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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-08 22:26:51 +02:00
Commit Graph

19116 Commits

Author SHA1 Message Date
301086d956 Support for shadow, overlay and player-colored premade images for 1x 2025-01-24 19:49:30 +00:00
baa9b1e312 Load unknown objects as "Nothing" object 2025-01-24 19:26:40 +00:00
e4505f20b9 Remove no longer used map checksum computation 2025-01-24 19:26:40 +00:00
0035b2346a optimized search input 2025-01-23 23:50:04 +01:00
4f707173df Try to fix build 2025-01-23 22:27:52 +01:00
3c104d0e4b max width 2025-01-23 22:12:40 +01:00
1c1af5c04a Basic creature joining default behavior configuration 2025-01-23 22:04:35 +01:00
f3e690f3b2 Fix several 404 links in documentation 2025-01-23 21:01:17 +00:00
38d3426a3b thieves guild icons instead of text 2025-01-23 21:47:49 +01:00
ad2ff5418c Make Stables (adventure map) and Stables (castle building) bonuses stack 2025-01-23 16:08:32 +00:00
32391dc7a9 Pathfinder cache is now stored separately per playerBlocked
- human player will now use pathfinder settings from config (as before)
- nullkiller AI will now use its own, modified settings
- added option to configure NKAI usage of monolith to config
- fixed pathfinder costs not updating on receiving levelup
2025-01-23 15:28:44 +00:00
ced98f4698 Fix pathfinding reducing tile cost by only 1 point 2025-01-22 11:05:07 +00:00
c3fb76b56f Offloaded xbrz upscaling to background threads 2025-01-21 21:15:21 +00:00
391986e0ba Moved image scaling & optimization logic to separate classes 2025-01-21 21:15:21 +00:00
68bac73632 Initial part of background scaling 2025-01-21 21:15:21 +00:00
c9dd3dab5d Fix loading of pre-scaled assets 2025-01-21 21:15:21 +00:00
668bf63fc0 Remove access to internal surface of Canvas 2025-01-21 21:15:21 +00:00
4a600a9d4c Reworked image container classes for easier support of new features 2025-01-21 21:15:21 +00:00
2ee5f2df02 Merge pull request #5295 from IvanSavenko/bugfixing
[1.6.4] Bugfixing for recently reported issues
2025-01-21 15:50:02 +02:00
30bd975f95 Use unit->getHexes()
instead of battle::Unit::getHexes(stack->getPosition(), stack->doubleWide(), stack->unitSide())
2025-01-21 13:23:18 +01:00
a1593948b7 Restore LF, use JsonKeys for logging, fix BattleHex description 2025-01-21 13:23:17 +01:00
ecdd394bb1 Use BattleHex as const ref wherever possible
Minor Fixes
Drop unused function from BattleHexArray
2025-01-21 13:23:17 +01:00
8f63a82d60 Minor changes with BattleHex and BattleHexArray 2025-01-21 13:23:17 +01:00
ff2de1661a Enable one-way monoliths for AI 2025-01-20 21:34:10 +00:00
e26fe815e9 Merge pull request #5293 from godric3/fix-using-specific-hero-in-campaing-bonus
Fix loading vcmp campaign with specific hero used in scenario bonuses
2025-01-20 16:26:09 +02:00
2ac2a08d2c Merge pull request #5296 from Laserlicht/right_drag
[1.6.4] Fix Smooth Map Dragging for RMB
2025-01-20 16:23:53 +02:00
f852d81930 Merge pull request #5298 from Laserlicht/gog_screenshot
Gog.com screenshots for docs
2025-01-20 15:48:44 +02:00
dddd32fb98 Merge pull request #5294 from Laserlicht/video_bg
[1.6.4] fix video background
2025-01-20 15:48:08 +02:00
54c86e0292 Merge pull request #5292 from IvanSavenko/nkai_artifact_score
Per-hero artifact scoring for NKAI
2025-01-20 15:47:40 +02:00
6b387e5d17 Fix integer overflow when total resource amount is above (int max / 100) 2025-01-20 11:17:32 +00:00
5064f6282a Clarified docs 2025-01-19 19:43:12 +00:00
7a0e8f95b9 Add quick workaround for NKAI not constructing resource silo 2025-01-19 19:41:38 +00:00
9bf53df9a0 add gog screenshots to docs 2025-01-19 18:04:07 +01:00
2d6ae7859b Fixes BattleAI not selecting best hex when approaching nearest enemy 2025-01-19 16:38:50 +00:00
ed70e94f9a Better reporting for configurable building initialization crash 2025-01-19 16:13:12 +00:00
9cf75713d0 Fix possible crash on opening unit window if unit has both ability and
artifact bonus
2025-01-19 16:08:29 +00:00
2823bf5848 Minor code simplifaction 2025-01-19 12:41:02 +00:00
c6eac55210 Fix reference to renamed console command 2025-01-19 12:40:41 +00:00
4912e92f33 Try to fix possible crash on statistics window 2025-01-19 12:40:17 +00:00
82b81a7853 Added better error reporting for unclear crashes 2025-01-19 12:39:22 +00:00
bd3b33a94e fix invalid hotkey 2025-01-19 00:30:45 +01:00
2ebf1daf0d add smooth drag for RMB & fix drag for new windows 2025-01-19 00:30:23 +01:00
711bbc684f Try to fix strange crash on mod install 2025-01-18 21:29:55 +00:00
83155c2755 Try to fix crash on loading screenshots without active mod 2025-01-18 21:28:35 +00:00
232e70c03a Try to fix unclear, rare crash on saving the game 2025-01-18 19:51:31 +00:00
b946d36bb0 Fix crash on winning game by capturing town that is victory condition
without defeating all enemies first
2025-01-18 19:51:09 +00:00
3d56375ec0 Fix possible crash on loading game with broken mods active 2025-01-18 19:50:25 +00:00
f132fad14e Fix spells banned on map appearing in towns, cleanup code 2025-01-18 19:49:56 +00:00
2a16767cdc Fix FREE_SHOOTING bonus check (including war machines) 2025-01-18 19:49:30 +00:00
b33b880482 Do not add dead units as 'adjacent', since all callers assume this 2025-01-18 19:48:59 +00:00