beegee1
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c1ac95b288
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- fixed Clang compiler warnings
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2014-08-04 20:36:00 +02:00 |
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beegee1
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5139378319
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- migrated boost::function/ref/bind to std:: variants
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2014-08-04 20:33:59 +02:00 |
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DjWarmonger
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f8359b4eb5
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Randomized shapes for treasure piles.
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2014-07-29 19:19:15 +02:00 |
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DjWarmonger
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2220786d0c
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Finally placing objects sparsely.
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2014-07-29 19:05:35 +02:00 |
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DjWarmonger
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930fa21d38
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Tweaked treasure density.
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2014-07-29 18:12:27 +02:00 |
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DjWarmonger
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3712b9a48b
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- Fixed treasure zones touching each other, which sometimes resulted in unguarded paths.
- Fixed some object amounts which seemed wrong.
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2014-07-29 16:58:08 +02:00 |
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DjWarmonger
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dc03a251f6
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- Fixed treasure generating formula It should be now identical to OH3.
- Refactorings, tweaks.
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2014-07-29 15:58:54 +02:00 |
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DjWarmonger
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fe292dfa1d
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Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though.
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2014-07-27 19:30:17 +02:00 |
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DjWarmonger
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3acbda75ef
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Restored old function signature for sanity.
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2014-07-27 13:59:53 +02:00 |
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DjWarmonger
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713912574a
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Fixed duplicated Redwood Observatory on snow and possibly other objects.
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2014-07-27 07:37:56 +02:00 |
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DjWarmonger
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b97e4b1ab5
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Fixed crash when setting players number to 1.
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2014-07-26 14:20:33 +02:00 |
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DjWarmonger
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b99d6f862d
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Improved gravity algorithm. Now zones will start as small and inflate until they fill the map.
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2014-07-26 10:02:33 +02:00 |
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AlexVinS
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b654ea831b
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[RMG] Fix mingw build, fix some warnings
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2014-07-26 10:12:45 +04:00 |
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DjWarmonger
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8f946e4add
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Denser and bigger obstacles.
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2014-07-25 18:52:24 +02:00 |
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DjWarmonger
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a9ddeb665b
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Place large obstacles first.
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2014-07-25 17:55:48 +02:00 |
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DjWarmonger
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67d8a24f0b
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Experiments with object distance.
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2014-07-25 17:10:16 +02:00 |
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DjWarmonger
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1dd88d394f
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All required objects will now constitute main paths of zone (again), which should improve their shape.
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2014-07-25 16:26:50 +02:00 |
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DjWarmonger
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e65b85873c
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Added prisons. hero experience is set to zero due to problem with leveling http://bugs.vcmi.eu/view.php?id=1804
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2014-07-25 10:44:17 +02:00 |
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DjWarmonger
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156e19cdf6
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Various optimizations based on RMG profiling.
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2014-07-24 19:16:49 +02:00 |
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DjWarmonger
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21386081bf
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Fixed formula for dwellings value.
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2014-07-24 12:26:10 +02:00 |
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DjWarmonger
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4b28afcaa4
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Fixed counting of faction-aligned zones.
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2014-07-23 19:17:07 +02:00 |
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DjWarmonger
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1cabc8f7f4
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- Implemented map object limit which should also distribute the objects evenly
- Fixed Magic Well limit of 1 per zone
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2014-07-23 18:02:17 +02:00 |
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DjWarmonger
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8471d32334
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Fixed not free tiles in front of required objects.
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2014-07-23 11:42:05 +02:00 |
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DjWarmonger
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eb0ea86ccb
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Fix for Travis.
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2014-07-18 07:40:27 +02:00 |
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DjWarmonger
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0763b9a758
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- Implemented object per zone limit
- Various tweaks for Travis & repo
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2014-07-15 22:33:51 +02:00 |
|
DjWarmonger
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090abf41e8
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Fixed sealing off parts of zones.
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2014-07-15 19:52:58 +02:00 |
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DjWarmonger
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128b63a285
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Fixed tiles around unguarded objects -> denser zones, less misplaced guards.
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2014-07-15 19:10:03 +02:00 |
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DjWarmonger
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e8580229dc
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RMG will now actually use all the settings from pregame. Till now it did not.
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2014-07-15 16:44:07 +02:00 |
|
DjWarmonger
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ca7fe822eb
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Removed treacherous randomized constructor.
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2014-07-15 15:41:53 +02:00 |
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DjWarmonger
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be8c9c8378
|
Correct strength of zone guards. Logs for guard strength.
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2014-07-15 14:38:05 +02:00 |
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DjWarmonger
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966873181f
|
Do not let monsters or treasures spawn near already placed monsters.
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2014-07-09 22:09:06 +02:00 |
|
DjWarmonger
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6c0a396094
|
Corrected y-axis orientation, now object placement is correct.
|
2014-07-09 16:39:17 +02:00 |
|
DjWarmonger
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492b866806
|
- Fixed crash caused by randomShuffle
- Banned Magic Spring as it has 2 visitable positions
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2014-07-09 14:27:12 +02:00 |
|
DjWarmonger
|
8d58ce08aa
|
Correct position of blocked tiles.
|
2014-07-09 12:05:14 +02:00 |
|
DjWarmonger
|
927e16d9f5
|
Almost correct placement of all objects.
|
2014-07-09 11:38:16 +02:00 |
|
DjWarmonger
|
2a8ae6310e
|
Better object placement and accessibility.
|
2014-07-09 09:22:50 +02:00 |
|
DjWarmonger
|
22d26db694
|
Correct placement of non-overlapping objects.
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2014-07-08 20:13:51 +02:00 |
|
DjWarmonger
|
8a8cda950d
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Fix for previous commit.
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2014-07-08 13:17:47 +02:00 |
|
DjWarmonger
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b9a01fbffe
|
Make sure main town is accessible.
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2014-07-08 12:28:50 +02:00 |
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DjWarmonger
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d3f97829a1
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Prevent RoE elemental dwellings from spawning.
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2014-07-08 11:57:02 +02:00 |
|
DjWarmonger
|
82ccf240f0
|
Fixed fractalize algorithm - better treasure density.
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2014-07-08 11:28:55 +02:00 |
|
DjWarmonger
|
3fb498713a
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Fixed placement of large obstacles.
|
2014-07-08 08:59:13 +02:00 |
|
DjWarmonger
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866cd6f540
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Allow underground zones to connect more easily. Regression: Obstacles spawn at zone boundaries.
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2014-07-07 18:01:15 +02:00 |
|
DjWarmonger
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ced3d32f3f
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Scale dwelling / pandora with creatures value according to number of native zones.
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2014-07-07 16:20:48 +02:00 |
|
DjWarmonger
|
4cea0a2973
|
Zone dwellings will now match first town.
|
2014-07-07 11:29:16 +02:00 |
|
DjWarmonger
|
f65239b51f
|
- Added faction-specific dwellings
- Fixed generation of terrain-specific objects
|
2014-07-06 22:14:37 +02:00 |
|
DjWarmonger
|
f3ccdc8a21
|
Even distribution for surface / underground zones.
|
2014-07-06 10:43:30 +02:00 |
|
DjWarmonger
|
cbd2d74292
|
Generate random Pandora boxes.
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2014-07-06 07:15:52 +02:00 |
|
DjWarmonger
|
0782557814
|
- Place all standard visitable objects
- Fixed some constructors
|
2014-07-05 19:36:12 +02:00 |
|
DjWarmonger
|
9cfbbb2048
|
Merge underground maps with develop. There is a serious issue with rendering rock tiles, which may cause crash.
|
2014-07-05 15:22:53 +02:00 |
|