Michał W. Urbańczyk
d092eaf9d1
Artifact Merchant: selling artifacts. Messy, but completes H3 town structures functionalities.
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BTW updating screen after closing marketplace is broken.
2011-04-22 21:51:10 +00:00
Ivan Savenko
0f605256e9
- added new files to build system
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- minor gcc fixes
- updated castle interface code, added missing parts including #380
- buildings enum in global.h
2011-04-07 17:54:08 +00:00
Michał W. Urbańczyk
39120fe4a5
Spell scroll improvements, fixing #689 , #690 , #691 .
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CArtPlace now uses common CInfoWindow for r-click popup (with or without a custom component), old CMessage::genWindow no longer needed.
2011-03-12 21:55:31 +00:00
Michał W. Urbańczyk
03fdd22b1a
Version set to 0.83c, to be released as development build.
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Code reorganizations in bonus system, allowing defining bonusNode-like classes.
Fixed some issues with artifact handling (proper updating of GUI when moving, minor fixes).
Restoring battle AI for neutrals after loading game.
2011-02-27 19:58:14 +00:00
mateuszb
b4edd10e6c
* beegee's comments patch
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* very minor changes
2011-02-22 11:52:36 +00:00
mateuszb
fcdc3f0bdd
Various changes, including exprank limiter and development towards Tactics secondary skill support.
2011-02-12 16:12:48 +00:00
Ivan Savenko
2ff07fa66a
- Next part of animation system:
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-- Reduced memory usage for images with margins
-- Implemented RLE compression
- Linux-related changes:
-- build system updated to include changed paths
-- new dependency: boost-program-options
-- configure option --disable-debug will produce optimized build
- Several gcc compile fixes
- Optimized CPU usage on town screens
- Removed several includes from headers
- Possible fix for #496
2011-02-06 17:26:27 +00:00
Michał W. Urbańczyk
a3ba75b0b7
Various fixes, mainly around garrisons.
2011-02-05 13:39:10 +00:00
Michał W. Urbańczyk
a75a37008f
Practically finished combined artifacts changes, many other fixes.
2011-01-28 02:11:58 +00:00
Michał W. Urbańczyk
e6d577c233
Mostly done combined artifacts.
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[assembling, disassembling, moving, picking]
2011-01-23 23:49:17 +00:00
Michał W. Urbańczyk
3fde9e45df
Partially redone combined artifacts.
2011-01-22 03:43:20 +00:00
Michał W. Urbańczyk
898ad292ea
A few fixes for artifacts.
2011-01-18 18:56:14 +00:00
Michał W. Urbańczyk
28550c85fd
Merged Ivan's changes in trunk ( r1918 )
2011-01-15 20:07:16 +00:00
Ivan Savenko
77ba5a5cd6
- some minor fixes : #626 #597 #275
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- fixed console on Linux
2011-01-15 17:30:46 +00:00
Michał W. Urbańczyk
a940daba5e
A handful of fixes for artifacts, minor for for battles.
2011-01-15 02:17:56 +00:00
Michał W. Urbańczyk
401b364ad7
Partially functional artifact screen.
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[TBD compound artifacts, backpack arranging, "live" modifying values, many details]
2011-01-06 20:00:19 +00:00
Michał W. Urbańczyk
c9189119b9
Little more work on artifacts.
2010-12-29 21:04:22 +00:00
Michał W. Urbańczyk
471c23ba71
Compile fixes, more work on new artifact system.
2010-12-26 14:34:11 +00:00
mateuszb
b15deaa203
* more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo
2010-12-19 14:39:56 +00:00
Michał W. Urbańczyk
b15ac97c62
Half done refactoring of CHeroWindow.
2010-12-16 22:32:53 +00:00
Michał W. Urbańczyk
848a00bc6f
Stacks #4 -> giving creatures still needs to be fixed.
2010-12-05 23:10:02 +00:00
Ivan Savenko
265d7a22d6
Animation system update:
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-- files moved to /client, GUI classes added
-- handling of creatures, used in creature cards, fixed #469 \ #490
-- handling of town buildings
#631 crash at hill fort fixed
2010-11-15 15:15:00 +00:00
Michał W. Urbańczyk
a346708398
#610 / minor
2010-10-31 19:56:37 +00:00
Frank Zago
dbe38a7062
A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ...
2010-10-30 21:53:41 +00:00
Michał W. Urbańczyk
daeb3af67a
Early changes towards MP support.
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It's possible to connect several clients (running on localhost) and enter MP pregame. The actual MP game still not playable. (though it can be started)
2010-10-24 11:35:14 +00:00
DjWarmonger
cb1a01950f
Fixed #617
2010-08-29 09:00:59 +00:00
Ivan Savenko
4d171bd53c
-rewrote GarrisonInt with use of object capturing
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- BitmapHandler can now load images from any format supported by SDL_Image
note: file can have any possible format but extension should be .bmp or .pcx
- fixed some warnings
2010-08-27 16:20:35 +00:00
Ivan Savenko
8319e5e703
- town events implemented
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- merged CustomImagecComponent into SComponent
- moved some subID-related code from CastleInterface
2010-08-18 14:24:30 +00:00
DjWarmonger
084a0148c7
Compile fix + minor changes.
2010-08-17 15:16:08 +00:00
Ivan Savenko
520d40cc59
- uploaded config/settings.txt from 0.82 (fix for #605 )
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- fixes for #604 and #364
- ally support is mostly done:
-- exchange between heroes
-- exchange between hero\town
-- finishing the game
2010-08-12 15:54:25 +00:00
Michał W. Urbańczyk
f76e28ee95
Creature animations in 16 bpp.
2010-08-12 05:22:48 +00:00
Ivan Savenko
bdcdc89991
- University fix for #594
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- Ally support:
- - fix for non-continuous players (notes to rev 1736)
- - objects visiting and shared puzzle map
2010-08-06 13:14:10 +00:00
mateuszb
6928f850b9
* fixed 494
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* minor changes
2010-08-05 11:47:57 +00:00
mateuszb
3361126c55
* partially done building bonus (campaigns)
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* ERMU -> picture name mapping by Ivan (thanks)
2010-08-02 14:29:30 +00:00
Michał W. Urbańczyk
558350c686
Fixed #564 .
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Minor improvements.
2010-07-31 01:38:12 +00:00
Ivan Savenko
e025a43cb0
- some fixes for Castle Gate and Hill Fort
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- removed unavailable in Hill Fort upgrades from cr_upgrade_list.txt
- fixed bug in upgrading creatures
- workaround to make VCMI work with Russian language files (possibly fixed 289)
2010-07-26 23:20:21 +00:00
Michał W. Urbańczyk
dc936d5686
Fixed #543 and #547 . Fixes for marketplace. Combined artifacts will again give bonuses from their constituents.
2010-07-26 15:37:58 +00:00
Michał W. Urbańczyk
ff078dc440
Fixed #522 (probably), #529 , #540 .
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Version to be released as dev build 0.81b
2010-07-24 11:46:04 +00:00
Michał W. Urbańczyk
8487653a8e
Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog.
2010-07-23 12:02:15 +00:00
Ivan Savenko
215dc95acb
- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
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- fixed some g++ errors in macroses
- minor tweaks
2010-07-22 00:32:45 +00:00
Michał W. Urbańczyk
2f996f14ba
Exchanging artifacts between slots should work again nicely. Minor fixes.
2010-07-21 19:50:15 +00:00
Michał W. Urbańczyk
7ae02b7c5a
Fixed #471 .
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Bonuses from artifacts are now inherited. Some work on artifacts set GUI. CArtifactsOfHero now operates on its own hero copy when picking artifact. Still more fixes are needed though.
2010-07-20 18:34:32 +00:00
Ivan Savenko
5dc444cd2b
- University is finally implemented, both town and map objects
2010-07-20 14:08:13 +00:00
Michał W. Urbańczyk
cedf6d812c
Half-done Altar of Sacrifice. (Sacrificing creatures should work)
2010-07-20 06:05:45 +00:00
Michał W. Urbańczyk
fffef1d740
Changes towards Hill fort support.
2010-07-15 03:04:57 +00:00
Michał W. Urbańczyk
88e1636250
Fixed #15 , #224 , #370 , #516
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Minor changes.
2010-07-13 05:25:40 +00:00
Michał W. Urbańczyk
1e30045541
Support for Tavern on adv map.
2010-07-08 23:03:27 +00:00
Michał W. Urbańczyk
d3c6270980
Fixed a few potential crashes.
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Minor improvements.
2010-07-07 02:29:07 +00:00
Michał W. Urbańczyk
d0ff61807d
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
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Commented out giving starting artifact - new artifact randomization make it crashing. Please fix it.
New control - CTextBox - for multi-line text with optional slider. Used it for map description and info windows. Related changes. Fixes #22 and #96 .
2010-07-06 02:10:26 +00:00
Ivan Savenko
e4fcfd7044
- Skeleton transformer implemented
2010-07-03 12:00:53 +00:00
Ivan Savenko
60c90af39c
#41 - Implemented Castle Gates
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#375 , #376 - fixed recruit window
#362 , #377 - fixed town window
2010-06-30 19:27:35 +00:00
Michał W. Urbańczyk
21a05d73cb
Black Market and Artifact Merchant (only buying artifacts) support.
2010-06-27 16:03:01 +00:00
Ivan Savenko
2a99bc76da
- part of castle gate handling (need to make server-client interaction)
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- minor fixes ( 361, 507, 466 )
2010-06-26 10:01:26 +00:00
Michał W. Urbańczyk
8bda10b695
* Freelancer's Guild support (both town structure and adventure map object)
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* fixed crashes on r-click on hero in tavern and adv map
* fixed descync issue
* allow free movement FROM guarded tile
2010-05-26 09:47:53 +00:00
Michał W. Urbańczyk
1002bd2b4f
Trading Post handling.
2010-05-18 07:01:54 +00:00
mateuszb
0ebad5bed6
* fixed calling heroBonusChanged when artifact is unequipped; please fix hero screen without const_casts on hero (no mechanically important variable should be changed locally)
2010-05-16 12:34:48 +00:00
Michał W. Urbańczyk
921bddc35e
Some changes to the market window, sending resources to other players.
2010-05-07 22:10:32 +00:00
Michał W. Urbańczyk
a14606f32d
New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
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If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
2010-05-02 18:20:26 +00:00
Michał W. Urbańczyk
80f49badc9
Implemented Scuttle Boat and Dimension Door spells.
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Fixed #417 and #418 .
Moved / refactored some code. Minor fixes.
2010-03-20 22:17:19 +00:00
Michał W. Urbańczyk
3699786ab0
Little more work on pregame. Fixed some leaks.
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Fixed : #80 , #159 , #234 , #235 , #319 , #320 , #430
2010-03-07 22:56:51 +00:00
OnionKnight
38004fc45c
Some code cleanup.
2010-03-02 23:40:13 +00:00
Ivan Savenko
32b6b9cb17
- Full support for scholar skill
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- Some code for #366
- Fixed R-click issue from rev 1516
2010-02-28 10:01:36 +00:00
OnionKnight
ad3371b4c0
It's now possible to assemble and disassemble artifacts.
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There is some strange behavior when right-clicking on the artifact screen outside the slots though, all slots then get right-click handling and display the assembly dialog for whatever it finds.
2010-02-27 01:05:39 +00:00
Michał W. Urbańczyk
9588e39e84
To be released as 0.75d. Fixed town list with hotseat. Fixed colouring hero window. Minor fixes.
2010-02-26 11:18:09 +00:00
Michał W. Urbańczyk
e6f31b7500
Compilation fixes for VC10.
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Changes towards hot-seat support.
2010-02-20 13:24:38 +00:00
Michał W. Urbańczyk
4035155969
Mostly finished pregame part of hot-seat mode.
2010-02-16 16:35:24 +00:00
Michał W. Urbańczyk
49b99f470f
More hot-seat GUI in pregame.
2010-02-15 11:37:47 +00:00
Michał W. Urbańczyk
da87d25d21
Started making hot-seat GUI. Accompanying changes to rest of GUI.
2010-02-15 06:54:57 +00:00
Michał W. Urbańczyk
96819379c5
Fixed #109 , #352 , #359 .
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Possibly also #344 , #353 .
Allowed switching heroes with l-click when another hero is selected. (works for not accessible heroes)
2010-02-13 04:47:31 +00:00
Michał W. Urbańczyk
0fdbe787dc
* New file: lib/HeroBonus.cpp - updated project files for MSVC
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* Updated changelog
* Support for Lighthosues and Obelisks
* Bonus system extended on players
* Army speed won't affect movement points when sailing
* Picking grail position (digging not implemented though, puzzle map only partially)
* Minor improvements
2010-02-10 02:56:00 +00:00
OnionKnight
790a77c280
Locks for combination artifacts largely implemented, only one or two bugs when moving them around in a certain way. Artifact assembly still remaining.
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To make sure these artifacts get (un)equipped properly the functions CArtHandler::equipArtifact and CArtHandler::unequipArtifact should be used instead of modifying artifWorn manually.
2010-02-08 21:17:22 +00:00
mateuszb
69bed4a8d6
* small changes
2010-02-07 15:06:14 +00:00
mateuszb
bc6cba565e
* next part of thieves' guild window
2010-02-04 18:40:40 +00:00
Ivan Savenko
3aefb896fe
- Created config file for true type fonts (disabled by default)
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- Implemented buildings with bonuses for defending hero (glyphs of fear, fountain of fortune, some grails)
- Minor fixes
2010-02-04 15:50:59 +00:00
DjWarmonger
ce00ceaf08
Next part of Seer Hut code, including large number of Components, packs and help functions.
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Mapa now contains separate vector of monsters to avoid linear search trough all objects.
2010-02-02 17:05:03 +00:00
mateuszb
f5a719c2da
* next part of thieves' guild window
2010-02-01 17:51:33 +00:00
Michał W. Urbańczyk
94fa59cf45
* Compilation fix (missing includes, do not remove)
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* New settings.txt file (needed for kingdom overview to work)
* Last remainings of h3m format: hero placeholders parsing
* Minor improvements
2010-02-01 17:07:46 +00:00
Ivan Savenko
ddd0786739
forgot to fix line endings and one file
2010-01-31 23:30:47 +00:00
Ivan Savenko
eefdd686de
- Almost finished kingdom overview window
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- modified garrison to allow placing it in 2 rows
- some fixes to hero and exchange windows
2010-01-31 23:22:25 +00:00
mateuszb
0f21d9c762
* first part of Thieves' Guild window
2010-01-31 18:41:22 +00:00
Ivan Savenko
c6408f5b4b
- Full support for Mystic Pond (Rampart)
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- Fixed converHordes issue
- Partial implementation of kingdom overview window
2010-01-28 16:15:46 +00:00
OnionKnight
ef5b1ca1de
* Fixed bug #112
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* Improved the security checks for ExchangeArtifact and SetArtifact, but have also come to realize that SetArtifact is inherently broken and can be used for cheating. :(
* Preliminary work for combination artifacts, it's now possible to identify artifacts that are combined and what they're made up of.
* Happy New Year!
2009-12-30 15:33:28 +00:00
Ivan Savenko
def041a8c9
#39 and #106 - fixed cosmetic buildings behaviour
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#102 - fixed config + requirements system
#161 - extended clickable rectangle
and some minor fixes
2009-12-29 13:40:16 +00:00
OnionKnight
0a96decf87
* Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack.
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* Preliminary work on bug #112 , a bigArtifacts set is added to CArtHandler.
2009-12-01 23:19:43 +00:00
Michał W. Urbańczyk
85f336cbaa
Fixed #158 , #236 , #243 , #248 .
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Fixed crash on catapult shot.
2009-11-29 02:46:30 +00:00
OnionKnight
dced6ec17c
* Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact.
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* Mostly fixed so that artifacts looks like they're being carried when selected.
2009-11-28 19:55:40 +00:00
Michał W. Urbańczyk
a6f61e33bd
* restored 0.74 savegames compatibility (for easier reproducing reported issues)
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* Fixed #184 and #189
* minor fixes
2009-11-13 19:04:36 +00:00
Frank Zago
6b5feb63e6
Implemented "main menu" in-game option.
2009-11-01 01:15:16 +00:00
DjWarmonger
ddd755c0c1
1.Removed unused code from hero handler
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2.Minor changes in GUI
3.Attempt to manage different alignments of ships
2009-10-28 10:45:45 +00:00
Frank Zago
598334a71e
Hide the mouse cursor while displaying a popup window.
2009-10-22 03:12:01 +00:00
DjWarmonger
913c0af6fa
Fixed bugs 11, 24 & 26
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Next part of Shops script, however still no GUI.
2009-10-03 11:16:42 +00:00
Frank Zago
66541027b5
Correct spelling.
2009-09-25 04:05:01 +00:00
DjWarmonger
1f92b2af2c
Towns belonging to specific player will now allow only one capitol. Function triggers on InitObj and after siege.
2009-09-22 11:28:05 +00:00
DjWarmonger
b29ac50dcb
1.Support for cage of Warlord, Temple of Valhalla, Wall of Knowledge, Order of Fire
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2.Level-up from newly implemented School of War crashed the game.
3.A sketch of shops support
2009-09-21 09:00:33 +00:00
Michał W. Urbańczyk
efb1049860
* fixed crashes with paths when fastly switching heroes
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* fixed and improved slider behavior
* fixed possible thread access conflicts
* support for attacking town with visiting hero
* fixed dwellings saving
* minor improvements
2009-09-12 22:17:23 +00:00
OnionKnight
3d2ab9c753
* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
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* Garrison right-click information shown, but not taking detailed info into account.
* Town info dialogs centered around cursor.
2009-09-09 17:49:03 +00:00
Michał W. Urbańczyk
9e7771272d
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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*fixed problems with underground switch button in higher resolutions
* minor graphical fixes for Marketplace window
* minor fixes
2009-09-09 06:04:42 +00:00
mateuszb
399f58f1af
* partially implemented puzzle map
2009-08-31 15:57:15 +00:00
Michał W. Urbańczyk
b4070c6b3e
Third part of GUI reorganization:
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* Rewritten pregame
* FNT fonts support
* Several additions to GUI system.
Changes are significant, some things may be broken.
2009-08-17 08:50:31 +00:00
Michał W. Urbańczyk
1d765e8f29
Second part of GUI reorganization. Some things may not work properly.
2009-08-11 16:05:33 +00:00