MichalZr6
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15f86c0284
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Fixed issues from review
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2024-06-11 16:47:23 +02:00 |
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MichalZr6
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65d22f17ae
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proper logging of drained life and resurrected count
new struct for keeping track of healed HP (also drained life) and resurrected count
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2024-06-09 23:54:20 +02:00 |
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Ivan Savenko
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a99d5e6fa1
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Simplify code
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2024-04-26 12:44:57 +03:00 |
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Ivan Savenko
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0b01cc4676
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Fix possible crash on out-of-range access
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2024-04-22 15:33:01 +03:00 |
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Ivan Savenko
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42616cf4e8
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Fix text formatting, fix todo's
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2024-04-09 16:13:30 +03:00 |
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Ivan Savenko
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18ece6dcf6
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Remove some usages of server-side translations
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2024-04-09 16:13:30 +03:00 |
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Ivan Savenko
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6db405167d
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Clarified some (im)possible null dereferences
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2024-02-12 13:05:30 +02:00 |
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Ivan Savenko
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2a193effcc
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Merge branch 'master' into 'develop'
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2024-01-25 16:23:13 +02:00 |
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Ivan Savenko
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24d25730ad
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Changed checks for null with checks for hasValue
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2024-01-20 16:41:10 +02:00 |
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Ivan Savenko
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6e629a6a5f
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split getBonusLocalFirst into two distinct method:
- const method getFirstBonus that returns single matching bonusToString
- non-const method getLocalBonus that returns bonus from current node
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2024-01-19 13:56:06 +02:00 |
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Ivan Savenko
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a32ef673f7
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Merge pull request #3482 from IvanSavenko/extend_hota_bonuses
Extend hota bonuses
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2024-01-15 13:47:13 +02:00 |
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Ivan Savenko
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0d0d3d8c80
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Renamed speed -> getMovementRange, remove misleading default parameter
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2024-01-14 17:14:36 +02:00 |
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Ivan Savenko
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5565b55bb0
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Fixed handling of SPELL_AFTER_ATTACK without addInfo field
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2024-01-14 17:13:33 +02:00 |
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Ivan Savenko
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fc6a9924ee
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FIRST_STRIKE now supports ranged / melee subtypes, BLOCKS_RETALIATION
will properly block FIRST_STRIKE
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2024-01-13 16:54:06 +02:00 |
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Ivan Savenko
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bb670cfb82
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Merged accurate shot bonus into death stare bonus
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2024-01-13 15:55:07 +02:00 |
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Ivan Savenko
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f6e0f46040
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Merge pull request #3467 from dydzio0614/hota-fixes
Fix HotA creature abilities (add bonuses allowing implementing them)
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2024-01-12 21:55:18 +02:00 |
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M
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9ee526d202
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Fixes from code review
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2024-01-11 21:10:22 +01:00 |
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M
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3a83de5e70
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Simplified code a bit
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2024-01-10 23:56:32 +01:00 |
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M
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bf7c6a4c3f
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Extract method for death stare / accurate shot, fix translation key
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2024-01-10 23:23:10 +01:00 |
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Dydzio
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5dac8e2bbf
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Extract spell layers processing into separate method
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2024-01-07 21:05:55 +01:00 |
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Dydzio
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310802ed87
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Second version of spell layers bonus extension
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2024-01-07 20:48:03 +01:00 |
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Dydzio
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bb925e4cb0
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First version of sea witch / sorceress ability
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2024-01-07 19:27:32 +01:00 |
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Dydzio
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b32c7beb05
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Make one common handler for death stare and accurate shot
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2024-01-06 18:26:13 +01:00 |
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Ivan Savenko
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c828ccf5f4
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Fix transmutation bonus activation
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2024-01-05 19:39:38 +02:00 |
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Dydzio
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7283a4861e
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Initial version of ACCURATE_SHOT implementation
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2024-01-04 22:27:51 +01:00 |
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Dydzio
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7cf7543747
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Configurable ferocity bonus
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2024-01-01 21:16:38 +01:00 |
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Dydzio
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898b8f3c71
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Add initial version of Ferocity ability (for Ayssids)
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2024-01-01 19:58:32 +01:00 |
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Ivan Savenko
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85de3143ff
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Fixed Genie spellcasting logic to account for spell immunities
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2023-12-24 01:13:19 +02:00 |
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Ivan Savenko
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a7c838036d
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Workaround to avoid crash on invalid bonus
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2023-12-10 16:32:43 +02:00 |
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Ivan Savenko
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9a52131c82
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Use battle side instead of player color for fire shield damage formula
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2023-12-09 18:48:53 +02:00 |
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Ivan Savenko
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86a3806bec
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MetaString refactor to eliminate integer usage for identifiers
- entity names are now stored and serialized as text ID's
- added helper methods for convenience to get entities names to
metastring
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2023-11-07 22:47:10 +02:00 |
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Ivan Savenko
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e2cffd4c7b
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Merge pull request #3118 from rilian-la-te/glamor-slight-bonus-fixes
Small bonus fixes
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2023-10-29 15:23:07 +02:00 |
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Konstantin
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f6b03201db
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BattleAction: handle obstacle for standing units
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2023-10-28 18:34:11 +03:00 |
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Ivan Savenko
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5cbf5031ea
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move SetStackEffect to a separate file
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2023-10-24 01:27:52 +03:00 |
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Ivan Savenko
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b88a8da4e8
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Split off some netpack structures into separate files
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2023-10-23 13:59:15 +03:00 |
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Ivan Savenko
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ac925bb786
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Renamed new types for consistency with code style
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2023-10-22 16:55:19 +03:00 |
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Ivan Savenko
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80e6485965
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MetaIdentifier now uses std::variant internally
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2023-10-22 16:55:19 +03:00 |
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Ivan Savenko
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b394158dc9
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Bonus Source ID now uses metaidentifier
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2023-10-22 16:55:18 +03:00 |
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Ivan Savenko
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77facf9387
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Implement missing functions, fixes linking errors
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2023-10-22 16:54:56 +03:00 |
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Ivan Savenko
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910ad50417
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Fix client & server compilation
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2023-10-22 16:54:48 +03:00 |
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Warzyw647
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8058efb3bd
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Fixed morale and luck chance lookup.
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2023-10-13 20:43:15 +02:00 |
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Ivan Savenko
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f8541d0ae4
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Merge branch 'vcmi/master' into 'vcmi/develop'
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2023-09-15 13:59:02 +03:00 |
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Ivan Savenko
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1f1f978328
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Fixed battle replay
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2023-09-06 16:03:47 +03:00 |
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Ivan Savenko
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9fa7a93fb0
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Properly pass battleID in all battle netpack's
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2023-09-06 16:03:47 +03:00 |
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Ivan Savenko
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3a88180494
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Separated game and battle callback (server & client only)
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2023-09-06 16:03:39 +03:00 |
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Ivan Savenko
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fc4dfda00f
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Added support for concurrent battles to gamestate and server
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2023-09-06 16:03:02 +03:00 |
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Ivan Savenko
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0240ee886d
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Converted (almost) all namespace enum's to enum classes
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2023-08-25 13:38:02 +03:00 |
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Ivan Savenko
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62cd8b12d4
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Converted several namespace enums to enum class
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2023-08-25 13:38:02 +03:00 |
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Ivan Savenko
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17d3d663ee
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Converted creature ID and spell ID to new form
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2023-08-25 13:38:02 +03:00 |
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Ivan Savenko
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b0eec85aca
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Merge pull request #2632 from rilian-la-te/resist-rework-pt1
Spell resistance rework: part 1
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2023-08-25 01:13:57 +03:00 |
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