Laserlicht
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789dec0c82
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fix kingdom overview
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2024-09-13 01:44:11 +02:00 |
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Laserlicht
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24d4e5e283
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fix long strings
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2024-09-13 01:03:21 +02:00 |
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Laserlicht
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e963550431
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fix and no shadow
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2024-09-13 00:03:25 +02:00 |
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Laserlicht
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16ae854f17
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fix shadow
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2024-09-12 23:49:57 +02:00 |
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Xilmi
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0d48b6fd19
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Merge remote-tracking branch 'upstream/develop' into develop
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2024-09-12 23:48:12 +02:00 |
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Laserlicht
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21c3cf0960
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rename and move window class
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2024-09-12 23:35:21 +02:00 |
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Laserlicht
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2fbdeb3a5d
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skippable video intro
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2024-09-12 23:23:00 +02:00 |
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Ivan Savenko
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612490712e
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Fix cursor pivot/tip offset for xbrz mode
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2024-09-12 21:22:41 +00:00 |
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Ivan Savenko
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66a2c8dc37
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add ImageLocator::toString
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2024-09-12 21:22:41 +00:00 |
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Ivan Savenko
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2d08e18f6a
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Implemented generation of combat unit number window for xbrz mode
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2024-09-12 21:22:41 +00:00 |
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Ivan Savenko
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915533ed2e
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Implemented generation of player-colored version of DiBoxBck
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2024-09-12 21:22:41 +00:00 |
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Ivan Savenko
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6f6b20b716
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Fix fps indicator when xbrz is in use
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2024-09-12 21:22:41 +00:00 |
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Ivan Savenko
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dfd3f0c1a6
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Fixed generation of upscaled spellbook
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2024-09-12 21:22:41 +00:00 |
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Laserlicht
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8fc3fe3cc3
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scaling
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2024-09-12 23:06:33 +02:00 |
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Xilmi
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af2df5763f
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Update PriorityEvaluator.cpp
Only if there is a high gold-pressure a buildings' cost will deter from its score.
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2024-09-12 22:53:45 +02:00 |
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Laserlicht
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822fa61bf2
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intro rework
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2024-09-12 22:28:45 +02:00 |
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Ivan Savenko
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4772311160
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Fix positioning of defender war machines
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2024-09-12 20:27:32 +00:00 |
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Ivan Savenko
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e086ff12b8
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Fix crash on accessing hero preview in map setup
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2024-09-12 20:13:02 +00:00 |
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Ivan Savenko
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1e74216040
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Merge pull request #4580 from IvanSavenko/crashfixes
Fixes for crashes caused by town building changes
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2024-09-12 23:12:27 +03:00 |
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Ivan Savenko
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6c0b9415c0
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Fix positioning of defender units in non-bank battles
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2024-09-12 20:11:26 +00:00 |
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Xilmi
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ab64edf7dd
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Update RecruitHero.cpp
Remove code that, according to Ivan shouldn't do anything but cause errors.
No noticable regressing in playing-strength was observed.
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2024-09-12 20:08:07 +02:00 |
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Xilmi
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5ed888b284
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Update BuyArmyBehavior.cpp
Accomplish the same but with simpler code.
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2024-09-12 20:07:22 +02:00 |
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Xilmi
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a1a03d4b74
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Merge remote-tracking branch 'upstream/develop' into develop
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2024-09-12 14:54:39 +02:00 |
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Ivan Savenko
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75f8614f26
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Merge pull request #4540 from IvanSavenko/rewardable_banks
Convert creature banks to rewardable objects
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2024-09-12 15:39:22 +03:00 |
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Ivan Savenko
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45c8553ecb
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Remove old code
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2024-09-12 12:11:18 +00:00 |
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Ivan Savenko
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29f393e024
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Removed hardcoded checks for map objects in favor of analyzing
rewardable object content
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2024-09-12 12:11:18 +00:00 |
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Ivan Savenko
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84c82a807d
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Fix texts in shipwreck
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2024-09-12 12:11:18 +00:00 |
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Ivan Savenko
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d20d9bd96b
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Fix generation of placeholders for banks
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2024-09-12 12:11:18 +00:00 |
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Ivan Savenko
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ca13fe04df
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Use alphabetic ordering for game settings
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2024-09-12 12:11:18 +00:00 |
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Ivan Savenko
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2ee4e42348
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Implement placeholders for creature banks messages
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2024-09-12 12:11:18 +00:00 |
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Ivan Savenko
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525ae72f8e
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Update documentation
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2024-09-12 12:11:18 +00:00 |
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Ivan Savenko
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a19a55b4ae
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Add checking handler type for validness, deprecate 'bank' handler
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2024-09-12 12:11:18 +00:00 |
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Ivan Savenko
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39a2c29c97
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Removed creatureBank flag from battle, battles now receive BattleLayout
struct that defines how units are placed in combat
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2024-09-12 12:11:18 +00:00 |
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Ivan Savenko
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c55e07dabc
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Fix typo in schema, fix ballista yard
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2024-09-12 12:11:18 +00:00 |
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Ivan Savenko
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31dff8f8da
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Add coastVisitable property to rewardables, update schemas
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2024-09-12 12:11:18 +00:00 |
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Ivan Savenko
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503b87561e
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Converted all h3 banks to rewardable, remove most of hardcoded checks
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2024-09-12 12:11:18 +00:00 |
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Ivan Savenko
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cb5df096c1
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Added per-team tracking of scouted state of an object
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2024-09-12 12:11:17 +00:00 |
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Ivan Savenko
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785036836c
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Rewardable objects may now define guards. Converted Crypt to rewardable.
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2024-09-12 12:10:40 +00:00 |
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Ivan Savenko
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a9c4683da6
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Merge pull request #4566 from Laserlicht/outro_support
Campaign outro
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2024-09-12 14:20:56 +03:00 |
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Ivan Savenko
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48b0a222a0
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Merge pull request #4570 from kdmcser/crash_fix
fix Ballista Bank Mod auto combat crash
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2024-09-12 14:16:41 +03:00 |
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Ivan Savenko
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d98c6f2e28
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Merge pull request #4572 from Fabrice-TIERCELIN/french_update
Update the French translation
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2024-09-12 14:16:27 +03:00 |
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Ivan Savenko
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9a08e2eb0f
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Merge pull request #4573 from kdmcser/stack_level_updater_for_commander
make TimesStackLevelUpdater support commander
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2024-09-12 14:16:16 +03:00 |
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Ivan Savenko
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92d0779897
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Merge pull request #4581 from dydzio0614/multiplayer-interface-freeze
Multiplayer freeze fix
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2024-09-12 14:14:47 +03:00 |
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Dydzio
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e843af24bf
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Fix broken popping of top interfaces when town was opened during multiplayer game
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2024-09-11 23:00:06 +02:00 |
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Ivan Savenko
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76ee49f4ec
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Do not visit building on forced construction, e.g. from events
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2024-09-11 16:08:49 +00:00 |
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Ivan Savenko
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40dff8ac17
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Fix town visit via Town Portal not generating town visit query
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2024-09-11 16:08:26 +00:00 |
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Xilmi
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d4fd4ed670
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Update BattleEvaluator.cpp
Make sure trace-message doesn't crash from accessing invalid element.
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2024-09-11 16:05:53 +02:00 |
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kdmcser
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312403962b
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Update BattleExchangeVariant.cpp
fix.compile error
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2024-09-11 11:39:03 +08:00 |
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Xilmi
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aefe2fda36
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Update BuildingBehavior.cpp
No longer rush a fort in a threatened town.
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2024-09-10 23:42:51 +02:00 |
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kdmcser
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bb759dc2b8
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fix compile error
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2024-09-11 01:43:30 +08:00 |
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