Ivan Savenko
|
668aee71ff
|
Added schemas for rivers & roads, updated terrain schema
|
2023-01-10 00:01:35 +02:00 |
|
Ivan Savenko
|
c6d62c6297
|
Added translatable strings for roads & rivers, for use in editor
|
2023-01-10 00:01:35 +02:00 |
|
Ivan Savenko
|
4f3ea0d1d9
|
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
|
2023-01-10 00:01:35 +02:00 |
|
Ivan Savenko
|
f51b3bca57
|
use JsonKey or NameTranslated instead of ambiguos Name
|
2023-01-10 00:01:35 +02:00 |
|
Ivan Savenko
|
009705e794
|
Names for terrains now pass through translator
|
2023-01-10 00:01:35 +02:00 |
|
Ivan Savenko
|
7c7ae26e67
|
Map/Road/River identifiers are now private members
|
2023-01-10 00:01:35 +02:00 |
|
Ivan Savenko
|
f3985d205b
|
Added horseSoundPenalty for terrains (for movement outside of roads)
|
2023-01-10 00:01:35 +02:00 |
|
Ivan Savenko
|
64885bdf6b
|
Better names for terrain parameters. Support for new movement sounds.
|
2023-01-10 00:01:35 +02:00 |
|
Ivan Savenko
|
4e4dae854f
|
Final stabilization changes
|
2023-01-10 00:01:35 +02:00 |
|
Ivan Savenko
|
99745b5c3c
|
Fix rivers & roads loading
|
2023-01-10 00:01:35 +02:00 |
|
Ivan Savenko
|
2de3178158
|
Fixed game startup
|
2023-01-10 00:01:35 +02:00 |
|
Ivan Savenko
|
e1799379dd
|
Terrain/Road/River handler are now in compileable state
|
2023-01-10 00:01:35 +02:00 |
|
Ivan Savenko
|
1468f6aded
|
Converted terrainTypeHandler into proper handler class
|
2023-01-10 00:01:35 +02:00 |
|
Ivan Savenko
|
01811317f9
|
Remove assert which may not always be true
|
2023-01-09 23:22:59 +02:00 |
|
Ivan Savenko
|
4b3782b5cf
|
Post-merge fix
|
2023-01-09 23:22:59 +02:00 |
|
Ivan Savenko
|
1fece0ce18
|
Merge pull request #1229 from IvanSavenko/battle_improvements
Battle: Fixing bugs & Implementation of missing features
|
2023-01-09 22:07:13 +02:00 |
|
Ivan Savenko
|
d9aab0a847
|
Merge pull request #1318 from IvanSavenko/translate_mapeditor
Translate mapeditor
|
2023-01-09 21:25:09 +02:00 |
|
Ivan Savenko
|
bde988ca43
|
Merge pull request #1329 from IvanSavenko/translate_game
Translations support - base functionality for main game texts
|
2023-01-09 20:33:56 +02:00 |
|
Ivan Savenko
|
3e0bb3a7cc
|
Fixed copy-paste error
|
2023-01-09 19:14:21 +02:00 |
|
Ivan Savenko
|
8f42c86962
|
Formatting: space -> tabs
|
2023-01-09 18:34:37 +02:00 |
|
Ivan Savenko
|
84aefc3362
|
Changed log file format: print timestamp instead of thread ID
|
2023-01-09 18:34:37 +02:00 |
|
Ivan Savenko
|
2f5ee44cbe
|
Fixes patrol position initialization on H3M load
|
2023-01-09 18:34:13 +02:00 |
|
Ivan Savenko
|
f155a35378
|
Fix positioning of UI elements in BattleWindow
|
2023-01-09 17:25:49 +02:00 |
|
Ivan Savenko
|
c63e79fb28
|
Fix multi-line texts in combat log
|
2023-01-09 17:25:18 +02:00 |
|
Ivan Savenko
|
205beb96ed
|
Fix petrification effect
|
2023-01-08 16:25:47 +02:00 |
|
Andrey Filipenkov
|
48c01157e6
|
fix typo
|
2023-01-08 01:33:26 +02:00 |
|
Andrey Filipenkov
|
db98575d10
|
fix unaligned memory access (UB) on Clang/GCC/MSVC
sample UBSAN report:
client/gui/CAnimation.cpp:329:24: runtime error: load of misaligned address 0x62d0004b094f for type 'const ui32' (aka 'const unsigned int'), which requires 4 byte alignment
|
2023-01-08 01:33:26 +02:00 |
|
Dydzio
|
b02948d073
|
Update defaultMods.json
|
2023-01-08 01:32:42 +02:00 |
|
Ivan Savenko
|
481f756b51
|
Fixes #1304 - correct battle log message on spellcast without kills
|
2023-01-07 19:52:57 +02:00 |
|
Ivan Savenko
|
a55ac6c1e2
|
Fix MXE build
|
2023-01-07 16:51:23 +02:00 |
|
Ivan Savenko
|
7a8d85e023
|
Fix formatting
|
2023-01-07 16:51:03 +02:00 |
|
Ivan Savenko
|
9895dca615
|
Play sound if spell was resisted
|
2023-01-07 14:27:12 +02:00 |
|
Ivan Savenko
|
d83eedb8dd
|
Fixes #1378 - do not auto-set key color - image might not have one
|
2023-01-06 13:15:52 +02:00 |
|
Dydzio
|
a2ce9220ed
|
Fix tests + scripting compilation on gcc
|
2023-01-05 17:42:33 +02:00 |
|
Ivan Savenko
|
1700a598f6
|
Enable -Werror for CI only, attempt 2
|
2023-01-05 17:37:40 +02:00 |
|
Ivan Savenko
|
d52b37fecb
|
Moved strict compilation to CI-only
|
2023-01-05 17:37:40 +02:00 |
|
Ivan Savenko
|
396b7740c3
|
Removed unused variable
|
2023-01-05 17:37:40 +02:00 |
|
Ivan Savenko
|
c6290c1a50
|
Enable strict compilation by default
|
2023-01-05 17:37:40 +02:00 |
|
SoundSSGood
|
d5cef0c069
|
end of battle art assembling fix
|
2023-01-05 17:37:14 +02:00 |
|
Dydzio
|
3e1e41ef59
|
Apply suggestions from code review
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
|
2023-01-05 17:31:30 +02:00 |
|
Dydzio
|
a83c7eb00f
|
Add configurable damage and defense parameters
|
2023-01-05 17:31:30 +02:00 |
|
Ivan Savenko
|
4ca22e652d
|
All projectile animations now use time-based speed
|
2023-01-05 15:26:29 +02:00 |
|
Ivan Savenko
|
a25214ae71
|
Fixes graphical artifacts on toggling stack queue visibility
Battlefield rendering now uses local coordinates
|
2023-01-05 14:16:01 +02:00 |
|
Ivan Savenko
|
c6c6d9e58e
|
Redraw battle log on sending chat message
|
2023-01-05 13:05:16 +02:00 |
|
Ivan Savenko
|
428fe0406b
|
Fix visibility of embedded battle queue
|
2023-01-05 12:57:34 +02:00 |
|
Ivan Savenko
|
d8a70de068
|
Improved ordering of movement animation, fixes potential visual artifact
|
2023-01-04 23:04:48 +02:00 |
|
Ivan Savenko
|
e422fcd092
|
Play spell sound on Lich/Magog attack
|
2023-01-04 21:55:15 +02:00 |
|
Ivan Savenko
|
43c1994ca2
|
Fix test
|
2023-01-04 21:41:11 +02:00 |
|
Ivan Savenko
|
d2fe31e224
|
Fix obstacles (e.g. Quicksands) animation speed
|
2023-01-04 21:39:32 +02:00 |
|
Ivan Savenko
|
6b2490903d
|
Fix casting of massive spells by creatures
|
2023-01-04 21:26:13 +02:00 |
|