Ivan Savenko
f53a53051b
Fixed map startup
2023-11-17 16:19:07 +02:00
Ivan Savenko
a61ceaf2a7
Serialization version bump
2023-11-08 21:27:05 +02:00
Ivan Savenko
34c012d119
Serialization version bump
2023-11-08 21:27:05 +02:00
Ivan Savenko
c7676bde53
Serialize Enitity classes by their ID
2023-11-08 21:27:05 +02:00
Ivan Savenko
f8a7f6e5a7
Remove remaining boost::mpl usages
2023-11-08 21:27:05 +02:00
Ivan Savenko
8f25f1fd4b
Serialize identifiers without implicit conversion to int
2023-11-03 16:03:29 +02:00
Alexander Wilms
f01ec55d21
Use the "nullptr" literal.
...
"nullptr" should be used to denote the null pointer
2023-10-27 18:18:59 +00:00
Ivan Savenko
8df39c43a0
Fix game loading
2023-10-22 17:04:14 +03:00
Ivan Savenko
3f921fa771
Serialization version bump
2023-09-04 18:22:34 +03:00
Ivan Savenko
e54287ea5d
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
Michael
68a1b883eb
autosave folders
2023-08-22 20:43:44 +02:00
Ivan Savenko
aed8c411fc
Minor rework & cleanup of combat replays
2023-07-27 19:25:55 +03:00
Ivan Savenko
3bce245780
Moved hardcoded terrain palette-cycling animations to config
2023-07-05 22:07:20 +03:00
Konstantin P
f2827834c0
vcmi: bump serialization version
2023-05-05 21:30:45 +03:00
Konstantin P
e9a90a8cbf
Serializer: serialize small bitsets (32 bits)
2023-05-05 21:30:45 +03:00
Konstantin
86f5d6de69
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
Konstantin P
7c4badc890
CSerializer: fix debug assertion
...
Fix compilation in debug mode
2023-04-19 13:00:51 +03:00
Konstantin
4a79e2ccd9
CSerializer: fix any_cast
2023-04-18 23:29:47 +03:00
Konstantin
8dcb041917
vcmi: use std::any
2023-04-17 00:43:13 +03:00
Konstantin
25783066e8
vcmi: use std::any_cast
2023-04-17 00:43:13 +03:00
Konstantin
7b9e281f7d
vcmi: bump serialization version
2023-04-10 19:28:16 +03:00
Konstantin
25956e3f37
vcmi: bump serializer version
2023-03-31 01:01:25 +03:00
Ivan Savenko
a0e9e01b48
Renamed & reorganized all game mechanics settings names
2023-03-16 18:11:35 +02:00
Konstantin
4eb248b5e2
vcmi: bump serialization version
...
Saves from this branch are incompatible with generic ones
2023-03-16 16:47:05 +03:00
Adriankhl
626721cbba
Fix serialization of ObjectClass
2023-03-12 21:41:46 +01:00
Konstantin
fafe352f93
vcmi: bump max serialization version
...
And also - now we can choose between 3 states for rewardables
actually.
2023-03-11 21:41:57 +03:00
Ivan Savenko
0c847c85cc
Fix serialization of rewardable objects
2023-03-07 00:06:58 +02:00
Ivan Savenko
84fa19dadf
Merge pull request #1547 from dydzio0614/game-start-unrandomization
...
Hardcoded features for HotA-like starting conditions
2023-03-05 17:29:49 +02:00
Konstantin
8661496f6c
vcmi: modernize lib/serializer
2023-02-12 21:23:00 +03:00
Dydzio
981c23cafa
Bump serialization - not sure if necessary
2023-02-05 01:01:11 +01:00
Ivan Savenko
c3a2dee45a
Code cleanup
2023-01-31 15:00:46 +02:00
Ivan Savenko
4a8d1d9b5e
Serialization version bump
2023-01-25 12:36:03 +02:00
Ivan Savenko
5a9ffb8e95
Serialization version bump
2023-01-20 15:18:36 +02:00
Ivan Savenko
e436b4425f
Serialization version bump
2023-01-17 22:59:32 +02:00
Ivan Savenko
b8b1e07621
Fix serialization
2022-12-30 00:36:10 +02:00
Ivan Savenko
063b8732ff
Save compatibility with main branch
2022-12-25 18:07:08 +02:00
Andrey Filipenkov
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
...
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Nordsoft91
e4ac0d4370
Editor prerequisites [part 2] ( #889 )
2022-09-17 14:04:01 +03:00
DjWarmonger
3d2dc2335b
Switch ObjectTemplate to shared_ptr<const> ( #870 )
2022-09-11 16:13:53 +03:00
Nordsoft91
c4035134e5
New battlegrounds ( #758 )
2022-09-11 11:31:26 +03:00
Nordsoft91
aaa07e4d2e
New terrain support - part 1 ( #755 )
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Initial support of new terrains
2022-09-11 11:31:26 +03:00
Dmitry Orlov
2a39c401b8
Feature: Opposite Side Limiter. Added: Old saves support.
2021-09-04 14:15:38 +03:00
AlexVinS
ecaa9f5d0b
Entities redesign and a few ERM features
...
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
Dmitry Orlov
854a2e6c39
Feature: Mods system improvement, Part III. Bunusing buildings customization.
2021-01-14 01:02:13 +03:00
Dmitry Orlov
d6a4767865
Mod system improvement: Patch 2
2020-10-25 01:04:34 +03:00
Dmitry Orlov
f4816b0824
Mod system improvement Part I : Special buildings should work in the modders towns
2020-10-07 12:35:11 +03:00
Dydzio
36cb9f11c4
Hardcoded feature: no random week/month effects
2019-03-17 18:27:05 +01:00
Alexander Shishkin
b00e935e4d
Warnings fixes ( #538 )
...
Warnings fixes
* Suppress `missing-braces` for Clang
* Fixed many C4275 warnings
* Fixed almost all Clang/GCC warnings
* Silence most frequent MSVC warning.
* Fixed some pessimizing-move warnings
* Fixed some unused capture warnings
2019-01-19 13:52:02 +03:00
Fior.in
47ba3b2476
Hero scheme: allow each hero to have a unique battle animation ( #480 )
...
* attribute for battle image added on hero class, allowing on hero schemes each hero have a unique battle .def in 'images' structures sided with portraits and specialties images
2018-08-27 09:42:36 +03:00
Konstantin Vukolov
96215233bc
macOS: fix packet deserialization ( #479 )
2018-08-14 01:03:45 +03:00