Tomasz Zieliński
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4d13c3b94f
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Final fixes and tweaks
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2024-05-01 13:58:24 +02:00 |
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Tomasz Zieliński
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186b6629c7
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Do not hide roads behind objects
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2024-05-01 12:15:07 +02:00 |
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Tomasz Zieliński
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d5b6e31223
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Fix guard check
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2024-05-01 11:38:44 +02:00 |
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Tomasz Zieliński
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5315beec8c
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Fixes for guard condition
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2024-05-01 11:34:34 +02:00 |
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Tomasz Zieliński
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acab1d38cf
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Build fix
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2024-05-01 10:45:01 +02:00 |
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Tomasz Zieliński
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7f3cf607a7
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Allow guards not stronger than 1/3 max value next to roads
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2024-05-01 10:24:21 +02:00 |
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Tomasz Zieliński
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9301bb9af5
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Do not place guardes treasure on roads. Do not place guards next to roads.
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2024-05-01 07:58:17 +02:00 |
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Ivan Savenko
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6b760089a4
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Merge pull request #3473 from IvanSavenko/const_lib
[1.5] Remove non-const global variables from library
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2024-01-20 19:22:46 +02:00 |
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Ivan Savenko
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aa02d5787a
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Better solution for rmg crash fix
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2024-01-19 17:26:51 +02:00 |
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Ivan Savenko
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e67e4430ba
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Removed most of non-const static fields in lib. Reduced header includes.
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2024-01-19 13:55:22 +02:00 |
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Tomasz Zieliński
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d5f9de5beb
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Definitive solution for Corpse
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2023-12-21 12:29:45 +01:00 |
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Tomasz Zieliński
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e22f6dd07e
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Fix for choosing most specific templates. Also seems to fix the Prisons.
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2023-12-21 09:58:39 +01:00 |
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Tomasz Zieliński
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916aedb13c
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Obvious fix
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2023-12-19 09:24:01 +01:00 |
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Tomasz Zieliński
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bbb3e701ab
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Reverted incorrect logic. Likely the fix for hota Prison.
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2023-12-18 17:18:13 +01:00 |
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Tomasz Zieliński
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c701d42781
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Multiple optimizations to avoid copying and allocating tiles for rmg::Area
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2023-12-18 13:52:03 +01:00 |
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Tomasz Zieliński
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339627731c
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Fixes
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2023-12-15 18:26:59 +01:00 |
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Tomasz Zieliński
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99870be24c
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Tiny optimizations to avoid copies
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2023-12-13 22:20:23 +01:00 |
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Ivan Savenko
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6fe8ed7a03
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Merge pull request #3127 from vcmi/fix_random_object_templates
Use the object templates with least terrains allowed
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2023-12-10 23:11:20 +02:00 |
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Tomasz Zieliński
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69ff1734b0
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Use reference
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2023-12-06 21:05:27 +01:00 |
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Tomasz Zieliński
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6cd19b81dd
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Working fir for Corpse issue:
- Do not place guard next to blockVis object, if possible
- Do not place two blockVis objects next to each other
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2023-12-06 20:49:28 +01:00 |
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Tomasz Zieliński
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03fa75c51e
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Some refactoring, commiting current state after tests
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2023-12-06 09:49:41 +01:00 |
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Ivan Savenko
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8346d71c98
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Remove more subID access
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2023-11-01 14:44:05 +02:00 |
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Ivan Savenko
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03e1169781
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Reduced number of accesses to CGObjectInstance::subID
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2023-11-01 14:43:20 +02:00 |
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Tomasz Zieliński
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6625831cf6
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Use the object templates with least terrains allowed.
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2023-10-31 09:07:53 +01:00 |
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nordsoft
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ce62ab3e66
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Select random object template instead of first
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2023-09-30 01:19:18 +02:00 |
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Ivan Savenko
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0240ee886d
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Converted (almost) all namespace enum's to enum classes
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2023-08-25 13:38:02 +03:00 |
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Ivan Savenko
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44d16b32fe
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Use API identical to std classes where possible
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2023-08-23 16:32:29 +03:00 |
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Tomasz Zieliński
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0252d0f986
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Fix hota offset + 2 possible crashes
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2023-08-11 07:45:24 +02:00 |
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Tomasz Zieliński
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545f047cae
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Fix HoTA guard once again
(cherry picked from commit 138a7c8024573f46962ad0f6e8e03ba53fa56076)
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2023-07-18 19:28:20 +02:00 |
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Tomasz Zieliński
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52d33fc7a6
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Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure.
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2023-06-08 19:51:21 +02:00 |
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Ivan Savenko
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d6a357fd17
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
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Tomasz Zieliński
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f3c795462f
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Remove comment which break the build
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2023-05-20 17:08:44 +02:00 |
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Tomasz Zieliński
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73d9f5bd0a
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Parallel RMG works fine for maps without water.
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2023-05-19 20:30:15 +02:00 |
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Tomasz Zieliński
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3c87b3934d
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Do not place object visible tiles over the top of the map.
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2023-04-10 19:26:53 +02:00 |
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Konstantin
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7bfb37df4d
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vcmi: modernize lib/rmg
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2023-02-14 02:50:39 +03:00 |
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Ivan Savenko
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4f3ea0d1d9
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Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
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2023-01-10 00:01:35 +02:00 |
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Ivan Savenko
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f51b3bca57
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use JsonKey or NameTranslated instead of ambiguos Name
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2023-01-10 00:01:35 +02:00 |
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Ivan Savenko
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7c7ae26e67
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Map/Road/River identifiers are now private members
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2023-01-10 00:01:35 +02:00 |
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Ivan Savenko
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64885bdf6b
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Better names for terrain parameters. Support for new movement sounds.
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2023-01-10 00:01:35 +02:00 |
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Ivan Savenko
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1468f6aded
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Converted terrainTypeHandler into proper handler class
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2023-01-10 00:01:35 +02:00 |
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Tomasz Zieliński
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8c481dff46
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Fix incorrect templates for mines in HoTA
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2022-10-08 12:42:10 +03:00 |
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Tomasz Zieliński
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20c102e648
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Remove T prefix from new typedefs
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2022-09-29 11:44:46 +02:00 |
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Tomasz Zieliński
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f386f42166
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Merge remote-tracking branch 'origin/develop' into terrain-rewrite
# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
# lib/battle/CBattleInfoEssentials.cpp
# lib/rmg/ObstaclePlacer.cpp
# lib/rmg/RiverPlacer.cpp
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2022-09-27 07:50:17 +02:00 |
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Tomasz Zieliński
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2bd30556a3
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Store TerrainType by havlue and handle by reference
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2022-09-26 09:17:55 +02:00 |
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Tomasz Zieliński
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4ea57ea7fc
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A variety of suggested style tweaks
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2022-09-25 09:33:56 +02:00 |
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Andrey Filipenkov
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ff635edc0b
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
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2022-09-24 15:55:21 +03:00 |
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Tomasz Zieliński
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494b0f0226
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First version that compiles
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2022-09-21 11:34:23 +02:00 |
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DjWarmonger
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3d2dc2335b
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Switch ObjectTemplate to shared_ptr<const> (#870)
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2022-09-11 16:13:53 +03:00 |
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Nordsoft91
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4bd0ff680a
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Random map generator refactoring (#762)
random map generator refactoring and improvements
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2022-09-11 11:31:27 +03:00 |
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