Laserlicht
01ef04a4b2
allow global lobby as button
2025-10-04 13:12:18 +02:00
Laserlicht
fc00774277
fix button condition
2025-10-02 21:55:52 +02:00
Laserlicht
87d0c9a3cf
code review
2025-09-15 01:02:59 +02:00
Laserlicht
a303c01ea2
digging enable state
2025-09-09 01:48:28 +02:00
Laserlicht
d58d963874
shortcut market + boat
2025-09-09 01:00:38 +02:00
Laserlicht
182100dfd1
button for more than 2 layers
2025-08-17 16:16:18 +02:00
Laserlicht
d2d0b2292e
ui support
2025-08-02 02:33:47 +02:00
Laserlicht
ecfe09f6b1
multilevel support
2025-08-01 02:21:44 +02:00
Laserlicht
c928acfc25
remove not needed var
2025-07-20 03:09:04 +02:00
Laserlicht
dea441899a
searchbox color
2025-07-20 02:44:09 +02:00
Ivan Savenko
35644da2b7
Reogranize callback-related classes on 1 file = 1 class basis
2025-05-12 22:07:09 +03:00
Ivan Savenko
797646cc05
Quests in map now use shared_ptr instead of const ptr
2025-04-27 14:57:30 +03:00
Ivan Savenko
c73116a010
Reduce boost includes further
2025-03-19 08:03:56 +00:00
Ivan Savenko
9732d39c70
Moved shutdown request dialog handling to GameInstance
2025-03-12 13:33:12 +00:00
Ivan Savenko
e5a095a237
Remove main menu global. Now accessed via GameInstance
2025-03-01 21:16:41 +00:00
Ivan Savenko
645b95ba02
Renamed LibClasses * VLC
to GameLibrary * LIBRARY
2025-02-21 16:54:56 +00:00
Ivan Savenko
156de5b17e
Added GameInstance class
...
- available as global GAME
- integrates LOCPLINT (CPlayerInterface)
- integrates CGI->mh (CMapHandler)
- integrates CSH (CServerHandler)
2025-02-21 16:54:06 +00:00
Ivan Savenko
ffd37a8fa8
Removed CGI in favor of VLC. Map handle is for now global variable
2025-02-21 16:53:14 +00:00
Ivan Savenko
cacceda950
Renamed CGuiHandler to GameEngine
...
- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
2025-02-21 16:53:13 +00:00
Laserlicht
11eaed9fef
code review
2024-10-12 23:01:14 +02:00
Laserlicht
8e079cf016
add search box
2024-10-01 22:53:05 +02:00
Laserlicht
e86b694b22
fast search
2024-10-01 21:36:45 +02:00
Laserlicht
07aa7bac3c
search for texts
2024-10-01 21:19:42 +02:00
Laserlicht
e85e938865
use subid
2024-10-01 20:44:08 +02:00
Laserlicht
bd58caac13
search feature working
2024-10-01 20:20:19 +02:00
Laserlicht
5ea9063a3b
search with CObjectListWindow
2024-10-01 19:47:10 +02:00
Laserlicht
d04f369d85
search basic implementation
2024-10-01 18:15:32 +02:00
Ivan Savenko
97f1a310df
Fix miscellaneous issues discovered by Sonar
2024-08-12 18:26:30 +00:00
Ivan Savenko
00605b5129
Remove largely unused defActions member from CIntObject
2024-08-09 14:26:53 +00:00
Ivan Savenko
b7391f49f6
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-08-05 10:36:10 +00:00
Ivan Savenko
dde5cea601
Fix activation of world view on end turn in multiplayer
2024-08-04 13:19:12 +00:00
Ivan Savenko
87b5f955d1
Fix some shortcuts not active during enemy turn in multiplayer
2024-07-29 17:13:31 +00:00
Ivan Savenko
1aa391fdf8
Split CGeneralTextHandler file into 1 file per class form
...
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes
Moved without changes:
Languages.h -> texts/Languages.h
MetaString.* -> texts/MetaString.*
TextOperations.* -> texts/TextOperations.*
Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
-> texts/CLegacyConfigParser.*
-> texts/TextLocalizationContainer.*
-> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Ivan Savenko
8d4f8dcf9c
Add unassigned by default hotkeys to show visitable or blocked tiles
2024-07-19 19:38:40 +00:00
Ivan Savenko
b8beb4fb13
Fixes for various minor issues detected by Sonar Cloud
2024-06-01 11:48:30 +00:00
Ivan Savenko
16f963bed5
Fix zooming with keyboard shortcuts
2024-05-19 09:58:55 +00:00
Ivan Savenko
6ba36cf6c0
Add separate shortcuts for adventure map and settings window
2024-05-19 09:12:36 +00:00
Ivan Savenko
0db8266495
Implemented some of the requested shortcuts
2024-05-19 09:12:36 +00:00
Ivan Savenko
88fbb7ee71
Most of buttons created in cpp now have assigned shortcut
2024-05-19 09:12:36 +00:00
Laserlicht
79206ce65b
fix hotseat hide
2024-05-14 22:25:10 +02:00
Ivan Savenko
4787b9eded
Block movement if first node in path needs more move points that we have
2024-05-13 17:25:20 +00:00
Ivan Savenko
dd9e002031
Add hotkey to track human player hero in MP. Fixed broken 'toggle grid'
...
hotkey
2024-04-30 19:10:10 +03:00
Ivan Savenko
49691ef743
Unblock interface during turn of another human player
2024-04-30 17:51:31 +03:00
Ivan Savenko
d5a2ad1be8
Allow sending requests to move across multiple tiles at once
2024-04-20 12:28:50 +03:00
SoundSSGood
0813fdbf8c
market window
2024-03-25 12:44:33 +02:00
Ivan Savenko
898733eed7
Added Query to track visit duration for Taverns and Markets
2023-10-04 17:47:12 +03:00
Ivan Savenko
56074e18a9
Block turn end button after player ends turn
2023-09-26 13:42:20 +03:00
Ivan Savenko
d3ced6b703
Block revisit object shortcut if no visit is possible
2023-09-19 19:51:31 +03:00
Ivan Savenko
f8541d0ae4
Merge branch 'vcmi/master' into 'vcmi/develop'
2023-09-15 13:59:02 +03:00
Ivan Savenko
a09147a433
Do not block map layer toggles in world view mode
2023-09-12 21:15:14 +03:00