mateuszb
4677d3a338
* fixed animation of defense / death when unit is attacked twice
...
* fixed armageddon animation
2009-09-24 10:10:24 +00:00
mateuszb
2d54b31b17
* fixed bug with lightning bolt
2009-09-23 13:22:40 +00:00
mateuszb
dce07fe1c9
* fixes for previous commit
2009-09-23 12:42:14 +00:00
mateuszb
e9c991a180
* compilation fixes (I didn't test everything, I hope it works)
2009-09-23 12:05:33 +00:00
DjWarmonger
91b4212c5f
Support for Magic Spring
...
Optimized Pandora Box
2009-09-22 16:12:33 +00:00
DjWarmonger
7c2b54844f
Update for previous rev. Support for synchronous building demolition.
2009-09-22 14:27:46 +00:00
DjWarmonger
1f92b2af2c
Towns belonging to specific player will now allow only one capitol. Function triggers on InitObj and after siege.
2009-09-22 11:28:05 +00:00
mateuszb
027b948a07
* damage estimation should be better
2009-09-21 12:48:28 +00:00
mateuszb
75c6db7197
* wights won't have regeneration animation played when not alive
2009-09-21 12:44:16 +00:00
DjWarmonger
b29ac50dcb
1.Support for cage of Warlord, Temple of Valhalla, Wall of Knowledge, Order of Fire
...
2.Level-up from newly implemented School of War crashed the game.
3.A sketch of shops support
2009-09-21 09:00:33 +00:00
Michał W. Urbańczyk
bff3abe122
Fixed positioning of battle effects / animations in non 800x600 resolutions.
2009-09-21 08:29:41 +00:00
Michał W. Urbańczyk
22a74ea781
Fixes
...
( http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=3635#3635 )
2009-09-20 19:17:28 +00:00
Michał W. Urbańczyk
a424032ec3
Bumped version to 0.73d, restored AI.
2009-09-20 13:22:47 +00:00
Michał W. Urbańczyk
ee3c318ed9
Version for development release 0.73c
...
* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00
Frank Zago
14ee503056
Added SDL path to lib/. Regenerated build files.
2009-09-19 15:10:32 +00:00
Frank Zago
ec7e3411a1
Added VCMI version number.
2009-09-19 15:07:56 +00:00
Frank Zago
1c2957d33f
Re-inserted 1280x1024 resolution hijacked in r1220 and made 800x600 the default again.
2009-09-19 15:00:14 +00:00
DjWarmonger
c158f044e8
Updated config for 1440x900 resolution by Zamolxis.
2009-09-19 13:40:11 +00:00
mateuszb
bab07c0ab3
* fixed bugs 66, 74 from VCMI 0.73 bug thread
2009-09-19 09:57:37 +00:00
DjWarmonger
763571062d
Utopia won't give same artifact twice.
2009-09-19 09:47:22 +00:00
mateuszb
1f958bc240
* fixed problem with stack positioning on battlefield when creature bank is attacked
2009-09-19 09:13:28 +00:00
mateuszb
d5ba0fc4fb
* faster and less memory-consuming def handling
...
* minor leak in battle interface fixed
2009-09-18 12:50:00 +00:00
DjWarmonger
af1f53cd65
Fixed loot string.
2009-09-17 19:22:47 +00:00
DjWarmonger
4c1c03cf37
Proper handling of bank names.
2009-09-17 14:27:28 +00:00
mateuszb
451c08922c
* spell animations are handled by new battle animation engine
...
* armageddon works when there are dead stack on the battlefield
2009-09-17 12:59:04 +00:00
mateuszb
1a08772bc8
* reading of creature banks' names
2009-09-17 11:05:50 +00:00
mateuszb
320e3b9cde
* small fixes for creature banks info
2009-09-17 10:47:47 +00:00
DjWarmonger
7660e29751
Creature banks are now functional, however there are some glitches listed on our board.
2009-09-17 06:19:27 +00:00
DjWarmonger
df6a7d680e
Creature banks display resonable info about gathered loot.
2009-09-16 16:16:57 +00:00
mateuszb
4f88871f94
* minor fix
2009-09-16 11:07:30 +00:00
mateuszb
80b5126cf5
* support for RETURN_AFTER_STRIKE feature
2009-09-16 10:59:56 +00:00
mateuszb
ba25f5c807
* almost all problems with battles fixes
2009-09-16 10:36:50 +00:00
mateuszb
8799eddcdc
* many fixes and improvements for battles
2009-09-16 10:09:08 +00:00
DjWarmonger
ce1c572294
Fixed defenders' position in Banks - now they are ordered correctly and match edges of battlefield.
2009-09-15 17:40:04 +00:00
mateuszb
e77e49783a
* improved handling of animations in battles
2009-09-15 12:20:11 +00:00
mateuszb
f3a1cd4ae5
* animations in battles seem to approximately work
2009-09-14 12:00:23 +00:00
Michał W. Urbańczyk
670a408fab
Fixes for handling starting spells / spellbook.
2009-09-13 22:45:58 +00:00
Michał W. Urbańczyk
efb1049860
* fixed crashes with paths when fastly switching heroes
...
* fixed and improved slider behavior
* fixed possible thread access conflicts
* support for attacking town with visiting hero
* fixed dwellings saving
* minor improvements
2009-09-12 22:17:23 +00:00
OnionKnight
a939e134a1
Fixed bug #76 for version 0.73.
2009-09-12 12:55:03 +00:00
mateuszb
34ef79d15e
* minor improvements
2009-09-11 13:18:20 +00:00
mateuszb
c8ac6cf914
* certain improvements for animations in battles
...
* obstacles won't be placed on battlefield when creature bank is attacked
2009-09-11 12:46:26 +00:00
OnionKnight
9f6fd12b5f
* When sorting/filtering is applied during map selection the first map in the list is selected.
2009-09-11 11:11:01 +00:00
Michał W. Urbańczyk
df87b34662
* fixes for moving War Machines
...
* automatic merging same creatures stacks if needed when moving hero to town garrison
* minor improvements
2009-09-11 05:45:40 +00:00
Frank Zago
a9617b3dfd
Fixed prototype.
2009-09-10 14:06:28 +00:00
mateuszb
3f5c98ac7c
* reworked system of animations in battles; it's not fully working yet, but crashes should not occur
...
* fix for previous fix for two-hex creatures (my previous commit) (this one should work better, certainly has nicer code)
2009-09-10 11:28:34 +00:00
OnionKnight
3d2ab9c753
* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
...
* Garrison right-click information shown, but not taking detailed info into account.
* Town info dialogs centered around cursor.
2009-09-09 17:49:03 +00:00
Michał W. Urbańczyk
9e7771272d
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
...
*fixed problems with underground switch button in higher resolutions
* minor graphical fixes for Marketplace window
* minor fixes
2009-09-09 06:04:42 +00:00
mateuszb
08723ecf84
* fixed crash with two-hex creatures
2009-09-07 13:34:02 +00:00
mateuszb
ea5a836a7e
* better positioning of moat/mlip
...
* minor change
2009-09-07 12:30:10 +00:00
Michał W. Urbańczyk
956a87f264
* redone stack queue algorithm
...
* recalculating paths only after finished movement / switching selection
* moving hero uses "new" pathfinder
* moving hero by arrow keys / numpad
* VCMI window should start centered
* fixed pairing Subterranean Gates
* fixed issues with creatures sounds after loading
* several minor changes and improvements
2009-09-07 02:29:44 +00:00