Ivan Savenko
095f5b5e60
Fix cursor scaling
2024-08-17 15:25:26 +00:00
Ivan Savenko
ffba847f40
xBRZ-upscaled images now support common palette-transform effects:
...
- Player coloring
- Flag color for map
- Glue selection for combat
2024-08-17 15:25:26 +00:00
Ivan Savenko
2d12cecded
Added draw method to ISharedImage interface
2024-08-17 15:25:26 +00:00
Ivan Savenko
502f47c6b5
Rename IConstImage to more clear ISharedImage
2024-08-17 15:25:26 +00:00
Ivan Savenko
216ef2a943
H3 fonts now use atlas for font data. Implemented xBRZ scaling for fonts
2024-08-17 15:25:26 +00:00
Ivan Savenko
020a825ecd
TTF fonts will now be rendered correctly in upscaling mode
...
Note that TTF rendering bypasses xBRZ - TTF fonts are rendered at larger
point size
2024-08-17 15:25:26 +00:00
Ivan Savenko
fa65b0019c
First working version of xBRZ upscaler
2024-08-17 15:25:26 +00:00
Ivan Savenko
4171026035
First iteration of upscaled rendering
2024-08-17 15:25:25 +00:00
Ivan Savenko
7f5cd8a7aa
newSurface method now accepts Point instead of two integers
2024-08-17 15:25:25 +00:00
Ivan Savenko
1aa391fdf8
Split CGeneralTextHandler file into 1 file per class form
...
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes
Moved without changes:
Languages.h -> texts/Languages.h
MetaString.* -> texts/MetaString.*
TextOperations.* -> texts/TextOperations.*
Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
-> texts/CLegacyConfigParser.*
-> texts/TextLocalizationContainer.*
-> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Ivan Savenko
e862b9c868
Fix crash on opening creature window with bonuses that don't have icon
2024-07-19 19:37:22 +00:00
Ivan Savenko
0d44bf1506
Fix build
2024-07-19 12:30:10 +00:00
Ivan Savenko
b256919dab
Implemented per-surface alpha for images that have palettes with alpha
2024-07-19 12:03:29 +00:00
Ivan Savenko
c40eea6e10
Fix fade-in animation - per-surface alpha was not set correctly
2024-07-19 10:46:20 +00:00
Ivan Savenko
9f3663b7d4
Remove unused method
2024-07-19 10:08:50 +00:00
Ivan Savenko
4f8f217b49
Moved range highlight transforms to config file
2024-07-19 10:08:50 +00:00
Ivan Savenko
81c7c0ce24
Fixed loading of flipped and duplicate images in animations
2024-07-19 10:08:50 +00:00
Ivan Savenko
73e052b1d0
Fix merge
2024-07-19 10:08:50 +00:00
Ivan Savenko
e4bed98674
Replaced raw json nodes with ImageLocator class
2024-07-19 10:08:50 +00:00
Ivan Savenko
2f68beead1
Remove old code
2024-07-19 10:08:50 +00:00
Ivan Savenko
fd726523a2
Remove creations of custom animations in runtime
2024-07-19 10:08:50 +00:00
Ivan Savenko
5409936509
Fix build with older SDL
2024-07-19 10:08:50 +00:00
Ivan Savenko
0d6ec0d224
Reviewed usage of EBlitMode, now specified clearly in all cases
2024-07-19 10:08:50 +00:00
Ivan Savenko
f11c5f62e1
Remove no longer needed code
2024-07-19 10:08:50 +00:00
Ivan Savenko
b850b6339f
Flipped images are now tracked by RenderHandler
2024-07-19 10:08:50 +00:00
Ivan Savenko
9f31ec5326
Restore previously disabled icons registry
2024-07-19 10:08:50 +00:00
Ivan Savenko
a8a330f39f
Remove unused code and no longer needed caching
2024-07-19 10:08:50 +00:00
Ivan Savenko
47de9a62dc
Created separate classes for shared, unchangeable image and image
...
manipulators owned by UI elements
2024-07-19 10:08:50 +00:00
Ivan Savenko
2b3e4e01ca
Remove unused code
2024-07-19 10:08:50 +00:00
Ivan Savenko
600b06b74d
Moved all handling of image loading to render handler
2024-07-19 10:08:50 +00:00
Ivan Savenko
a1fb3b8b01
Reduce direct access to CAnimation, removed various caching schemes
2024-07-19 10:08:50 +00:00
Ivan Savenko
56f1725234
All images are now loaded via RenderHandler class
2024-07-19 10:08:50 +00:00
Alexander Wilms
02e429e973
Fix typos using https://github.com/crate-ci/typos
...
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
dd045e2dc7
Fix crash on transparency test on null surface
2024-06-17 17:09:19 +00:00
Ivan Savenko
2b9ad0fdfa
Fix time handling
2024-04-30 15:31:35 +03:00
Ivan Savenko
9a71614588
Simplify code
2024-04-30 12:01:03 +03:00
Ivan Savenko
0d8d75afd4
Spaces -> tabs
2024-04-30 11:38:13 +03:00
Ivan Savenko
9187beb7ee
Merge branch 'joystick_support' into joystick_support
2024-04-30 11:27:55 +03:00
Ivan Savenko
fca53e4dbc
Do not show "(client)" in window title
2024-04-25 18:53:12 +03:00
kdmcser
60c4ddb515
change hardware cursor to software cursor when joystick available
2024-04-21 22:51:47 +08:00
kdmcser
cee8d34fc5
Merge branch 'develop' into joystick_support
2024-04-15 22:37:15 +08:00
kdmcser
beaebb3a5f
a simple implement for game controller
2024-04-13 13:12:25 +08:00
Laserlicht
ff866bdfce
scalingMode to config
2024-04-04 21:10:49 +02:00
Ivan Savenko
c3957c2c2a
Moved json files to new directory, split on per-class basis
2024-02-14 13:08:24 +02:00
Ivan Savenko
2a193effcc
Merge branch 'master' into 'develop'
2024-01-25 16:23:13 +02:00
Ivan Savenko
9920783628
Avoid crash on invalid H3 data
2024-01-20 18:50:59 +02:00
Ivan Savenko
bd5682ecc3
Merge remote-tracking branch 'vcmi/master' into develop
2024-01-19 13:49:54 +02:00
Alexander Wilms
1b85abb508
Use auto instead of redundant type in initializations using new
...
grep -r --include \*.h --include \*.cpp "=" * | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return\|{\|}\|= \"\|= tr(\|virtual\|void" | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "float\|nullptr" | grep "new" | grep -v "AI/FuzzyLite" | grep \( | grep "= new" > redundant_types.txt
import re
with open("redundant_types.txt") as f:
for line in f:
line = line.strip()
path = line.split(":", 1)[0]
original_code = line.split(":")[1].strip()
if "new " in original_code:
cpp_type = original_code.split(" ")[0]
if original_code.count(cpp_type) == 2:
print()
print(path)
print(original_code)
new_code = "auto "+" ".join(original_code.split(" ")[1:])
print(new_code)
with open(path, "r") as f:
filedata = f.read()
filedata = filedata.replace(original_code, new_code)
with open(path, "w") as f:
f.write(filedata)
2024-01-16 21:40:53 +00:00
Alexander Wilms
781328f282
Convert C-style casts to the more verbose C++ style
2024-01-10 00:30:35 +00:00
Alexander Wilms
5e9f98b15c
Resolve intentionality issues
2024-01-10 00:23:24 +00:00