +00:00
Andrii Danylchenko
157443c1df #3876 - allow to embark after battle for AI pathfinder 2024-05-05 13:52:57 +03:00
Andrii Danylchenko
f1d7151a93 #3842 - fix negative link cost because of bonuses 2024-04-28 09:11:15 +03:00
Andrii Danylchenko
6e641dbdea #3824 - fix empty army with only commander issues 2024-04-26 23:18:20 +03:00
Andrii Danylchenko
7aff0e63fc NKAI: fix parallel access to object graph 2024-04-21 12:27:58 +03:00
Andrii Danylchenko
ed76d8a652 NKAI: allow multiple tasks to be executed from one calculation 2024-04-14 16:46:05 +03:00
Andrii Danylchenko
728f673763 NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
Andrii Danylchenko
d6f1a5c2b3 NKAI: parallel capture objects 2024-03-29 20:39:03 +02:00
Andrii Danylchenko
ff654c2148 NKAI: fix build 2024-03-28 17:47:08 +02:00
Andrii Danylchenko
30d9daf62c NKAI: improve boat handling by object graph, a set of fixes 2024-03-28 13:39:15 +02:00
Andrii Danylchenko
adfcb650e2 NKAI: object graph fixes 2024-03-25 21:04:08 +02:00
Andrii Danylchenko
3820f6f78b NKAI: fix headless and compilation 2024-03-24 13:16:46 +02:00
Andrii Danylchenko
419d6a648b NKAI: optimize clusterization and pathfinding for object graph 2024-03-24 09:32:54 +02:00
Andrii Danylchenko
017fb204a1 NKAI: remove 5th dimension 2024-03-24 09:32:54 +02:00
Andrii Danylchenko
e66ceff154 NKAI: object graph improved and optimized 2024-03-21 12:13:36 +02:00
Andrii Danylchenko
bec2c0cac2 NKAI: fix sonar and refactoring 2024-03-10 15:14:15 +02:00
Andrii Danylchenko
6245adb9a4 NKAI: configurable object graph 2024-03-08 14:39:16 +02:00