DjWarmonger
97db289d3c
Parsing for CREATURE_TYPE_LIMITER
2013-01-18 11:49:15 +00:00
DjWarmonger
ce15eb37c2
- Fixed serialization of limiters
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- Hero can now can have several separate specialty nodes
- Fixed typo (speciality->specialty)
- Fixed several crashes related to commanders
- Improvements to specialty handling, bugfixes and temporary solutions for upcoming hero specialties in mods
2013-01-17 18:15:00 +00:00
alexvins
36469f406c
Fix results of merge conflict with Warmonger. + more fixes to barseBonus.
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Bonus duration now can be array and parsed to bitmask as designed.
2013-01-16 16:41:01 +00:00
Ivan Savenko
ff4b05ccdd
- missing changes
2013-01-16 16:19:45 +00:00
alexvins
29c54d1cdc
small fix typo in spell_info.json
2013-01-16 14:31:24 +00:00
Ivan Savenko
5deb499e7e
Last breaking change into mod system (will explain on forum)
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- paths in "filesystem" node are now relative to mod directory
- "filesystem" entry in mod.json is now optional
- made "register object" log messages visible only in log
- minor fixes, including #1173
2013-01-16 14:28:49 +00:00
DjWarmonger
d7c9377843
- Parsing propagators and limiters
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- Experimental support for chaining limiters
- Added missing abilities, propagators and limiters to artifacts
- Sketch of Calculator for bonuses, ignore it for now
2013-01-16 13:02:01 +00:00
alexvins
53b684180d
[refactor]
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* use spells configuration (all timed effects for battle spells)
* a few more cleanups
+register erm resource types (useful in future and less noise in log now)
2013-01-16 11:19:04 +00:00
DjWarmonger
a86b5c1e2e
Artifacts can now have multiple types of bearers. Fixed problems with Commander arts impossible to wear.
2013-01-16 07:37:51 +00:00
alexvins
0741639baf
fix c++ standard violation.
2013-01-15 15:24:52 +00:00
alexvins
68e91ada1c
[refactor]
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* spells are now more configurable (unused yet, WiP)
* a few more cleanups
2013-01-15 14:20:48 +00:00
alexvins
264ce77ec9
[refactor] a few more cleanups
2013-01-13 12:40:24 +00:00
Ivan Savenko
2f83b211ca
- fix for text on kingdom overview ( #1172 + some other similar cases)
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- removed unused code from text handler
2013-01-12 19:28:38 +00:00
alexvins
055e922e4d
[refactor] a few more cleanups
2013-01-12 18:08:33 +00:00
alexvins
f4ee750d64
[refactor] a few more cleanups
2013-01-12 13:53:02 +00:00
alexvins
daf2c285e9
[refactor] reduce some code duplication, get rid of few magic nombers.
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*fix deletion of empty pandora box
2013-01-12 10:32:03 +00:00
Ivan Savenko
7e7d12095b
- basic support for dependencies\conflicts for mods
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- adventure map objects transparency should be more similar to h3
2013-01-10 18:53:49 +00:00
DjWarmonger
d31277c3cc
Minor compile fix, not sure why it's necessary.
2013-01-09 08:58:58 +00:00
beegee1
6d0221c0e7
- Compile fixes
2013-01-08 18:32:47 +00:00
alexvins
d8b068afd9
[c::b] update projects
2013-01-08 09:41:28 +00:00
beegee1
0311e5e6f5
- Added basic mock/test generation - Added stub for terrain editing
2013-01-06 19:30:12 +00:00
Michał W. Urbańczyk
d4c30667b8
Fixed #1168 and #1170 .
2013-01-06 04:48:05 +00:00
alexvins
4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
2013-01-03 12:19:20 +00:00
mateuszb
2848fb6fef
Gernsworth's patch for bug #1118
2012-12-30 18:29:15 +00:00
DjWarmonger
c0e09679f1
- Mod artifacts can have components
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- Mod artifacts can be for commander / stack
- Commander / stack artifacts will be automatically disabled from random spawning is related module is disabled
2012-12-27 11:00:28 +00:00
Ivan Savenko
e023b7d6bc
another OS X patch from stopiccot
2012-12-27 09:21:30 +00:00
DjWarmonger
1807a8a536
- Bonus subtype will now be resolved using string identifiers.
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- Registered secondary skills and resource names in identifier pool
2012-12-26 09:46:09 +00:00
DjWarmonger
91175f377b
Removed redundant default parameters from artifact config.
2012-12-25 19:55:34 +00:00
DjWarmonger
d50f9c8d34
Moved combo artifacts to config file, they are now handled by string id.
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TODO: use same solution for new mod artifacts.
2012-12-25 19:04:15 +00:00
DjWarmonger
743a0fc3f4
Added string identifiers to artifacts.
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Some of them have lost some abilities, needs more work.
2012-12-25 17:23:26 +00:00
Ivan Savenko
96cc88ba91
- removed autotools files from ERM
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- fixed misplaced town label
2012-12-25 15:39:06 +00:00
alexvins
9051731755
[c::b] reorganize workspace
2012-12-24 15:55:19 +00:00
alexvins
9b106bb0f7
fix build
2012-12-24 15:52:56 +00:00
alexvins
616cedb2f2
get rid of few more magic numbers (obj types)
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+stub for wog objects
2012-12-24 15:07:30 +00:00
alexvins
889031a95a
get rid of few magic numbers (obj types)
2012-12-24 10:18:30 +00:00
alexvins
399fbb4dfa
[config] small cleanup
2012-12-23 23:17:33 +00:00
Ivan Savenko
0b1c215882
- end of world, at least for autotools. Removed completely in favor of CMake
2012-12-23 19:44:37 +00:00
Ivan Savenko
da6cb0ae12
- trade windows work with new creatures\artifacts
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- removed some duplicated code in creature loading
2012-12-23 10:23:41 +00:00
Michał W. Urbańczyk
fa3d32925e
A patch from Gernsworth that fixes #166 . CGStatusBar is extended to support alignment, old CStatusBar class is removed.
2012-12-22 20:05:08 +00:00
Ivan Savenko
8824f5e2d5
- H3 creatures use subset of mod creature format (todo - unify code)
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- creatures configs moved into confg/creatures files, similar to factions.
- creatures ID's use same camelCase format as the rest of the game
2012-12-22 16:47:12 +00:00
alexvins
406d43dc27
[c::b] update workspace
2012-12-20 14:04:34 +00:00
Ivan Savenko
4e0881f689
- fixed #1167
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- CLabel will print text in "{}" using title color
2012-12-20 13:57:29 +00:00
alexvins
00e7a913a1
[ERM] exclude black template magick from PCH.
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this fixes build with PCH enabled
2012-12-20 13:56:57 +00:00
alexvins
92e3e12993
[c::b] update ERM.cbp
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*disable PCH for now to fix build
2012-12-20 13:40:21 +00:00
alexvins
61a0a0363f
[c::b] update projects
2012-12-19 18:40:20 +00:00
Michał W. Urbańczyk
bcf8cab19a
Project files update/cleanup.
2012-12-19 18:23:21 +00:00
Michał W. Urbańczyk
27f8408c52
Compile fix for MSVC.
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Fixed crash when no maps are present.
Fixed crash on opening the loading screen.
Fixed crash on starting the turn when Games/ subfolder is not present.
2012-12-19 18:19:09 +00:00
Ivan Savenko
b5ebf443fc
- all fonts handling is now in new file, UIFramework/Fonts.cpp/h
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- common base class for H3 bmp and ttf fonts
- replaced fonts.txt with fonts.json
2012-12-19 17:24:53 +00:00
DjWarmonger
0e06ac15ad
- Commanders are now a part of faction config
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- Support for external dwellings for new towns
2012-12-19 16:35:58 +00:00
alexvins
c0ce8712c1
add some missing licence headers
2012-12-19 14:54:10 +00:00