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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-03 00:46:55 +02:00
Commit Graph

193 Commits

Author SHA1 Message Date
f70ad2c15b Reorganized artifact-related classes
- files now generally contain only 1 class (except for tightly coupled
classes)
- files are now located in lib/entities/artifact directory
- removed excessive includes

No changes to functionality
2025-04-29 13:29:08 +03:00
4d57a8ed36 Prefer to pass CGameState as reference instead of pointer 2025-04-27 14:57:31 +03:00
a43c3fcb31 Restore save compatibility with 1.6 2025-04-27 14:57:31 +03:00
e6a8e5d4bd Correctly restore bonus system on deserialization 2025-04-27 14:57:31 +03:00
93b18ee94b Fix some issues detected by Sonar & code review, fix build 2025-04-27 14:57:31 +03:00
d34b47bb20 Remove pointers from artifacts 2025-04-27 14:57:31 +03:00
9e6397d1f9 Remove pointer to boat from CGHeroInstance 2025-04-27 14:57:30 +03:00
2ca1748e96 Artifact instances are now owned solely by CMap 2025-04-27 14:57:30 +03:00
417ea6451a Remove ConstTransitivePtr from hero and town instances 2025-04-27 14:57:30 +03:00
60afbbe20f Necromancy & Eagle eye infowindows 2025-04-09 10:13:10 +02:00
eb3b51a6cf Remove save compatibility with 1.5.X 2025-03-18 11:35:15 +00:00
a061ed04de Remove usage of ConstTransitivePtr from CTown 2025-03-08 14:04:51 +00:00
ec970c7b22 Support for configuring minimal cost for moving between tiles
- Added `movementCostBase` parameter to game config that defines minimal
amount of movement points that will be spent when moving from one tile
on another while offroad (and cost of Fly / Town Portal spells)
- Added `BASE_TILE_MOVEMENT_COST` bonus type that allows modifying
`movementCostBase` on per-hero basis

Example usage for hota-like pathfinding skill
```json
"tileCostReduction" : {
	"type" : "BASE_TILE_MOVEMENT_COST",
	"val" : -15
}
```
2025-02-03 22:52:33 +00:00
40bff74195 Use small vector for unit list 2025-01-10 18:58:46 +00:00
73d1675ae3 Code cleanup, fixes to discovered regressions 2025-01-05 15:41:42 +00:00
dea1eba20b Rework and optimize turnInfo used by pathfinder 2025-01-04 15:09:50 +00:00
919588f7ff Added cache for common hero-based bonuses 2025-01-04 15:09:50 +00:00
16cfb51f3e Initial version of new bonus caching system 2025-01-04 15:09:50 +00:00
e035cf9e63 Optimized getHeroStrength method
- replaced 4x access to bonus system with single access
- fixed formula for Diplomacy
- fxied formula for hero transfer in campaigns
- removed pointless sqrt(pow()) construct
2024-12-22 14:49:35 +00:00
f893c80192 Move UpgradeInfo class to header and source files 2024-12-19 14:13:09 +01:00
e60a565942 Merge remote-tracking branch 'upstream/develop' into develop 2024-11-07 15:24:19 +01:00
a70f5de8c6 Merge remote-tracking branch 'upstream/develop' into develop 2024-11-07 14:35:13 +01:00
697d63d2b8 Reworked and fixed gendered hero sprites on adventure map 2024-11-07 10:39:23 +00:00
63097968d3 Merge remote-tracking branch 'upstream/develop' into develop 2024-10-31 12:29:37 +01:00
01d787fb5a Removed remaining cases of serialization of VLC entities 2024-10-30 16:48:18 +00:00
9e9f118b09 another attempt of using CGHeroInstance::NO_PATROLLING in map editor 2024-10-29 21:41:42 +01:00
ed087b7a5b Use max ui32 value instead of -1 for NO_PATROLLING 2024-10-29 18:34:02 +01:00
42738e20a4 Update lib/mapObjects/CGHeroInstance.h
Co-authored-by: Andrey Filipenkov <kambaladecapitator@gmail.com>
2024-10-29 08:26:31 +01:00
394812c02a try to fix build, use inline constexpr 2024-10-28 20:58:36 +01:00
a9e04428c8 Possibility to set hero patrol radius in map editor 2024-10-28 18:30:30 +01:00
2b99414793 Using hero's stats instead of level to determine their role.
Since there are custom maps/campaigns in which heroes have pretty high base-stats even at level 1.
2024-10-21 09:37:44 +02:00
5d6877e06d Merge remote-tracking branch 'upstream/develop' into develop 2024-10-20 00:49:17 +02:00
604e3b5c67 Merge pull request #4763 from IvanSavenko/herohandler_split
Split CHeroHandler.cpp/.h into 1 file per class
2024-10-14 19:05:48 +03:00
10ad0fc760 Split CHeroHandler.cpp/.h into 1 file per class
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
ad7f0416a7 Added overloaded version of getObjectHandler to CGHeroInstance 2024-10-13 13:06:31 +00:00
61fba1fedd Merge remote-tracking branch 'upstream/develop' into develop 2024-10-10 17:23:39 +02:00
3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
3d9892f6b3 Merge remote-tracking branch 'upstream/develop' into develop 2024-10-01 16:08:57 +02:00
1d831022e8 Merge remote-tracking branch 'upstream/develop' into develop 2024-09-25 14:08:34 +02:00
586a32a616 CArtifactSet cleanup 2024-09-23 23:39:19 +03:00
e93a060500 Merge branch 'vcmi/beta' into 'vcmi/develop' 2024-09-23 14:25:53 +00:00
7979f62f82 Add status bar movement points info for own hero on adventure map or hero list 2024-09-17 21:38:28 +02:00
581a142a20 HeroStrengthForCampaign
Make sure to take our magic-specialist to the next campaign-mission even if he's totally out of mana.
2024-09-05 17:38:27 +02:00
d49a61645c All objects that can be owned by player now implement IOwnableObject 2024-08-28 12:51:28 +00:00
0fd9dbf240 Unified income handling, added IOwnableObject interface 2024-08-28 12:40:44 +00:00
b07408e984 New objects are now created and initialized on server and sent to client 2024-07-16 13:13:39 +00:00
63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library 2024-07-16 13:13:07 +00:00
8aaa9e63dd Fix build 2024-04-09 18:56:28 +03:00
18ece6dcf6 Remove some usages of server-side translations 2024-04-09 16:13:30 +03:00
87059be67b Added range checks to values read from h3m.
Fixes reading of morale/luck values (-3..3) as unsigned leading to
overflow.
2024-02-05 21:27:55 +02:00