beegee1
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7f04ed990b
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Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
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2011-12-13 21:23:17 +00:00 |
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Ivan Savenko
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2eca314e92
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- fixed #841 and #840
- fixed several crashes
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2011-11-27 18:55:11 +00:00 |
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DjWarmonger
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dfea7db6e8
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Compile fixes. May be suboptimal.
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2011-11-27 15:39:44 +00:00 |
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Ivan Savenko
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064466998a
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- made main menu configurable (mainmenu.json)
- added credits screen (using NWC credits for now)
- campaigns can be started
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2011-11-27 13:14:20 +00:00 |
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Ivan Savenko
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29f42aa873
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- fixed #834
- fixed crash at campaigns loading
- minor fixes
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2011-11-25 19:41:23 +00:00 |
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Frank Zago
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a62634cf94
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Add support for SDL 1.3 in compatibility mode.
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2011-11-17 00:24:27 +00:00 |
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DjWarmonger
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2e0ca6d162
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Cleaned some code.
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2011-11-13 09:29:22 +00:00 |
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DjWarmonger
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364a207f71
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Fixes for previous commit.
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2011-11-11 15:39:46 +00:00 |
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DjWarmonger
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08ae42c684
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Added full list of spells to namespace Spells. For sanity.
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2011-11-11 14:51:27 +00:00 |
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DjWarmonger
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9b24ec0e81
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Fixed #745 and #830.
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2011-11-08 08:54:32 +00:00 |
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DjWarmonger
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c448b61976
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Fixed #833
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2011-11-06 17:39:49 +00:00 |
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Ivan Savenko
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0f2e00c780
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-(linux) Moved all (I hope) files created by VCMI to ~/.vcmi to prevents crash on launch from read-only directory
- minor fixes for #362 #835 #836
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2011-11-01 12:58:01 +00:00 |
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Ivan Savenko
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ede7fd5a7a
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- (linux) Fixed gcc linking issues
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2011-10-31 18:00:44 +00:00 |
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DjWarmonger
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1e45674a7c
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Fixed #832. War machines will now be immune to a number of effects.
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2011-10-29 11:12:30 +00:00 |
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DjWarmonger
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57216eea44
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Console texts for creature casting spells.
Fixes related to war machines in battle.
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2011-10-22 07:05:57 +00:00 |
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DjWarmonger
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10fce0025a
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Support for wall penalty & No Wall Penalty ability.
All creature abilities should now be more or less working.
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2011-10-20 17:41:40 +00:00 |
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DjWarmonger
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bdb6db2ab7
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Support for Aura of Magic Resistance.
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2011-10-20 11:03:04 +00:00 |
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yupsi
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092dac1f63
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Fixed #262 (double quotes in some messages).
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2011-10-19 07:06:08 +00:00 |
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DjWarmonger
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95f23cf20f
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Support for Bind ability.
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2011-10-17 08:24:51 +00:00 |
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yupsi
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4c2bbad18e
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Fixed #746 (2-hex units on the left edge of combat field).
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2011-10-16 20:19:18 +00:00 |
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yupsi
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828a3f0776
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Fixed #427 (custom quest messages).
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2011-10-16 19:24:05 +00:00 |
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Frank Zago
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e43ac3fa06
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Fixed alignment issue on sparc. Minor optimization of CCreatureAnimation::nextFrameT.
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2011-10-13 04:33:19 +00:00 |
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DjWarmonger
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b4d0ebf9ab
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Support for Mana Channeling ability.
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2011-10-09 11:23:24 +00:00 |
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DjWarmonger
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5e40d3da72
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Support for Enchanter ability.
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2011-10-09 07:20:23 +00:00 |
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DjWarmonger
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d607d90a91
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Support for Fear & Fearless ability.
Ogre Magi can now cast too.
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2011-10-08 17:10:43 +00:00 |
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Ivan Savenko
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89bd7e273d
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- fixed #808
- Implemented Json validator and schema for buildings.json
- several fixes for Json writing
- fixed several gcc warnings
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2011-10-08 16:58:25 +00:00 |
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Frank Zago
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7b1ede449d
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Removed last instances of readNormalNr. Made readChar an inline.
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2011-10-08 16:06:11 +00:00 |
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DjWarmonger
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0903d6037c
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New pack - BattleEffectTrigger for various one-shot effects with animation
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2011-10-08 13:02:58 +00:00 |
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DjWarmonger
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f4fc77ccb8
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Creature spells are now functional.
It includes Master Genie, Archangel, Faerie Dragon & Elementals
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2011-10-08 09:11:36 +00:00 |
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DjWarmonger
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9a1460c2e0
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Handling of cursor for creatures casting spells.
Lots of refactoring.
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2011-10-08 06:59:36 +00:00 |
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Frank Zago
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8403d177aa
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Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines.
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2011-10-08 01:23:46 +00:00 |
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Frank Zago
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16c23bbf4e
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Fixed one bad condition; and a compile fix.
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2011-10-06 00:27:27 +00:00 |
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DjWarmonger
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8c2dd9fdce
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More mechanics for creature spells.
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2011-10-04 13:12:29 +00:00 |
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DjWarmonger
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fa6bddcad5
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A bunch of mechanics & refactorings.
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2011-10-03 19:29:36 +00:00 |
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DjWarmonger
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f1f416c890
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Fixed (unnecessary?) deadlock in BattleStacksRemoved. Daemon summoning is pretty functional.
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2011-10-02 13:59:12 +00:00 |
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DjWarmonger
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07b8f87fb7
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Partial support for Daemon Summoning.
It freezes for unknown reason, but still.
Minor fixes.
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2011-10-02 07:16:34 +00:00 |
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DjWarmonger
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6fdb984799
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Lots of refactoring & work for creature spells.
No new features yet, but summon elementals now work properly again.
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2011-10-01 19:56:54 +00:00 |
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Michał W. Urbańczyk
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623325ca61
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Ouch. Thing was for branch only.
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2011-09-27 22:03:43 +00:00 |
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Michał W. Urbańczyk
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bdd66b6537
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Zmiany do Programming challenge.
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2011-09-27 21:54:40 +00:00 |
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Frank Zago
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ddd3d166b1
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Let user add maps in his home directory. Linux only.
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2011-09-25 15:41:03 +00:00 |
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Frank Zago
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c4b8039c1e
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Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos.
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2011-09-24 01:15:36 +00:00 |
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Ivan Savenko
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d113517db4
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- fixed #108, #798, #810
- fixed several gcc warnings
- some work on JSON (const char* as input, no crash on missing value)
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2011-09-23 15:58:18 +00:00 |
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Michał W. Urbańczyk
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6ef44bde5a
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Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway.
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2011-09-19 20:50:25 +00:00 |
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Frank Zago
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0cfb2deeaf
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Reverted r2382; add zvs to the game data (linux); simplified BitmapHandler::loadBitmap().
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2011-09-14 05:27:49 +00:00 |
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Frank Zago
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479a714dbf
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Better fix than r2381.
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2011-09-13 03:31:17 +00:00 |
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Frank Zago
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bc8bfc2c9c
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Fixed path to zvs (bug #809); fix from from vaderas.
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2011-09-13 02:33:09 +00:00 |
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Frank Zago
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c46cb29446
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sex is uninitialized (a virgin ?). Fixed a typo.
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2011-09-13 01:46:11 +00:00 |
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Frank Zago
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4dedfcabd1
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Compile fix.
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2011-09-13 01:45:28 +00:00 |
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DjWarmonger
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e9991f7932
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Fixed #797. Minor tweaks.
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2011-09-10 15:06:48 +00:00 |
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DjWarmonger
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899aeeb748
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New feature: All tiles affected by multi-hex attack will be highlighted when attack is possible.
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2011-09-10 13:04:20 +00:00 |
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