mateuszb
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560315bc48
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
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Michał W. Urbańczyk
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d23a5dcfdf
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Fixed #1208.
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2013-02-14 15:19:35 +00:00 |
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mateuszb
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9e00090c42
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* refactoring, a few intriguing problems remain
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2013-02-13 23:55:42 +00:00 |
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mateuszb
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6d06710684
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* fixes for town building campaign bonus
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2013-02-13 14:21:11 +00:00 |
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DjWarmonger
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ac742affe5
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Compile fix
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2013-02-13 07:22:55 +00:00 |
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mateuszb
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9c1a117c1c
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* refactoring
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2013-02-12 22:24:48 +00:00 |
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Ivan Savenko
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7e46d462b6
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- compile fixes
- fixed portrait initialization for random heroes
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2013-02-12 21:32:55 +00:00 |
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mateuszb
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bda766b697
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* refactoring
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2013-02-12 19:49:40 +00:00 |
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Ivan Savenko
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5a8787b74d
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- fixed some compiler warnings, gcc\clang work fine
- better handling of innoextract in vcmibuilder.
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2013-02-11 22:36:12 +00:00 |
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DjWarmonger
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4f75e47c47
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Fixed crash with Firewall / Forcefield cast when there is dead stack.
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2013-02-11 20:08:53 +00:00 |
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mateuszb
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8a8eecd063
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* refactoring
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2013-02-11 19:11:34 +00:00 |
|
mateuszb
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d540723739
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* refactoring
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2013-02-11 14:42:09 +00:00 |
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mateuszb
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86dc9386d6
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* refactoring, including a generic solution for IDs
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2013-02-10 23:24:57 +00:00 |
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Michał W. Urbańczyk
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2f39db2375
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Hero portraits in campaign bonus selection.
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2013-02-09 19:19:14 +00:00 |
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Michał W. Urbańczyk
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13b3d23b26
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Finally working hero crossover in campaigns.
Uncovered new secrets of h3m.
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2013-02-09 18:18:55 +00:00 |
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mateuszb
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d03dbf64a6
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* refactoring
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2013-02-09 12:56:35 +00:00 |
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Ivan Savenko
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a269b22741
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- fixed incorrect appearence of hero in battle
- vcmibuilder works with spaces in filenames
- by default output directory for vcmibuilder is ~/.vcmi
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2013-02-09 12:34:49 +00:00 |
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mateuszb
|
0003d30991
|
* refactoring
|
2013-02-08 22:42:46 +00:00 |
|
mateuszb
|
9dd60b6dbe
|
* refactoring
* moat damage went to config file
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2013-02-08 21:17:39 +00:00 |
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mateuszb
|
f1c78e3260
|
* creature ID refactoring
* double week creatures are configurable now
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2013-02-07 17:34:50 +00:00 |
|
Michał W. Urbańczyk
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124d732171
|
* fixed race condition crash
* no crash when there is no creature in dwelling (that should not happen at all... but)
* removed paths from vcxproj, use property sheets
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2013-02-07 15:27:22 +00:00 |
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mateuszb
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af5287c193
|
* fixed opening custom campaign selection window
* artifact positions refactored
* vstd::advance allows moving between enum values
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2013-02-06 23:24:43 +00:00 |
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Ivan Savenko
|
56ffd05648
|
patch from stoppicot:
1. vcmiclient now usese custom Info.plist
2. Original H3 game data is now also stored in Application Support folder
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2013-02-06 15:39:34 +00:00 |
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mateuszb
|
3958364884
|
* a bit more work on campaigns; hero crossover still buggy
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2013-02-06 10:16:44 +00:00 |
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mateuszb
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dc091a1ce1
|
* some work on hero crossover; still buggy
|
2013-02-05 23:16:13 +00:00 |
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Ivan Savenko
|
3f309f0c5e
|
- removed support for ancient versions of ffmpeg
- some cleanup in Linux video player
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2013-02-05 23:11:48 +00:00 |
|
Michał W. Urbańczyk
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60c18f1bb8
|
More fixes for campaigns.
|
2013-02-05 21:19:08 +00:00 |
|
Michał W. Urbańczyk
|
17755caa10
|
* fixed #1199
* fixed advancing between misisons in campaigns
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2013-02-05 20:06:13 +00:00 |
|
Ivan Savenko
|
8ffd482324
|
- gcc compile fix
- mismatching enum (?) in HeroBonus
- probably fixed some cases of unaligned access
|
2013-02-05 19:56:28 +00:00 |
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mateuszb
|
898228fd54
|
* minor fix for bonus selection screen
|
2013-02-05 19:33:09 +00:00 |
|
mateuszb
|
bda92a4a73
|
* refactoring
* fixed bug 1143
* some work on campaigns
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2013-02-05 18:48:46 +00:00 |
|
mateuszb
|
25663ce7af
|
* fixed vector<bool> serialization
* refactoring
|
2013-02-04 19:43:16 +00:00 |
|
DjWarmonger
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e63747d2d2
|
Fixed #860 and #1169
Imprisoned heroes as well as their commanders will get full level ups, with updated specialty, mana and movement.
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2013-02-04 12:32:53 +00:00 |
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mateuszb
|
8769f67c5d
|
* JsonReader can convert to enums
* refactoring
|
2013-02-03 21:05:44 +00:00 |
|
Michał W. Urbańczyk
|
1fca96257d
|
Fixed #1197.
|
2013-02-03 15:05:30 +00:00 |
|
DjWarmonger
|
beb1ca1bf8
|
- getDate function now uses enum for different modes
- Fixed Black Market (#1195)
- Fixed one-week bonuses removed eveyr day (#976)
|
2013-02-02 08:29:57 +00:00 |
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mateuszb
|
c4e03ef0de
|
* enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
* some fields in classes refactored to use appropriate enums (not yet finished)
|
2013-02-01 22:04:25 +00:00 |
|
Ivan Savenko
|
6a5af58aed
|
(linux) version bump to 0.91
|
2013-02-01 08:58:14 +00:00 |
|
mateuszb
|
a1da195b85
|
* minor refactoring
|
2013-01-31 20:11:25 +00:00 |
|
mateuszb
|
4ae4b998a3
|
* bug 1165 fixed
|
2013-01-31 17:52:10 +00:00 |
|
mateuszb
|
5b0c6059e2
|
* bug 1193 should be fixed
* minor refactoring
|
2013-01-30 21:28:31 +00:00 |
|
Ivan Savenko
|
a82601db72
|
- playing a bit with ttf fonts: bugfix + shadow rendering
|
2013-01-29 22:43:39 +00:00 |
|
Ivan Savenko
|
9caa21a51c
|
- fix for #1189 (h3 text parsing fix)
- fix for #1188 (replaced ffmpeg detection with module from KDE)
|
2013-01-26 19:39:54 +00:00 |
|
beegee1
|
db2f468341
|
- Fixed some bugs when generating terrain view IDs (mock map seems to be OK) - Enabled RMG by default
|
2013-01-26 13:48:20 +00:00 |
|
DjWarmonger
|
dcedfb05d2
|
Fix for #1187
|
2013-01-25 14:39:28 +00:00 |
|
DjWarmonger
|
dad5771a09
|
Workaround for new artifacts r-click descriptions, they will be displayed in same way as OH3 artifacts.
|
2013-01-24 08:01:43 +00:00 |
|
Ivan Savenko
|
080e037c54
|
- fix for starting towns (#1180)
- fix for creature window (#1184)
|
2013-01-23 22:09:58 +00:00 |
|
Ivan Savenko
|
6b3debc5ed
|
- fixes for market window (#1182)
- aligment issues on level-up window
|
2013-01-22 23:28:10 +00:00 |
|
DjWarmonger
|
e5783801af
|
Fixed #1183
|
2013-01-22 09:47:25 +00:00 |
|
beegee1
|
a4129f43f2
|
- Correct handling of who manages which players(player count may differ from initial start options for a RMG map) - Fixed warning
|
2013-01-21 20:49:19 +00:00 |
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