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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib
2011-09-19 20:50:25 +00:00
..
vcmi_lib break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
BattleAction.cpp Various changes, including exprank limiter and development towards Tactics secondary skill support. 2011-02-12 16:12:48 +00:00
BattleAction.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
BattleState.cpp Compile fix. 2011-09-13 01:45:28 +00:00
BattleState.h New feature: All tiles affected by multi-hex attack will be highlighted when attack is possible. 2011-09-10 13:04:20 +00:00
CArtHandler.cpp Rewritten code handling growth to eliminate duplication and make it conformant to OH3 mechanics. Proper support for Statue of Legion. 2011-08-26 20:32:05 +00:00
CArtHandler.h Fixed #804. 2011-09-05 06:37:24 +00:00
CBuildingHandler.cpp Created hall.json from hall.txt. 2011-09-04 02:02:20 +00:00
CBuildingHandler.h * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder). 2011-07-05 06:14:07 +00:00
CCampaignHandler.cpp AB campaign selection screen added 2011-03-19 14:27:51 +00:00
CCampaignHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CCreatureHandler.cpp Replaced a few iterators with BOOST_FOREACH. 2011-09-01 04:01:54 +00:00
CCreatureHandler.h Rewrote CCreature::estimateCreatureCount to fix a compile warning. 2011-08-27 02:15:58 +00:00
CCreatureSet.cpp Reverted r2382; add zvs to the game data (linux); simplified BitmapHandler::loadBitmap(). 2011-09-14 05:27:49 +00:00
CCreatureSet.h Fixed #756 2011-06-21 09:31:08 +00:00
CDefObjInfoHandler.cpp Partial fix for 37. Full fix for 27, 64, 600. Fix for bug where code tried to reload non existent file. 2011-09-04 00:04:48 +00:00
CDefObjInfoHandler.h Partial fix for 37. Full fix for 27, 64, 600. Fix for bug where code tried to reload non existent file. 2011-09-04 00:04:48 +00:00
CFileUtility.cpp * minor fixes for revision 2193 (no shooting penalty bonus wasn't needed indeed but was poorly removed) 2011-06-22 12:44:28 +00:00
CFileUtility.h * minor fixes for revision 2193 (no shooting penalty bonus wasn't needed indeed but was poorly removed) 2011-06-22 12:44:28 +00:00
CGameInterface.cpp Fixed #771, #772 and #787. 2011-08-25 15:24:37 +00:00
CGameInterface.h Fixed #771, #772 and #787. 2011-08-25 15:24:37 +00:00
CGameState.cpp Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway. 2011-09-19 20:50:25 +00:00
CGameState.h Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway. 2011-09-19 20:50:25 +00:00
CGeneralTextHandler.cpp Quick implementation of stack experience details. Minor fixes. 2011-03-21 08:14:23 +00:00
CGeneralTextHandler.h Quick implementation of stack experience details. Minor fixes. 2011-03-21 08:14:23 +00:00
CHeroHandler.cpp * fixed crash on calculating dmg dealt by stack under Curse 2011-09-06 13:59:26 +00:00
CHeroHandler.h Created terrains.json from native_terrains.txt and TERCOSTS.TXT. 2011-09-02 03:39:49 +00:00
CLodHandler.cpp * Reinstated music player. Added terrain music. To MSVC users: you need the recently uploaded libraries pack for this to work! [ http://download.vcmi.eu/msvc-pack.7z ] 2011-08-17 20:44:14 +00:00
CLodHandler.h - fixed several crashes with joining creatures 2011-07-18 15:21:16 +00:00
CMapInfo.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CMapInfo.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CObjectHandler.cpp Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway. 2011-09-19 20:50:25 +00:00
CObjectHandler.h Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway. 2011-09-19 20:50:25 +00:00
CObstacleInstance.h New files for lib: 2011-05-09 22:20:47 +00:00
CondSh.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
Connection.cpp Fixed #771, #772 and #787. 2011-08-25 15:24:37 +00:00
Connection.h Bump save format. Release date in changelog. 2011-09-01 09:10:49 +00:00
ConstTransitivePtr.h - Next part of animation system: 2011-02-06 17:26:27 +00:00
CScriptingModule.h ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib. 2011-06-20 11:41:04 +00:00
CSpellHandler.cpp Fixed #806. 2011-09-06 06:26:58 +00:00
CSpellHandler.h Fixed #293 2011-06-25 06:55:35 +00:00
CTownHandler.cpp Reverting r2327 2011-08-30 06:19:07 +00:00
CTownHandler.h Move CTownHandler::loadStructures inside CTownHandler::loadNames and rename the latter with the former. 2011-08-26 03:10:56 +00:00
HeroBonus.cpp * fixed crash on calculating dmg dealt by stack under Curse 2011-09-06 13:59:26 +00:00
HeroBonus.h * fixed crash on calculating dmg dealt by stack under Curse 2011-09-06 13:59:26 +00:00
IGameCallback.cpp Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway. 2011-09-19 20:50:25 +00:00
IGameCallback.h New feature: All tiles affected by multi-hex attack will be highlighted when attack is possible. 2011-09-10 13:04:20 +00:00
IGameEventsReceiver.h * Fixed #33 -> Creatures tend to stop at every hex during movement 2011-08-01 17:36:18 +00:00
Interprocess.h * refactorings and comment coverage improvements 2009-05-07 17:20:41 +00:00
JsonNode.cpp Reverting r2327 2011-08-30 06:19:07 +00:00
JsonNode.h Reverting r2327 2011-08-30 06:19:07 +00:00
Makefile.am - new files JsonNode.cpp/.h 2011-07-21 18:29:22 +00:00
Makefile.in - new files JsonNode.cpp/.h 2011-07-21 18:29:22 +00:00
map.cpp Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway. 2011-09-19 20:50:25 +00:00
map.h Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway. 2011-09-19 20:50:25 +00:00
NetPacks.h * Server will strictly require answering the queries before taking any actions. Let me know, if this causes any freezes. 2011-09-06 06:00:32 +00:00
NetPacksLib.cpp Rewritten code handling growth to eliminate duplication and make it conformant to OH3 mechanics. Proper support for Statue of Legion. 2011-08-26 20:32:05 +00:00
RegisterTypes.cpp * some changes 2011-05-22 18:46:52 +00:00
RegisterTypes.h * further changes towards support for ranged spells 2009-04-15 14:03:31 +00:00
ResourceSet.cpp * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder). 2011-07-05 06:14:07 +00:00
ResourceSet.h Compile fix for ubuntu 10.04 2011-08-27 19:58:46 +00:00
VCMI_lib.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_Lib.cpp Move CTownHandler::loadStructures inside CTownHandler::loadNames and rename the latter with the former. 2011-08-26 03:10:56 +00:00
VCMI_Lib.h Fixed typo. 2011-09-02 01:09:53 +00:00
VCMI_lib.vcxproj http://forum.vcmi.eu/viewtopic.php?p=5956#5956 2011-08-15 21:53:03 +00:00
VCMIDirs.h Partial integration of Android patches, from Pelya. 2011-06-15 02:15:05 +00:00