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vcmi_lib
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break, fix and break and fix - now its fine :)
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2008-12-26 15:00:34 +00:00 |
BattleAction.cpp
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Various changes, including exprank limiter and development towards Tactics secondary skill support.
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2011-02-12 16:12:48 +00:00 |
BattleAction.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
BattleState.cpp
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Compile fix.
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2011-09-13 01:45:28 +00:00 |
BattleState.h
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New feature: All tiles affected by multi-hex attack will be highlighted when attack is possible.
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2011-09-10 13:04:20 +00:00 |
CArtHandler.cpp
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Rewritten code handling growth to eliminate duplication and make it conformant to OH3 mechanics. Proper support for Statue of Legion.
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2011-08-26 20:32:05 +00:00 |
CArtHandler.h
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Fixed #804.
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2011-09-05 06:37:24 +00:00 |
CBuildingHandler.cpp
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Created hall.json from hall.txt.
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2011-09-04 02:02:20 +00:00 |
CBuildingHandler.h
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* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
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2011-07-05 06:14:07 +00:00 |
CCampaignHandler.cpp
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AB campaign selection screen added
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2011-03-19 14:27:51 +00:00 |
CCampaignHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CCreatureHandler.cpp
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Replaced a few iterators with BOOST_FOREACH.
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2011-09-01 04:01:54 +00:00 |
CCreatureHandler.h
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Rewrote CCreature::estimateCreatureCount to fix a compile warning.
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2011-08-27 02:15:58 +00:00 |
CCreatureSet.cpp
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Reverted r2382; add zvs to the game data (linux); simplified BitmapHandler::loadBitmap().
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2011-09-14 05:27:49 +00:00 |
CCreatureSet.h
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Fixed #756
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2011-06-21 09:31:08 +00:00 |
CDefObjInfoHandler.cpp
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Partial fix for 37. Full fix for 27, 64, 600. Fix for bug where code tried to reload non existent file.
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2011-09-04 00:04:48 +00:00 |
CDefObjInfoHandler.h
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Partial fix for 37. Full fix for 27, 64, 600. Fix for bug where code tried to reload non existent file.
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2011-09-04 00:04:48 +00:00 |
CFileUtility.cpp
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* minor fixes for revision 2193 (no shooting penalty bonus wasn't needed indeed but was poorly removed)
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2011-06-22 12:44:28 +00:00 |
CFileUtility.h
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* minor fixes for revision 2193 (no shooting penalty bonus wasn't needed indeed but was poorly removed)
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2011-06-22 12:44:28 +00:00 |
CGameInterface.cpp
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Fixed #771, #772 and #787.
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2011-08-25 15:24:37 +00:00 |
CGameInterface.h
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Fixed #771, #772 and #787.
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2011-08-25 15:24:37 +00:00 |
CGameState.cpp
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Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway.
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2011-09-19 20:50:25 +00:00 |
CGameState.h
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Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway.
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2011-09-19 20:50:25 +00:00 |
CGeneralTextHandler.cpp
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Quick implementation of stack experience details. Minor fixes.
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2011-03-21 08:14:23 +00:00 |
CGeneralTextHandler.h
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Quick implementation of stack experience details. Minor fixes.
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2011-03-21 08:14:23 +00:00 |
CHeroHandler.cpp
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* fixed crash on calculating dmg dealt by stack under Curse
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2011-09-06 13:59:26 +00:00 |
CHeroHandler.h
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Created terrains.json from native_terrains.txt and TERCOSTS.TXT.
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2011-09-02 03:39:49 +00:00 |
CLodHandler.cpp
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* Reinstated music player. Added terrain music. To MSVC users: you need the recently uploaded libraries pack for this to work! [ http://download.vcmi.eu/msvc-pack.7z ]
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2011-08-17 20:44:14 +00:00 |
CLodHandler.h
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- fixed several crashes with joining creatures
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2011-07-18 15:21:16 +00:00 |
CMapInfo.cpp
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CMapInfo.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CObjectHandler.cpp
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Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway.
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2011-09-19 20:50:25 +00:00 |
CObjectHandler.h
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Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway.
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2011-09-19 20:50:25 +00:00 |
CObstacleInstance.h
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New files for lib:
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2011-05-09 22:20:47 +00:00 |
CondSh.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
Connection.cpp
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Fixed #771, #772 and #787.
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2011-08-25 15:24:37 +00:00 |
Connection.h
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Bump save format. Release date in changelog.
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2011-09-01 09:10:49 +00:00 |
ConstTransitivePtr.h
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
CScriptingModule.h
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ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.
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2011-06-20 11:41:04 +00:00 |
CSpellHandler.cpp
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Fixed #806.
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2011-09-06 06:26:58 +00:00 |
CSpellHandler.h
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Fixed #293
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2011-06-25 06:55:35 +00:00 |
CTownHandler.cpp
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Reverting r2327
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2011-08-30 06:19:07 +00:00 |
CTownHandler.h
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Move CTownHandler::loadStructures inside CTownHandler::loadNames and rename the latter with the former.
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2011-08-26 03:10:56 +00:00 |
HeroBonus.cpp
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* fixed crash on calculating dmg dealt by stack under Curse
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2011-09-06 13:59:26 +00:00 |
HeroBonus.h
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* fixed crash on calculating dmg dealt by stack under Curse
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2011-09-06 13:59:26 +00:00 |
IGameCallback.cpp
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Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway.
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2011-09-19 20:50:25 +00:00 |
IGameCallback.h
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New feature: All tiles affected by multi-hex attack will be highlighted when attack is possible.
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2011-09-10 13:04:20 +00:00 |
IGameEventsReceiver.h
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* Fixed #33 -> Creatures tend to stop at every hex during movement
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2011-08-01 17:36:18 +00:00 |
Interprocess.h
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* refactorings and comment coverage improvements
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2009-05-07 17:20:41 +00:00 |
JsonNode.cpp
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Reverting r2327
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2011-08-30 06:19:07 +00:00 |
JsonNode.h
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Reverting r2327
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2011-08-30 06:19:07 +00:00 |
Makefile.am
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- new files JsonNode.cpp/.h
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2011-07-21 18:29:22 +00:00 |
Makefile.in
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- new files JsonNode.cpp/.h
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2011-07-21 18:29:22 +00:00 |
map.cpp
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Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway.
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2011-09-19 20:50:25 +00:00 |
map.h
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Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway.
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2011-09-19 20:50:25 +00:00 |
NetPacks.h
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* Server will strictly require answering the queries before taking any actions. Let me know, if this causes any freezes.
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2011-09-06 06:00:32 +00:00 |
NetPacksLib.cpp
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Rewritten code handling growth to eliminate duplication and make it conformant to OH3 mechanics. Proper support for Statue of Legion.
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2011-08-26 20:32:05 +00:00 |
RegisterTypes.cpp
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* some changes
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2011-05-22 18:46:52 +00:00 |
RegisterTypes.h
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* further changes towards support for ranged spells
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2009-04-15 14:03:31 +00:00 |
ResourceSet.cpp
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* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
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2011-07-05 06:14:07 +00:00 |
ResourceSet.h
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Compile fix for ubuntu 10.04
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2011-08-27 19:58:46 +00:00 |
VCMI_lib.cbp
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* patch update from Dikamilo
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2009-02-08 16:36:53 +00:00 |
VCMI_Lib.cpp
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Move CTownHandler::loadStructures inside CTownHandler::loadNames and rename the latter with the former.
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2011-08-26 03:10:56 +00:00 |
VCMI_Lib.h
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Fixed typo.
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2011-09-02 01:09:53 +00:00 |
VCMI_lib.vcxproj
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http://forum.vcmi.eu/viewtopic.php?p=5956#5956
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2011-08-15 21:53:03 +00:00 |
VCMIDirs.h
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Partial integration of Android patches, from Pelya.
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2011-06-15 02:15:05 +00:00 |