1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-01-14 02:33:51 +02:00
Commit Graph

28 Commits

Author SHA1 Message Date
AlexVinS
c4ab962cc0 Fixed a few CWE-457 2016-11-27 17:48:18 +03:00
AlexVinS
20de754141 def2bmp CLI command converted to CAnimation 2016-11-25 15:23:28 +03:00
AlexVinS
9e6bd48038 fix 2016-11-10 14:38:33 +03:00
AlexVinS
b248642468 fixes and cleanup 2016-11-09 09:32:44 +03:00
AlexVinS
a8a661b159 Map handler refactoring, part 2. 2016-11-08 00:19:53 +03:00
AlexVinS
aad675a7c4 Revert "Merge branch 'p254_4' into develop"
This reverts commit 37f68713a7, reversing
changes made to 4477b7c35d.
2016-11-08 00:17:20 +03:00
AlexVinS
4d510c172d Terrain drawing converted to CAnimation. 2016-11-07 23:48:30 +03:00
AlexVinS
6a272d8f0c FoW drawing converted to CAnimation 2016-11-06 05:27:45 +03:00
AlexVinS
c11a660d21 Fixed and cleanup 2016-11-06 05:27:44 +03:00
AlexVinS
186cd7a163 Mao object drawing converted to CAnimation 2016-11-06 05:27:26 +03:00
AlexVinS
ffeaef2bda fixes 2016-10-27 18:19:45 +03:00
AlexVinS
f32097339c Use CSDL_Ext blit for paletted sprites, use SDL blit otherwise.
*  No solution found to blit paletted images with alpha channel with SDL
2016-10-27 17:32:31 +03:00
AlexVinS
3dddbcf2e8 try to use CAnimation for Hero path 2016-10-27 16:34:15 +03:00
AlexVinS
3a52a3c663 Allow CAnimImage to share animation object. 2016-10-16 12:58:18 +03:00
AlexVinS
e6829bf271 Removed unused debug data in CAnimation. 2016-10-16 12:02:50 +03:00
Arseniy Shestakov
10dbbead2d Fix indentation of logging code and around it
That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
Zyx-2000
7fbd5479e2 alignment & makefile fix 2016-01-29 16:08:44 +01:00
Zyx-2000
3a1a8e3d47 further refactoring-related changes 2016-01-29 15:16:14 +01:00
AlexVinS
28087099b8 More correct usage of SDL_Palette 2015-09-05 15:03:37 +03:00
AlexVinS
b512005d38 Get rid of CSDL_Ext::colorSetAlpha 2015-09-02 18:49:29 +03:00
AlexVinS
ed281a3cc6 SDL1 wipe, part 4. Codebase cleanup finished. Untested. 2015-06-21 01:59:32 +03:00
AlexVinS
dca1e28bc1 SDL1 wipe, part 1. Untested. 2015-06-21 01:59:30 +03:00
DjWarmonger
6ac00873b9 Compilation fixes - allow SDL1.
Please do not define class-specific constants that are static at same time.
2015-02-18 15:31:55 +01:00
Fay
5a7a208617 Minor fixes (possible surface leak); 2015-02-02 17:42:42 +01:00
Fay
5e78a3147a Abstracted fading into separate class;
Smoother fade animations;
Added fading when recentering hero after switching levels;
2015-01-30 23:37:28 +01:00
Ivan Savenko
1e5e02c7df Compilation fixes caused by merge, replaced some remaining boost::bind with std's 2014-08-09 15:14:31 +03:00
Ivan Savenko
b1285bc506 Merged GUI refactoring into develop, fixed conflicts 2014-08-09 15:01:55 +03:00
Ivan Savenko
731aedf3a1 Split CIntObjectClasses into multiple smaller files. This should be the last change in files 2014-07-15 10:14:49 +03:00