1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
Commit Graph

2339 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
6ef44bde5a Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway. 2011-09-19 20:50:25 +00:00
ori.bar
74fafbedbf Fix #807 2011-09-17 18:15:10 +00:00
DjWarmonger
1e4a08529c Path for #773 from Yupsi
+ some refactorings
2011-09-15 05:41:47 +00:00
Frank Zago
0cfb2deeaf Reverted r2382; add zvs to the game data (linux); simplified BitmapHandler::loadBitmap(). 2011-09-14 05:27:49 +00:00
Frank Zago
479a714dbf Better fix than r2381. 2011-09-13 03:31:17 +00:00
Frank Zago
bc8bfc2c9c Fixed path to zvs (bug #809); fix from from vaderas. 2011-09-13 02:33:09 +00:00
Frank Zago
c46cb29446 sex is uninitialized (a virgin ?). Fixed a typo. 2011-09-13 01:46:11 +00:00
Frank Zago
4dedfcabd1 Compile fix. 2011-09-13 01:45:28 +00:00
DjWarmonger
e9991f7932 Fixed #797. Minor tweaks. 2011-09-10 15:06:48 +00:00
DjWarmonger
899aeeb748 New feature: All tiles affected by multi-hex attack will be highlighted when attack is possible. 2011-09-10 13:04:20 +00:00
ori.bar
ebacb433fe auto_ptr -> shared_ptr see http://gcc.gnu.org/onlinedocs/libstdc++/manual/auto_ptr.html 2011-09-10 09:42:09 +00:00
Michał W. Urbańczyk
9621cbcaa7 * fixed crash on calculating dmg dealt by stack under Curse
* fixed crash on sea battles (obstacles data got corrupted during conversion)
* fixed crash when StupidAI had a catapult
* minor fixes and refactorings (typename for bonus list under shared ptr)
2011-09-06 13:59:26 +00:00
Michał W. Urbańczyk
bb1bdcb0a7 * fixed crash on visiting Sirens
* fixed race condition on the new turn,  #729 should be gone
* fixed crashes in AI-only game mode
2011-09-06 09:59:06 +00:00
DjWarmonger
8c7f574b01 Fixed #806. 2011-09-06 06:26:58 +00:00
Michał W. Urbańczyk
8b7a2f179c * Server will strictly require answering the queries before taking any actions. Let me know, if this causes any freezes.
* Fixed crash on new week after we lost battle with neutral monster but killed the top stack (merging failed then).
* minor changes
2011-09-06 06:00:32 +00:00
DjWarmonger
5fff82a3d2 Fix for #792 2011-09-05 18:12:46 +00:00
DjWarmonger
e3a8a41063 Fixed #804.
Phoenix won't upgrade to Centaur Captain ;)

Minor tweaks.
2011-09-05 06:37:24 +00:00
Frank Zago
2ae53395d7 Removed duplicate function initVillagesCapitols(), and simplified its clone loadTownDInfos(). 2011-09-04 18:07:26 +00:00
Frank Zago
34698eee4d Fix description. 2011-09-04 02:40:46 +00:00
Frank Zago
76268fac46 Created spell_info.json from spell_info.txt. 2011-09-04 02:26:56 +00:00
Frank Zago
35350aeeff Created hall.json from hall.txt. 2011-09-04 02:02:20 +00:00
ori.bar
4f2bc1cc35 Fix bug 803 2011-09-04 01:44:50 +00:00
ori.bar
5b836f428a Partial fix for 37. Full fix for 27, 64, 600. Fix for bug where code tried to reload non existent file. 2011-09-04 00:04:48 +00:00
Frank Zago
2787830c00 Created buildings5.json from buildings5.txt. 2011-09-03 20:45:27 +00:00
Frank Zago
eff17aa850 Created campaign_regions.json from campaign_regions.txt. 2011-09-03 19:51:45 +00:00
Frank Zago
00adba18c9 Created battleStartpos.json from battleStartpos.txt. 2011-09-03 19:25:37 +00:00
Frank Zago
c03a5eb4d2 Created bankconfig.json from bankconfig.txt. 2011-09-03 18:32:37 +00:00
Frank Zago
1568e58029 Fixed malformed json file. 2011-09-03 16:14:31 +00:00
Frank Zago
11b50ca176 Created ressources.json from resources.txt. 2011-09-03 14:26:39 +00:00
Frank Zago
029b77e7c4 Created dwellings.json from cregens.txt. 2011-09-03 14:14:43 +00:00
Frank Zago
04995938dc Fixed bad battle backgrounds (introduced in r2334). 2011-09-03 03:53:08 +00:00
Michał W. Urbańczyk
d71ed76a0f Fixed villages/capitols not appearing. 2011-09-03 03:04:06 +00:00
Michał W. Urbańczyk
6b9e64de91 Lazy updates of hero paths. 2011-09-03 02:54:33 +00:00
Michał W. Urbańczyk
5072bda7e6 Fixed the stables crash #799. 2011-09-02 05:44:53 +00:00
Frank Zago
bcce343b6c Created terrains.json from native_terrains.txt and TERCOSTS.TXT. 2011-09-02 03:39:49 +00:00
Frank Zago
f9b14ba282 Created puzzle_map.json from puzzle_map.txt. 2011-09-02 02:46:18 +00:00
Frank Zago
3cb92baf18 Created obstacles.json from obstacles.txt. 2011-09-02 02:12:55 +00:00
Frank Zago
fbf822ba11 Fixed typo. 2011-09-02 01:09:53 +00:00
Michał W. Urbańczyk
10b4f6213f Post-release version bump. 2011-09-01 10:30:22 +00:00
Michał W. Urbańczyk
e3db348304 Bump save format. Release date in changelog. 2011-09-01 09:10:49 +00:00
Michał W. Urbańczyk
29eb3d10ec Version set to 0.86. 2011-09-01 06:51:44 +00:00
Frank Zago
d8249d007f Replaced a few iterators with BOOST_FOREACH. 2011-09-01 04:01:54 +00:00
Frank Zago
99000866bc Moved the notUsedMonsters values into creatures.json. 2011-09-01 03:48:58 +00:00
Frank Zago
2c26b9be96 Merge cr_abils.txt into creatures.json. Force loading of data from ZCRTRAIT.TXT (was controlable before, but switch was in an inconvenient place). 2011-09-01 03:39:53 +00:00
Michał W. Urbańczyk
c5452f26fc Fixed #791. Don't like it. Rogues do not have TURN_R sequence. I if-ed out that in reverse animation but I believe more general solution should be devised, possibly on the side of CCreatureAnimation. 2011-09-01 03:12:54 +00:00
Michał W. Urbańczyk
102593aabe Fixed #789 and #795, 2011-09-01 02:48:29 +00:00
Michał W. Urbańczyk
20a53b04fd Removed object recycling that was causing #796. Fixed text nr typo.
Corrected json include in client/Client.cpp.
2011-09-01 01:40:46 +00:00
Frank Zago
d49058049e Created towns_defs.json from townsDefs.txt. 2011-09-01 00:11:34 +00:00
Frank Zago
35622913f9 Convert ERMU_to_picture.txt into ERMU_to_picture.json. 2011-08-31 23:27:33 +00:00
Ivan Savenko
3fc42134b7 - fixed #586, #757, #758
- fixed spinning projectiles for some creatures
2011-08-31 12:11:34 +00:00