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Commit Graph

9319 Commits

Author SHA1 Message Date
b654ea831b [RMG] Fix mingw build, fix some warnings 2014-07-26 10:12:45 +04:00
76c3228afa Merge branch 'develop' into FFMpeg
Conflicts:
	client/CVideoHandler.cpp
2014-07-26 07:54:43 +04:00
8f946e4add Denser and bigger obstacles. 2014-07-25 18:52:24 +02:00
a9ddeb665b Place large obstacles first. 2014-07-25 17:55:48 +02:00
67d8a24f0b Experiments with object distance. 2014-07-25 17:10:16 +02:00
1dd88d394f All required objects will now constitute main paths of zone (again), which should improve their shape. 2014-07-25 16:26:50 +02:00
e65b85873c Added prisons. hero experience is set to zero due to problem with leveling http://bugs.vcmi.eu/view.php?id=1804 2014-07-25 10:44:17 +02:00
c119ddf5ee Reduced usage of TerrainViewPattern constructor for faster map generation. 2014-07-24 20:36:52 +02:00
156e19cdf6 Various optimizations based on RMG profiling. 2014-07-24 19:16:49 +02:00
21386081bf Fixed formula for dwellings value. 2014-07-24 12:26:10 +02:00
4b28afcaa4 Fixed counting of faction-aligned zones. 2014-07-23 19:17:07 +02:00
9644314c8a Removed map limit cap for objects that probably don't need them and came from H3 engine limitations. 2014-07-23 18:18:06 +02:00
1cabc8f7f4 - Implemented map object limit which should also distribute the objects evenly
- Fixed Magic Well limit of 1 per zone
2014-07-23 18:02:17 +02:00
8471d32334 Fixed not free tiles in front of required objects. 2014-07-23 11:42:05 +02:00
a842068d54 Merge pull request #30 from vcmi/RMG
Since there are no objections, I finally merge this branch.
2014-07-23 08:06:51 +01:00
6812ec6b7e Updated .gitignore 2014-07-20 14:26:26 +04:00
eb0ea86ccb Fix for Travis. 2014-07-18 07:40:27 +02:00
4fca583062 Merge pull request #29 from Mixaill/nsis
CMake: add NSIS generator settings
2014-07-18 00:56:46 +03:00
a6e590f220 cpack/nsis: do not strip files 2014-07-17 23:11:09 +03:00
6073a08d1c Merge pull request #31 from NikolayIT/develop
Added optimization flag (-O1) for the GCC compiler on Windows platform to prevent "CGameState.cpp.obj: too many sections" compile error
2014-07-16 13:57:33 +03:00
3d3713ae7f Added optimization flag (-O1) for the GCC compiler on Windows platform to prevent "CGameState.cpp.obj: too many sections" compile error 2014-07-16 11:37:57 +03:00
0763b9a758 - Implemented object per zone limit
- Various tweaks for Travis & repo
2014-07-15 22:33:51 +02:00
090abf41e8 Fixed sealing off parts of zones. 2014-07-15 19:52:58 +02:00
128b63a285 Fixed tiles around unguarded objects -> denser zones, less misplaced guards. 2014-07-15 19:10:03 +02:00
e8580229dc RMG will now actually use all the settings from pregame. Till now it did not. 2014-07-15 16:44:07 +02:00
ca7fe822eb Removed treacherous randomized constructor. 2014-07-15 15:41:53 +02:00
be8c9c8378 Correct strength of zone guards. Logs for guard strength. 2014-07-15 14:38:05 +02:00
173111955e Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-07-15 12:27:59 +02:00
89c97a88bb Updated Visual projects for SDL2. 2014-07-15 12:26:18 +02:00
3a19bf964a Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2014-07-15 11:50:50 +02:00
90dcad2db7 Fix typo 2014-07-15 11:17:10 +02:00
731aedf3a1 Split CIntObjectClasses into multiple smaller files. This should be the last change in files 2014-07-15 10:14:49 +03:00
9f5704f8ba Uploaded recreated stack queue backgrounds 2014-07-14 22:38:13 +03:00
52da593292 New resolution selection button 2014-07-14 21:49:52 +03:00
5111bff6cc Implemented new button for commander window 2014-07-14 20:43:38 +03:00
7f790f9d6a Quest window now uses new background, using same gfx sources as creature window 2014-07-14 18:07:57 +03:00
a69fcdd435 Fixed compilation issues caused by merge 2014-07-14 17:44:15 +03:00
92d22bae63 Merge branch 'feature/creatureWindow' into refactoring/guiClasses 2014-07-14 17:23:24 +03:00
2a0a0e81a7 Cleaning up includes 2014-07-14 17:19:44 +03:00
68678f7d5a Added own e-mail for Travis notifications 2014-07-14 17:01:44 +03:00
2894f53a68 Merge pull request #28 from Mixaill/travis-2
Travis support
2014-07-14 17:00:19 +03:00
88316f93d1 add NSIS generator settings 2014-07-14 01:23:57 +03:00
6a23960642 CMake/WIN32 : add icon to client and launcher 2014-07-14 01:02:00 +03:00
647b9c683f Reorganized client source tree:
- client/widgets for reusable GUI elements
- client/windows for independent windows
- client/gui for base GUI classes which should remain internal
2014-07-13 20:53:37 +03:00
cec9161f8f Added missing files 2014-07-13 18:40:13 +03:00
83099fdb78 Moved all non-window GUI elements out from GUI classes file. TODO: reorganize source tree 2014-07-13 18:39:45 +03:00
69ca17d985 Disable Clang 3.1. 2014-07-13 18:14:14 +03:00
55ff933b7f Reducing size of GUI classes. Split trade windows into a separate file 2014-07-13 16:31:00 +03:00
09bedf9aa9 Reducing size of GUIClasses. Moved Garrison Int into a separate file. 2014-07-13 16:11:25 +03:00
7e76a5dd0e Moved some code from GUIClasses into two smaller files:
- CArtifactHolder.*
- CComponent.*

Goal: reorganize artifacts UI to decrease dependency on CGHeroInstance class
2014-07-13 14:56:30 +03:00