mateuszb
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044b19269e
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* updated Visual Studio project file
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2013-03-07 18:48:40 +00:00 |
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mateuszb
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dbec99ffc7
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* PlayerColor and TeamID refactoring
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2013-03-03 17:06:03 +00:00 |
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mateuszb
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10fbe7b11e
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primary skill identifiers for bonuses
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2013-02-25 09:48:26 +00:00 |
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mateuszb
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c330188ef5
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* Randjan's list of campaign prologue/epilogue voices
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2013-02-23 19:46:21 +00:00 |
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mateuszb
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602827d1ae
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* MSVC compilation fixes
* campaign epilogues and minor fixes
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2013-02-23 19:16:14 +00:00 |
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mateuszb
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fbb1ae1bb8
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* prologue videos (according to Randjan's list)
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2013-02-22 21:03:56 +00:00 |
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mateuszb
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92995964f3
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a bit more of prologue/epilogue screen
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2013-02-20 21:01:18 +00:00 |
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mateuszb
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b776b93b0c
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* a bit of campaign prologue/epilogue screen
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2013-02-19 20:39:09 +00:00 |
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mateuszb
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7270d16f45
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* missing files
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2013-02-17 13:01:38 +00:00 |
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mateuszb
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f083db7c5a
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* map loading
* a bit of map spec window
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2013-02-17 12:56:20 +00:00 |
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mateuszb
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d000c88047
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* editor menu improvements
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2013-02-16 19:24:26 +00:00 |
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mateuszb
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776eb13663
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* editor menus
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2013-02-16 16:37:43 +00:00 |
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mateuszb
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92ffa6eb1d
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* Setting up (map) editor project. It requires Qt (possibly even 5.0 since it's the version I use) so you can exclude it from compilation if you don't have Qt.
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2013-02-16 15:11:38 +00:00 |
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mateuszb
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560315bc48
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
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mateuszb
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9e00090c42
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* refactoring, a few intriguing problems remain
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2013-02-13 23:55:42 +00:00 |
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mateuszb
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6d06710684
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* fixes for town building campaign bonus
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2013-02-13 14:21:11 +00:00 |
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mateuszb
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9c1a117c1c
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* refactoring
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2013-02-12 22:24:48 +00:00 |
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mateuszb
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bda766b697
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* refactoring
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2013-02-12 19:49:40 +00:00 |
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mateuszb
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8a8eecd063
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* refactoring
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2013-02-11 19:11:34 +00:00 |
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mateuszb
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6ff7d61b91
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* small fix
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2013-02-11 16:07:29 +00:00 |
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mateuszb
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d540723739
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* refactoring
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2013-02-11 14:42:09 +00:00 |
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mateuszb
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86dc9386d6
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* refactoring, including a generic solution for IDs
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2013-02-10 23:24:57 +00:00 |
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mateuszb
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d03dbf64a6
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* refactoring
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2013-02-09 12:56:35 +00:00 |
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mateuszb
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0003d30991
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* refactoring
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2013-02-08 22:42:46 +00:00 |
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mateuszb
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9dd60b6dbe
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* refactoring
* moat damage went to config file
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2013-02-08 21:17:39 +00:00 |
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mateuszb
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043c7c52a3
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* very important bugfix
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2013-02-07 20:53:21 +00:00 |
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mateuszb
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f1c78e3260
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* creature ID refactoring
* double week creatures are configurable now
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2013-02-07 17:34:50 +00:00 |
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mateuszb
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af5287c193
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* fixed opening custom campaign selection window
* artifact positions refactored
* vstd::advance allows moving between enum values
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2013-02-06 23:24:43 +00:00 |
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mateuszb
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169cf3558d
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* changes in campaign handling
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2013-02-06 19:48:09 +00:00 |
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mateuszb
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3958364884
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* a bit more work on campaigns; hero crossover still buggy
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2013-02-06 10:16:44 +00:00 |
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mateuszb
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dc091a1ce1
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* some work on hero crossover; still buggy
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2013-02-05 23:16:13 +00:00 |
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mateuszb
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898228fd54
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* minor fix for bonus selection screen
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2013-02-05 19:33:09 +00:00 |
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mateuszb
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bda92a4a73
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* refactoring
* fixed bug 1143
* some work on campaigns
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2013-02-05 18:48:46 +00:00 |
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mateuszb
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25663ce7af
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* fixed vector<bool> serialization
* refactoring
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2013-02-04 19:43:16 +00:00 |
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mateuszb
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3c5d6dd79a
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* vector<bool> serialization
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2013-02-04 16:58:31 +00:00 |
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mateuszb
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8769f67c5d
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* JsonReader can convert to enums
* refactoring
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2013-02-03 21:05:44 +00:00 |
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mateuszb
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ba3075317f
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* proper bool serialization
* refactoring towards more enums/typedefs
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2013-02-02 19:28:39 +00:00 |
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mateuszb
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c4e03ef0de
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* enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
* some fields in classes refactored to use appropriate enums (not yet finished)
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2013-02-01 22:04:25 +00:00 |
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mateuszb
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a1da195b85
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* minor refactoring
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2013-01-31 20:11:25 +00:00 |
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mateuszb
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4ae4b998a3
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* bug 1165 fixed
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2013-01-31 17:52:10 +00:00 |
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mateuszb
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5b0c6059e2
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* bug 1193 should be fixed
* minor refactoring
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2013-01-30 21:28:31 +00:00 |
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mateuszb
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2848fb6fef
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Gernsworth's patch for bug #1118
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2012-12-30 18:29:15 +00:00 |
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mateuszb
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100dad889a
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* much better callback function declaration (previous version inspired me to write a new coding guideline)
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2012-11-14 21:19:32 +00:00 |
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mateuszb
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a8524a2f95
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* missing change from previous commit
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2012-10-03 18:13:07 +00:00 |
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mateuszb
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652ea4036e
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* artifact bonuses are read from config file now
* removed two commented-out methods
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2012-10-03 18:11:19 +00:00 |
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mateuszb
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099e6bf776
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* implemented #1111
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2012-09-30 12:19:14 +00:00 |
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mateuszb
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657ed41088
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* fixed bug in campaigns
* turned off artifacts.json creation
* minor changes
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2012-09-29 17:36:48 +00:00 |
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mateuszb
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0b15a634f9
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* bug 1082 fixed
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2012-09-27 17:16:41 +00:00 |
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mateuszb
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af133ae758
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* experimental support for bonus limiter/propagator loading from json (not turned on yet)
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2012-09-27 16:48:46 +00:00 |
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mateuszb
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8dca88c3c8
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* start map in campaign button is properly disabled/enabled (I hope)
* exported json for artifact bonuses; no limiters/propagators yet, so it's not used
* minor changes
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2012-09-26 18:10:29 +00:00 |
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mateuszb
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f3f4a7633d
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* fixed 1085
* fixed starting hero is granted in normal scenarios
* introduced TArtifactInstanceID
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2012-09-25 14:40:39 +00:00 |
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mateuszb
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f16a3a4527
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* fixed bug 1084
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2012-09-25 08:07:32 +00:00 |
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mateuszb
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7fe2692bf8
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* support for campaign scenarios with no bonuses
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2012-09-24 19:23:11 +00:00 |
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mateuszb
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59fcc15254
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* last revision reverted, mysterious bug
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2012-09-24 18:52:30 +00:00 |
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mateuszb
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55f1c47c16
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* more TPlayerColor/TResource
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2012-09-24 17:00:18 +00:00 |
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mateuszb
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18bd898cb1
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* fixed bug when starting certain maps in campaigns
* introduced TPlayerColor typedef
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2012-09-24 16:14:53 +00:00 |
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mateuszb
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6a81c8b1af
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* campaign against magic numbers
* ArtifactID was misleading and wrongly used in one place -- renamed and fixed
* minor changes
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2012-09-23 18:01:04 +00:00 |
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mateuszb
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00c079f7dc
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* improvements for HERO campaign bonus
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2012-09-23 11:26:26 +00:00 |
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mateuszb
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9acfa0d136
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* more or less working HERO campaign bonus
* minor improvements
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2012-09-22 17:23:28 +00:00 |
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mateuszb
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82e21f8b6e
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* minor campaign related improvements
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2012-09-22 15:16:45 +00:00 |
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mateuszb
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8e3de98059
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* restoring campaign features
* minor improvements
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2012-09-21 17:59:54 +00:00 |
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mateuszb
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4010978a91
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* a bit of work on campaigns
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2012-09-19 17:41:22 +00:00 |
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mateuszb
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fb2f19b4c5
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* some work on campaigns
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2012-09-18 17:47:52 +00:00 |
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mateuszb
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2cf4905d9c
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* hopefully fixed 790
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2012-09-18 15:17:32 +00:00 |
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mateuszb
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aa04a5bcd0
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* removed unnecessary include in .h -- they should be avoided
* fixed bug 1074
* fixed starting new custom campaign
* fixed building of ERM project
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2012-09-18 15:06:29 +00:00 |
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mateuszb
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2d6f17f3fa
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* one of campaign-related bugs fixed
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2012-09-16 18:43:55 +00:00 |
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mateuszb
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473fbb4a31
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* check for boost version before using thread v3 (brings back compatibility for boost 1.49 and older)
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2012-09-16 15:49:22 +00:00 |
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mateuszb
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aac1c0b4e7
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* cleaner code is better :)
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2011-07-03 19:10:36 +00:00 |
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mateuszb
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c71127809e
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* minor fixes for revision 2193 (no shooting penalty bonus wasn't needed indeed but was poorly removed)
* minor changes
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2011-06-22 12:44:28 +00:00 |
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mateuszb
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b071888800
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minor fix for std.verm example
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2011-06-19 18:28:06 +00:00 |
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mateuszb
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645ca7be87
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* a few examples of verm usage
* semantic macros for verm
* many bugfixes in interpreter
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2011-06-18 18:24:56 +00:00 |
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mateuszb
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3e9b247470
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* defining functions in verm works
* a few more standard functions
* standard verm file
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2011-06-14 17:29:13 +00:00 |
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mateuszb
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73a05d62fd
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* significantly improved verm interpreter - if, comparisons, lambda expressions are working!
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2011-06-11 18:10:15 +00:00 |
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mateuszb
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af3050058f
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* some work on interpreter
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2011-06-04 18:16:32 +00:00 |
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mateuszb
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5786c26586
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* building verm tree without modifiers
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2011-05-29 18:16:49 +00:00 |
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mateuszb
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94166b83aa
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* some changes
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2011-05-22 18:46:52 +00:00 |
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mateuszb
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53ce30f083
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* partial support for string processing
* post-triggers should work
* minor improvements
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2011-05-17 19:24:18 +00:00 |
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mateuszb
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6014edb7ea
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* minor improvements in parser/interpreter
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2011-05-16 12:11:00 +00:00 |
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mateuszb
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4eef7aa83b
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* partially done OB receiver
* minor structure imprevements
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2011-05-15 18:21:07 +00:00 |
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mateuszb
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09a51acfc2
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* minor bugfix
* a bit more of function handling
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2011-05-12 20:49:37 +00:00 |
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mateuszb
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95b16906aa
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* a few bugs in interpreter fixed
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2011-05-11 19:53:55 +00:00 |
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mateuszb
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743df272e4
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* arithmetic and boolean operations on variables
* hopefully working DO receiver
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2011-05-07 15:13:56 +00:00 |
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mateuszb
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2d36cae2ca
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* partially done DO receiver
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2011-05-06 19:32:04 +00:00 |
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mateuszb
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85d0d49207
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* most of VR:S receiver
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2011-05-03 14:45:57 +00:00 |
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mateuszb
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86a7cd12ff
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* checking ERM conditions should work now
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2011-05-02 18:39:57 +00:00 |
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mateuszb
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4ac2d32985
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* minor work on ERM interpreter
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2011-04-22 20:33:34 +00:00 |
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mateuszb
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66837f1ee0
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* some work towards running triggers
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2011-04-21 20:06:42 +00:00 |
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mateuszb
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69c8c0d058
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* a bit more of erm interpreter (iexp getter/setter)
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2011-04-17 17:51:48 +00:00 |
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mateuszb
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36fb9b0b6e
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* some progress in VERM interpreter
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2011-04-16 17:39:38 +00:00 |
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mateuszb
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033c067144
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* it shouldn't parse scripts yet
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2011-04-10 16:42:20 +00:00 |
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mateuszb
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382e239e47
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* a bit more of ERM/VERM interpreter
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2011-04-10 16:39:34 +00:00 |
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mateuszb
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b0ca5b677c
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* a few data structures for ERM/VERM interpreter
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2011-04-08 19:24:30 +00:00 |
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mateuszb
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7874d84c4e
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* basic structure of ERM interpreter
* SHOW_FPS moved to settings.txt
* minor changes
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2011-04-06 20:30:59 +00:00 |
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mateuszb
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3fc570a8e9
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* parsing multiple consecutive modifiers in VERM
* minor improvements
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2011-04-03 13:15:07 +00:00 |
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mateuszb
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21eaec883c
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* VERM grammar seems to be complete
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2011-04-02 18:06:52 +00:00 |
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mateuszb
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ccecc6637f
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* partially done support for VERM
* MSVC compilation fix (using boost::ref is an error)
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2011-04-01 19:09:05 +00:00 |
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mateuszb
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c6d0814062
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* ERM parser is generally done, no serious bugs are known
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2011-03-28 19:34:00 +00:00 |
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mateuszb
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3c393843e6
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* ERM parsing mostly done, some strange cases of body syntax, undocumented expressions and encoding issues still remain.
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2011-03-27 17:24:30 +00:00 |
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mateuszb
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caf50fc278
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* most of WoG's ERM parsed, a few minor things left + body needs to be parsed a bit deeper.
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2011-03-25 20:38:24 +00:00 |
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mateuszb
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31b4906daa
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* ERM parser improvements, it should be GCC-compatible now
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2011-03-24 22:05:08 +00:00 |
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