Ivan Savenko
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ef94e7a78a
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Fix build
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2023-09-06 16:03:47 +03:00 |
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Ivan Savenko
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036df2e0ad
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Support multiple battles in AI
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2023-09-06 16:03:46 +03:00 |
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Ivan Savenko
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86a7f5f5cd
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Removed getStr(bool), replaced with similar toString()
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2023-09-04 22:21:02 +03:00 |
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Ivan Savenko
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695a51d8c8
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Merge remote-tracking branch 'vcmi/beta' into develop
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2023-08-28 21:19:53 +03:00 |
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Andrii Danylchenko
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5f13a0bbda
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BattleAI: spellcast fixes and floating point score
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2023-08-26 14:17:33 +03:00 |
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Andrii Danylchenko
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dc88f14e0b
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BattleAI: positive/negative effect multiplier
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2023-08-26 13:06:51 +03:00 |
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Andrii Danylchenko
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03395a3d8a
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TBB for battle AI spellcast an fixes
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2023-08-26 13:06:51 +03:00 |
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Andrii Danylchenko
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274bf739b8
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BattleAI: damage cache and switch to different model of spells evaluation
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2023-08-26 13:06:51 +03:00 |
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Ivan Savenko
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2be9664d26
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Remove no longer used code
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2023-08-21 17:55:49 +03:00 |
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Ivan Savenko
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013417fb7e
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Code cleanup
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2023-08-21 17:55:49 +03:00 |
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Ivan Savenko
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a1d3181a98
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Unified spellcasting handling with other actions
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2023-08-21 17:55:49 +03:00 |
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Ivan Savenko
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6297140bf5
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Start of stabilization - battles now start correctly
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2023-08-21 17:55:49 +03:00 |
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Dydzio
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6bfbe80cc9
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Allow toggling quick combat spells usage
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2023-08-19 17:23:55 +02:00 |
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Andrii Danylchenko
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ba9998ac66
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BattleAI: fast targets optimization
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2023-08-08 20:10:29 +03:00 |
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Andrii Danylchenko
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e7394ad20c
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BattleAI: log time to make a decission
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2023-08-08 18:54:49 +03:00 |
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Andrii Danylchenko
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f1a9ae99ee
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NKAI: various behavior fixes, undo max_gold_preasure
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2023-07-31 22:01:12 +03:00 |
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Ivan Savenko
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aed8c411fc
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Minor rework & cleanup of combat replays
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2023-07-27 19:25:55 +03:00 |
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Ivan Savenko
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639880a426
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Fix handling of tactics by AI
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2023-07-23 14:03:22 +03:00 |
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Ivan Savenko
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58dd87d727
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Fix AI spellcasting
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2023-07-19 12:54:23 +03:00 |
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Ivan Savenko
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556763fb7b
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Fixed handling of tactics
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2023-07-18 22:02:35 +03:00 |
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Ivan Savenko
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1bf6bbd9b6
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Significantly simplified threading model in battles
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2023-07-18 19:55:59 +03:00 |
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Ivan Savenko
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f27f5ebc7c
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Split BattleAI::activeStack into several smaller methods
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2023-07-18 17:35:19 +03:00 |
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Konstantin
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05eccbc2bb
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
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Konstantin
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fbc05c70ac
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vcmi: camelCase methods of new classes
Also use EGameSettings for clamping morale and luck
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2023-05-02 12:09:13 +03:00 |
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Konstantin
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a6de9097be
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
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Konstantin P
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b472c89276
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vcmi: make some CStack properties private
There is a getters for this properties already available
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2023-04-27 20:58:49 +03:00 |
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krs
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e348193f7e
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Tactics movement is limited to movement range
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2023-04-26 21:56:20 +04:00 |
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Konstantin
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7a5775a9f9
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vcmi: use std::optional
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2023-04-17 00:43:13 +03:00 |
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Ivan Savenko
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dfa2e2a349
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Merge beta into develop
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2023-04-11 19:37:35 +03:00 |
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Andrii Danylchenko
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737c34b8c6
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BattleAI: avoid selfblocking on siege
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2023-04-09 16:22:37 +03:00 |
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krs
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dab07bdef9
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Now unit range is shown in Tactics phase as well
A new parameter: isActiveStack was needed in battleGetAvailableHexes, so that we show the propper Tactics range.
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2023-04-08 20:39:59 +03:00 |
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Konstantin
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11b237a23c
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
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Ivan Savenko
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307065a633
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Merge beta into develop
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2023-04-04 16:06:20 +03:00 |
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Andrii Danylchenko
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06fcbf891b
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Fix battle AI using Fire elementals (had score 0)
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2023-04-02 10:02:33 +03:00 |
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Konstantin
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d8a237ba46
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vcmi: add getTrigger method to obstacles
Fixes advanced remove obstacle spell
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2023-03-31 01:01:26 +03:00 |
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Konstantin
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6c5f5dba75
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BattleAI: check negative obstacles instead of moat.
This will work for fire walls too (and if someone will summon elementals
after placing land mines). But will not work for Tower's landmines.
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2023-03-31 01:01:25 +03:00 |
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Andrii Danylchenko
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5cab8ede90
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Fix battle ai trying to act with killed stack
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2023-02-28 23:10:22 +02:00 |
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Ivan Savenko
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d2b837b116
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All creature-related texts go through translator
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2023-01-20 15:18:36 +02:00 |
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Ivan Savenko
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5da407e822
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All spell texts are now passed through translator
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2023-01-20 15:18:36 +02:00 |
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Ivan Savenko
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b86969909a
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Fixes compilation due to changes in callback interface
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2023-01-20 15:18:10 +02:00 |
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Ivan Savenko
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1d7f004658
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Implemented reinforced walls in towns with Castle
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2023-01-13 01:09:24 +02:00 |
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Ivan Savenko
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500cf7f15d
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EWallPart & EWallState are now enum class
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2023-01-13 00:35:58 +02:00 |
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Ivan Savenko
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2855606a88
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Enabled & fixed -Woverloaded-virtual warning from gcc/cland
- fixed almost all instances of overloaded-virtual warning
- cleared up inheritance & method overrides in code affected by warning
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2022-12-07 21:50:45 +02:00 |
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Ivan Savenko
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3219e322ae
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Fixed all non-silenced gcc/clang warnings
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2022-12-07 18:05:47 +02:00 |
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Andrii Danylchenko
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ebf4854801
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Battle AI: add some comments + refactoring
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2022-10-23 11:41:03 +03:00 |
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Andrii Danylchenko
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601ced3749
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BattleAI: rework movement when no targtes
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2022-10-23 11:41:03 +03:00 |
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Andrii Danylchenko
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033a585e4b
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Battle AI 2 turns attacks recalculation
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2022-10-23 11:41:03 +03:00 |
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Andrii Danylchenko
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e9c725181c
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NKAI: fix retreat logic
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2022-10-15 15:15:12 +03:00 |
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Andrii Danylchenko
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82a9f82e1c
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BattleAI: retreat
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2022-10-14 12:00:56 +03:00 |
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Andrii Danylchenko
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3fa7e0976f
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Nullkiller: update / fix build, core changes required for Nullkiller AI
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2021-07-26 21:02:50 +03:00 |
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