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Commit Graph

59 Commits

Author SHA1 Message Date
MichalZr6
15f86c0284 Fixed issues from review 2024-06-11 16:47:23 +02:00
MichalZr6
65d22f17ae proper logging of drained life and resurrected count
new struct for keeping track of healed HP (also drained life) and resurrected count
2024-06-09 23:54:20 +02:00
Ivan Savenko
a99d5e6fa1 Simplify code 2024-04-26 12:44:57 +03:00
Ivan Savenko
0b01cc4676 Fix possible crash on out-of-range access 2024-04-22 15:33:01 +03:00
Ivan Savenko
42616cf4e8 Fix text formatting, fix todo's 2024-04-09 16:13:30 +03:00
Ivan Savenko
18ece6dcf6 Remove some usages of server-side translations 2024-04-09 16:13:30 +03:00
Ivan Savenko
6db405167d Clarified some (im)possible null dereferences 2024-02-12 13:05:30 +02:00
Ivan Savenko
2a193effcc Merge branch 'master' into 'develop' 2024-01-25 16:23:13 +02:00
Ivan Savenko
24d25730ad Changed checks for null with checks for hasValue 2024-01-20 16:41:10 +02:00
Ivan Savenko
6e629a6a5f split getBonusLocalFirst into two distinct method:
- const method getFirstBonus that returns single matching bonusToString
- non-const method getLocalBonus that returns bonus from current node
2024-01-19 13:56:06 +02:00
Ivan Savenko
a32ef673f7
Merge pull request #3482 from IvanSavenko/extend_hota_bonuses
Extend hota bonuses
2024-01-15 13:47:13 +02:00
Ivan Savenko
0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter 2024-01-14 17:14:36 +02:00
Ivan Savenko
5565b55bb0 Fixed handling of SPELL_AFTER_ATTACK without addInfo field 2024-01-14 17:13:33 +02:00
Ivan Savenko
fc6a9924ee FIRST_STRIKE now supports ranged / melee subtypes, BLOCKS_RETALIATION
will properly block FIRST_STRIKE
2024-01-13 16:54:06 +02:00
Ivan Savenko
bb670cfb82 Merged accurate shot bonus into death stare bonus 2024-01-13 15:55:07 +02:00
Ivan Savenko
f6e0f46040
Merge pull request #3467 from dydzio0614/hota-fixes
Fix HotA creature abilities (add bonuses allowing implementing them)
2024-01-12 21:55:18 +02:00
M
9ee526d202 Fixes from code review 2024-01-11 21:10:22 +01:00
M
3a83de5e70 Simplified code a bit 2024-01-10 23:56:32 +01:00
M
bf7c6a4c3f Extract method for death stare / accurate shot, fix translation key 2024-01-10 23:23:10 +01:00
Dydzio
5dac8e2bbf Extract spell layers processing into separate method 2024-01-07 21:05:55 +01:00
Dydzio
310802ed87 Second version of spell layers bonus extension 2024-01-07 20:48:03 +01:00
Dydzio
bb925e4cb0 First version of sea witch / sorceress ability 2024-01-07 19:27:32 +01:00
Dydzio
b32c7beb05 Make one common handler for death stare and accurate shot 2024-01-06 18:26:13 +01:00
Ivan Savenko
c828ccf5f4 Fix transmutation bonus activation 2024-01-05 19:39:38 +02:00
Dydzio
7283a4861e Initial version of ACCURATE_SHOT implementation 2024-01-04 22:27:51 +01:00
Dydzio
7cf7543747 Configurable ferocity bonus 2024-01-01 21:16:38 +01:00
Dydzio
898b8f3c71 Add initial version of Ferocity ability (for Ayssids) 2024-01-01 19:58:32 +01:00
Ivan Savenko
85de3143ff Fixed Genie spellcasting logic to account for spell immunities 2023-12-24 01:13:19 +02:00
Ivan Savenko
a7c838036d Workaround to avoid crash on invalid bonus 2023-12-10 16:32:43 +02:00
Ivan Savenko
9a52131c82 Use battle side instead of player color for fire shield damage formula 2023-12-09 18:48:53 +02:00
Ivan Savenko
86a3806bec MetaString refactor to eliminate integer usage for identifiers
- entity names are now stored and serialized as text ID's
- added helper methods for convenience to get entities names to
metastring
2023-11-07 22:47:10 +02:00
Ivan Savenko
e2cffd4c7b
Merge pull request #3118 from rilian-la-te/glamor-slight-bonus-fixes
Small bonus fixes
2023-10-29 15:23:07 +02:00
Konstantin
f6b03201db BattleAction: handle obstacle for standing units 2023-10-28 18:34:11 +03:00
Ivan Savenko
5cbf5031ea move SetStackEffect to a separate file 2023-10-24 01:27:52 +03:00
Ivan Savenko
b88a8da4e8 Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
Ivan Savenko
ac925bb786 Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
Ivan Savenko
80e6485965 MetaIdentifier now uses std::variant internally 2023-10-22 16:55:19 +03:00
Ivan Savenko
b394158dc9 Bonus Source ID now uses metaidentifier 2023-10-22 16:55:18 +03:00
Ivan Savenko
77facf9387 Implement missing functions, fixes linking errors 2023-10-22 16:54:56 +03:00
Ivan Savenko
910ad50417 Fix client & server compilation 2023-10-22 16:54:48 +03:00
Warzyw647
8058efb3bd Fixed morale and luck chance lookup. 2023-10-13 20:43:15 +02:00
Ivan Savenko
f8541d0ae4 Merge branch 'vcmi/master' into 'vcmi/develop' 2023-09-15 13:59:02 +03:00
Ivan Savenko
1f1f978328 Fixed battle replay 2023-09-06 16:03:47 +03:00
Ivan Savenko
9fa7a93fb0 Properly pass battleID in all battle netpack's 2023-09-06 16:03:47 +03:00
Ivan Savenko
3a88180494 Separated game and battle callback (server & client only) 2023-09-06 16:03:39 +03:00
Ivan Savenko
fc4dfda00f Added support for concurrent battles to gamestate and server 2023-09-06 16:03:02 +03:00
Ivan Savenko
0240ee886d Converted (almost) all namespace enum's to enum classes 2023-08-25 13:38:02 +03:00
Ivan Savenko
62cd8b12d4 Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
Ivan Savenko
17d3d663ee Converted creature ID and spell ID to new form 2023-08-25 13:38:02 +03:00
Ivan Savenko
b0eec85aca
Merge pull request #2632 from rilian-la-te/resist-rework-pt1
Spell resistance rework: part 1
2023-08-25 01:13:57 +03:00