mateuszb
23a32ebf7a
* fixed bug #20
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* minor changes
2010-01-29 16:19:12 +00:00
Michał W. Urbańczyk
6c4b4f21bc
* Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.
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* Hopefully fixed all issues with bliwWithRotate functions family. If there are any artefacts on terrain drawing, let me know.
* Fixed drawing of objects shadows.
2009-12-22 21:53:50 +00:00
mateuszb
399f58f1af
* partially implemented puzzle map
2009-08-31 15:57:15 +00:00
mateuszb
7853a19b54
* minor changes, I hope it spoils nothing
2009-07-25 16:35:47 +00:00
mateuszb
ae3fa69134
* next part of exchange window
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* changed some CDefHandlers to CDefEssential (the second is less memory consuming)
* minor changes
2009-06-17 16:46:16 +00:00
Frank Zago
cb1c31ac49
Simplified terrainRect prototype.
2009-06-17 01:08:24 +00:00
Frank Zago
96a34c30f0
Center active hero on map. Added map grid. Fixed a visual artefact.
2009-06-14 07:02:06 +00:00
Frank Zago
1c2ac579d5
The size of the frame around the map depends on the screen size, so compute it.
2009-06-12 03:26:41 +00:00
Frank Zago
3e00e68e50
Typo.
2009-06-06 19:10:38 +00:00
mateuszb
564c8ae839
Common changes.
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for changes see http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=2576#2576
2009-05-22 19:20:30 +00:00
mateuszb
b5ae7d5cbe
* refactorings and comment coverage improvements
2009-05-07 17:20:41 +00:00
mateuszb
cc631b1362
* next ubuntux's patch
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* normalized line endings (CR+LF)
* translated comments in CMessage.cpp
2009-04-16 11:14:13 +00:00
mateuszb
f9ae91d88c
* further changes towards support for ranged spells
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* added info about author & license in files
2009-04-15 14:03:31 +00:00
mateuszb
124e768a99
* added missing movement arrows (advmap interface)
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* corrected centering on hero's position
* merged terrainRect and terrainRectSmooth
2009-02-02 13:05:19 +00:00
Michał W. Urbańczyk
3474fdaf05
* save/load partially working
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* Arena and Witch Hut support
* improved support for Resources
* minor fixes and changes
2009-01-10 22:08:18 +00:00
mateuszb
22efd5df29
* experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test)
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* small graphical glitch fixed
2009-01-09 13:03:47 +00:00
Łukasz Wychrystenko
b54a3bfb7c
unified guardians names
2008-12-26 01:46:53 +00:00
mateuszb
00899402cc
* choosing adventure map scroll speed
2008-11-30 14:08:07 +00:00
Michał W. Urbańczyk
c6bcd61aba
* animation of water tiles
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* minor changes
2008-11-30 00:15:38 +00:00
mateuszb
447e5babda
* merged CBattleConsole::stackKilled into CBattleInterface::stacksAreAttacked (I hope it'll work even better than before)
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* a few optimizations
* maybe something else I've forgotten ;]
2008-11-28 12:11:31 +00:00
mateuszb
2d1fc64dd9
* forgetfulness spell implemented
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* partial support for many creatures being attacked at once (killed - not killed mixes and callback/engine support must be added)
2008-11-17 18:47:43 +00:00
Michał W. Urbańczyk
3a66dc2b7c
* added heroes pool for heroes available for hiring
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* better handling disposed/predefined heroes
* blocked scrolling adventure map with mouse when left ctrl is pressed
* scholar will be accessible from the top
* partially done tavern and hero recruitment
* fixed bug with formation button in hero window
* unified hero initialization code
* minor changes
For 0.63c dev release
2008-10-26 20:58:34 +00:00
Michał W. Urbańczyk
346af53961
* showing creature amount in the CCreInfoWindow
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* fixes and improvements in dismiss/upgrade dialogs
* possibility of moving hero into the garrison
* viewing hero window in the town screen
2008-08-16 08:47:41 +00:00
Michał W. Urbańczyk
59b808f4e1
* removing objects (resources, chests, dismissing heroes)
2008-08-13 04:41:11 +00:00
Vadim Glazunov
6e737bbf3c
Now netcode branch may be compiled with gcc. Sorry can't check build with MSVC
2008-08-04 09:05:52 +00:00
Michał W. Urbańczyk
cc7be20b07
Merged most of the changes from trunk.
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Because of really huge amount of modifications here I've probably missed some minor stuff. I doubt if it's still compatible with gcc - some changes should be reapplied.
2008-08-02 15:08:03 +00:00
Michał W. Urbańczyk
08b6796545
Mainly refactoring
2008-07-29 09:53:27 +00:00
Michał W. Urbańczyk
0c139e72f5
More changes for netcode/serialization
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Removed not needed stuff
2008-07-25 17:28:28 +00:00
Michał W. Urbańczyk
1b73678b7c
Fighting with includes.
2008-07-02 08:39:56 +00:00
Michał W. Urbańczyk
b0002ff50b
* added files for future server
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* make code compiling
* broken objects scripts
2008-07-01 08:01:02 +00:00
Michał W. Urbańczyk
ea8562a6b1
Rest of commit: broken battles, starting hero, town displaying and linker errors.
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Further changes for netcode.
2008-06-30 00:06:41 +00:00
Michał W. Urbańczyk
dbca25df74
Cleanups/refactoring
2008-06-11 01:53:57 +00:00
Michał W. Urbańczyk
feaa2396a6
Code cleaning/refactoring
2008-06-07 17:16:52 +00:00
mateuszb
9b9a9b455f
* hero is displayed in battle window
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* battle console buttons added
* blit8bppAlphaTo24bpp bad working fixed (to be optimized)
* maybe something else
2008-03-03 19:41:10 +00:00
mateuszb
1580c71c78
* reported problems with hero flags resolved
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* a bit of battle interface
* heroes with same owner cannot fight
2008-02-26 18:01:26 +00:00
mateuszb
3844c45441
small helpful function
2008-02-17 19:04:27 +00:00
mateuszb
4a655a0ad1
small changes
2008-02-11 18:40:10 +00:00
mateuszb
f0e2f1d205
* memory usage significantly decreased (now it's about half of what was before ;])
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* load time significantly decreased also (now it's almost like in OH3)
* TODO: make extensively used CSDL_Ext::blit8bppAlphaTo24bpp faster - it slows down VCMI too significantly, but I'm sure it can be as fast as the code from SDL and anyway those speed-ups and memory usage decrease were worth it ;]
2008-02-10 17:44:51 +00:00
Michał W. Urbańczyk
ec072972ee
* hopefully last bugfix for Pandora's Box
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* fixed blockmap for generated hero
* one can't choose already disposed hero in pregame
* fixes in heroes and towns picking
* improved hero selection in pregame
* version changed to 0.53
* CGI will be in debug mode a global pointer (much more convenient debugging)
2008-02-10 09:35:52 +00:00
mateuszb
2b91d6129b
small refactoring in mapHandler, first part of object-to-screen blitting (8bpp with alpha to 24bpp/32bpp without alpha) that will improve speed and memory usage (faster flag color selecting, 8bpp instead of 32bpp defHandlers, no need of secondAlphaTransform)
2008-02-09 14:44:32 +00:00
Michał W. Urbańczyk
a89b4e2c59
* [feature] giving starting hero
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* [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
* [feature] picked artifacts are added to hero's backpack
2008-02-07 18:45:22 +00:00
Michał W. Urbańczyk
fe5bcc19cf
* redone def info handling
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* redone randomization (mam nadziemę, że będzie toto działać)
* no more cheating pathfinder
* minor improvements
* version changed to 0.52
2008-02-05 03:56:45 +00:00
mateuszb
ef90e6140f
hero animation speed now independent
2008-01-08 13:31:44 +00:00
Michał W. Urbańczyk
7db86e5f9e
* code reorganization (posiekałem potwora!)
2007-12-22 21:06:49 +00:00
mateuszb
f7d3089174
static FoW
2007-12-11 18:49:24 +00:00
mateuszb
7c0f9afc9f
correct detection of blocked pos after disappearing objects and hero movement
2007-11-29 18:45:47 +00:00
mateuszb
ea8ab56cea
* recalculationg positions for blocked/visitable
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* improvements in deleting objs
* to be tested
2007-11-25 18:32:11 +00:00
mateuszb
b226540775
deleting objects, a bit of hero randomizing
2007-11-24 18:54:34 +00:00
mateuszb
d8103fd242
* part of new object randomizing; make it work (I mean moving the last hero on your Arrogance2 - it doesn't wotk and I don't know why)
2007-11-20 17:52:22 +00:00
mateuszb
8b73ab8492
* fixed bugs in hero moving
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* added functions to show/hide objects to CMapHandler
* added (partially written) fonction to create new CGObjectInstances
* added 2 console commands: A hides all abjects and R shows them again
2007-11-03 16:46:08 +00:00