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Commit Graph

3085 Commits

Author SHA1 Message Date
Ivan Savenko
74ac44662c - a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
- fixed several issues related to visiting town by ally
- fixed #1215
2013-02-23 12:22:23 +00:00
mateuszb
fbb1ae1bb8 * prologue videos (according to Randjan's list) 2013-02-22 21:03:56 +00:00
Ivan Savenko
9fa59276c9 - OSX patch from stoppicot 2013-02-21 17:32:50 +00:00
Michał W. Urbańczyk
01e563b579 #1211 won't crash. 2013-02-21 02:25:44 +00:00
mateuszb
92995964f3 a bit more of prologue/epilogue screen 2013-02-20 21:01:18 +00:00
mateuszb
b776b93b0c * a bit of campaign prologue/epilogue screen 2013-02-19 20:39:09 +00:00
DjWarmonger
a63b30e516 Fixed crash at double attack, including #1202. 2013-02-19 14:33:30 +00:00
Michał W. Urbańczyk
9492592a8f Version bump. Fixed crash on desync saves. 2013-02-19 12:24:17 +00:00
DjWarmonger
bbdac2f068 Fixed Enchanter ability. 2013-02-19 10:31:13 +00:00
Michał W. Urbańczyk
ca4a34df7b Development build 0.91b.
Removed not necessary log.
2013-02-18 23:35:25 +00:00
Michał W. Urbańczyk
6fdf64c2b1 Little more logging. 2013-02-18 23:10:46 +00:00
Michał W. Urbańczyk
d45a554fec Significant changes to saving system. Now both client and server store their lib part.
Desync detection upon loading. Fixed many desyncs. (more remain)
Monsters won't have creature count 0 even if that is set as creature properties.
2013-02-18 22:37:22 +00:00
DjWarmonger
2e385375b7 Fixed #831 2013-02-18 07:12:19 +00:00
DjWarmonger
111312636a Fixed #1207. Some tweaks. 2013-02-17 18:53:01 +00:00
Ivan Savenko
b22d8a007f - minor fixes 2013-02-17 18:25:42 +00:00
mateuszb
7270d16f45 * missing files 2013-02-17 13:01:38 +00:00
mateuszb
f083db7c5a * map loading
* a bit of map spec window
2013-02-17 12:56:20 +00:00
Ivan Savenko
b169326940 disable by default cmake file for editor, seems to be working
- requires Qt 5
- requires cmake 2.8.7
2013-02-16 21:14:36 +00:00
Ivan Savenko
a75d237e93 compile fix 2013-02-16 19:53:57 +00:00
mateuszb
d000c88047 * editor menu improvements 2013-02-16 19:24:26 +00:00
mateuszb
776eb13663 * editor menus 2013-02-16 16:37:43 +00:00
mateuszb
92ffa6eb1d * Setting up (map) editor project. It requires Qt (possibly even 5.0 since it's the version I use) so you can exclude it from compilation if you don't have Qt. 2013-02-16 15:11:38 +00:00
mateuszb
560315bc48 * SlotID refactoring 2013-02-16 14:03:47 +00:00
Michał W. Urbańczyk
d23a5dcfdf Fixed #1208. 2013-02-14 15:19:35 +00:00
Michał W. Urbańczyk
12e627ec49 Fixed #1206. 2013-02-14 13:19:03 +00:00
Michał W. Urbańczyk
827d7b8681 Fixes for previous rev. 2013-02-14 02:17:46 +00:00
mateuszb
9e00090c42 * refactoring, a few intriguing problems remain 2013-02-13 23:55:42 +00:00
alexvins
ceea466f54 [refactor] spell handling
* more config options for spells
  + mind immunity handled by config
  + direct damage immunity handled by config
  + immunity icon configurable
- removed mind_spell flag 
* more use of new spell identifacation
2013-02-13 19:35:43 +00:00
mateuszb
6d06710684 * fixes for town building campaign bonus 2013-02-13 14:21:11 +00:00
DjWarmonger
ac742affe5 Compile fix 2013-02-13 07:22:55 +00:00
mateuszb
9c1a117c1c * refactoring 2013-02-12 22:24:48 +00:00
Ivan Savenko
7e46d462b6 - compile fixes
- fixed portrait initialization for random heroes
2013-02-12 21:32:55 +00:00
mateuszb
bda766b697 * refactoring 2013-02-12 19:49:40 +00:00
alexvins
506d54478f [mingw] finally fix broken compilation after rev 3183 2013-02-12 15:46:43 +00:00
Michał W. Urbańczyk
6ac70d6a0b Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp)
Partially reverting r3184: user-defined include/lib paths got uploaded
2013-02-12 12:51:31 +00:00
Ivan Savenko
5a8787b74d - fixed some compiler warnings, gcc\clang work fine
- better handling of innoextract in vcmibuilder.
2013-02-11 22:36:12 +00:00
alexvins
ba3fbe05a7 compile fix. 2013-02-11 20:34:31 +00:00
DjWarmonger
4f75e47c47 Fixed crash with Firewall / Forcefield cast when there is dead stack. 2013-02-11 20:08:53 +00:00
alexvins
8249e15f0f [c::b] update projects 2013-02-11 19:27:37 +00:00
mateuszb
8a8eecd063 * refactoring 2013-02-11 19:11:34 +00:00
DjWarmonger
b554af25d3 - Compile fix
- Fixed Basilisk spawning at Hive
- Fixed double-shot of Marksman
2013-02-11 17:23:55 +00:00
mateuszb
6ff7d61b91 * small fix 2013-02-11 16:07:29 +00:00
mateuszb
d540723739 * refactoring 2013-02-11 14:42:09 +00:00
mateuszb
86dc9386d6 * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
Michał W. Urbańczyk
2f39db2375 Hero portraits in campaign bonus selection. 2013-02-09 19:19:14 +00:00
Michał W. Urbańczyk
13b3d23b26 Finally working hero crossover in campaigns.
Uncovered new secrets of h3m.
2013-02-09 18:18:55 +00:00
Michał W. Urbańczyk
e31f5062f9 Fixed crashes when VCAI cannot find hero to recruit.
Bumped format version.
2013-02-09 17:37:38 +00:00
mateuszb
d03dbf64a6 * refactoring 2013-02-09 12:56:35 +00:00
Ivan Savenko
a269b22741 - fixed incorrect appearence of hero in battle
- vcmibuilder works with spaces in filenames
- by default output directory for vcmibuilder is ~/.vcmi
2013-02-09 12:34:49 +00:00
mateuszb
0003d30991 * refactoring 2013-02-08 22:42:46 +00:00