Commit Graph
7214 Commits
Author SHA1 Message Date
AlexVinS 6cd0dd9843 Use CAnimation for creature projectiles 2017-09-05 20:04:17 +03:00
AlexVinS 05bb8b13e9 Use CAnimation for battle creature animation 2017-09-05 18:59:26 +03:00
AlexVinS 78b86224a0 Use CAnimation fro custom battle effects 2017-09-05 17:21:44 +03:00
AlexVinS 882e279818 Use CAnimation in CBattleInterfaceClasses 2017-09-05 16:44:27 +03:00
AlexVinS 69c6643893 More CCursorHandler style tweaks
# Conflicts:
#	AI/FuzzyLite
2017-09-05 15:25:49 +03:00
AlexVinS 9423555015 Declare ownership of CCursorHandler::dndObject
# Conflicts:
#	AI/FuzzyLite
#	client/gui/CGuiHandler.cpp
2017-09-05 15:25:31 +03:00
AlexVinS a8d25ea7b2 CHeroWindow tweaks
# Conflicts:
#	AI/FuzzyLite
#	client/windows/CHeroWindow.cpp
2017-09-05 15:22:48 +03:00
AlexVinS ce4b206472 More complete support of .def format 2017-09-05 14:32:52 +03:00
AlexVinS 3a9d73da23 [c::b] Update project, fixed build 2017-09-05 14:31:34 +03:00
ArseniyShestakovandGitHub ca066841f1 Merge pull request #370 from vcmi/issue/2780
Issue/2780
2017-09-05 01:21:58 +03:00
Dydzio d2e9848443 Fix RANGED_RETALIATION bug 2017-09-04 23:35:48 +02:00
Dydzio 4cab76900f Add SYNERGY_TARGET and [wip]-SHOOTS_ALL_ADJACENT 2017-09-04 23:32:24 +02:00
ArseniyShestakovandGitHub 898f2908d8 Merge pull request #369 from henningkoehlernz/skill_mod
Allow modding of secondary skills via skills.json
2017-09-05 00:20:40 +03:00
AlexVinS 2f7968b803 Fixed wrong animation paths 2017-09-04 18:41:22 +03:00
AlexVinS b964a53abe Fixed battle animation 2017-09-04 17:52:36 +03:00
Henning Koehler 31ca4db8bd fixed manual control for arrow towers 2017-09-05 00:30:43 +12:00
AlexVinS df34a2cc96 Dirty hackfix for https://bugs.vcmi.eu/view.php?id=2780 2017-09-03 23:38:15 +03:00
Henning Koehler bbc087b723 updated authors and changelog 2017-09-04 00:25:37 +12:00
Henning Koehler 37df5c9d88 reworked mod loading to follow standard approach 2017-09-03 23:49:36 +12:00
Arseniy Shestakov d7f76fc433 README: add more text and provide links to instructions on wiki 2017-09-02 16:25:42 +03:00
Henning Koehler cd35ece10c fixed DLL_LINKAGE for << operators 2017-08-31 10:29:25 +12:00
Henning Koehler 233ead5671 fixed Estates description to match original format 2017-08-31 09:44:01 +12:00
Henning Koehler 03b7da93e2 use logMod for all mod-related logging 2017-08-31 09:23:19 +12:00
Henning Koehler abdca71828 skill names and descriptions are fully managed by CSkillHandler 2017-08-30 22:35:23 +12:00
Henning Koehler dba5186a6f fixed skill schema definition 2017-08-30 20:01:09 +12:00
Henning Koehler 3764ec8be1 more code format issues 2017-08-30 19:47:06 +12:00
Henning Koehler 654ca96e9d fixed code format and other minor issues 2017-08-30 19:19:54 +12:00
Henning Koehler 36d671b093 changed indentation from spaces to tabs 2017-08-30 16:23:03 +12:00
Henning Koehler aadb5d93f7 added comment (and commented-out code) about skill legacy data 2017-08-30 16:03:24 +12:00
Henning Koehler 5e28202f94 dropped requirements for base in skill.json 2017-08-30 14:09:02 +12:00
Henning Koehler 899e8403f7 skills.json uses base and struct for effects 2017-08-30 10:25:36 +12:00
Henning Koehler 3fe9bc34b8 CGHeroInstance::recreateSecondarySkillsBonuses() restores bonuses for all levels 2017-08-28 23:59:01 +12:00
Henning Koehler 9b3c61616f made diplomacy join chance bonus-based 2017-08-28 23:33:19 +12:00
Henning Koehler 69a538a600 added bonus type MANUAL_CONTROL 2017-08-28 20:09:27 +12:00
Henning Koehler 5091b117e2 fixed serialization for older savegames 2017-08-28 13:56:00 +12:00
Henning Koehler 03c18ff691 added remaining skills to skills.json 2017-08-28 10:41:32 +12:00
Henning Koehler aa15feba62 moved SECONDARY_SKILL_VAL2 to end of list 2017-08-28 00:17:59 +12:00
Henning Koehler 7e5c1ec7f8 made artillery bonus-based; supports multiple bonus shots 2017-08-27 21:05:17 +12:00
Henning Koehler 8bdb8f01ca made scholar skill bonus-based 2017-08-27 20:10:25 +12:00
Henning Koehler 0153d0fc78 made fire/air/water/earth magic skills bonus-based 2017-08-27 19:37:54 +12:00
Henning Koehler 25e6b5cc07 added bonus type SECONDARY_SKILL_VAL2; refactored CSkillHandler::defaultBonus; made eagleEye level bonus-based 2017-08-27 17:40:52 +12:00
Henning Koehler 9bbfb57b93 cleaned up secondary skill bonus merging 2017-08-27 15:35:04 +12:00
Henning Koehler 06d2507371 log file loading 2017-08-27 12:59:09 +12:00
Henning Koehler fc77c40a82 made ballistics bonus-based 2017-08-26 21:16:05 +12:00
Henning Koehler 19e619f61e wisdom is now bonus-based 2017-08-26 20:49:29 +12:00
Henning Koehler 1fa6cbe514 scouting uses SIGHT_RADIUS bonus 2017-08-26 18:01:39 +12:00
Henning Koehler e8c32e05d8 turned pathfinding effect into a bonus 2017-08-26 14:59:24 +12:00
Henning Koehler c9ef773da0 fixed logging after rebase 2017-08-26 14:06:47 +12:00
Henning Koehler 91fac7755a made tactics skill configurable 2017-08-26 10:08:06 +12:00
Henning Koehler 3cc84e5975 moved contains functions for multimap to Globals.h 2017-08-26 10:08:06 +12:00