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Commit Graph

501 Commits

Author SHA1 Message Date
630dc7f7f2 Next part of creature weeks code. 2010-08-24 14:26:57 +00:00
70a158ba55 Fixes for random creature spawns. VCMI will display info about different weeks (though they are not supported yet). 2010-08-22 18:21:45 +00:00
6f94fcd083 Minor fix for creature Component.
Some missing code also.
2010-08-22 07:54:24 +00:00
d681afe1c1 Changes towards campaign support. 2010-08-20 13:34:39 +00:00
6ebfe25f86 * compile fixes & minor changes (I hope they are correct, SComponent::setSurface didn't return any value and failed to compile - I'm not sure if I return proper value). 2010-08-19 15:24:32 +00:00
d732565002 - blocked retreating from castle. Escape Tunnel implemented.
- fixed crash when player have no hero (like castle defence)
- minor fixes
2010-08-19 11:03:33 +00:00
8319e5e703 - town events implemented
- merged CustomImagecComponent into SComponent
- moved some subID-related code from CastleInterface
2010-08-18 14:24:30 +00:00
3f31f6d33d Pyramid fixes: #287, #403, #572, #575. It's config is now stored in bankconfig.txt 2010-08-18 13:42:46 +00:00
6c3ad7fcae Fixed #565. Creature components will not get description if they quantity is set to zero. 2010-08-17 15:50:17 +00:00
fd45cd0a6d - fix for #283
- ally support: adventure map
2010-08-13 10:46:08 +00:00
520d40cc59 - uploaded config/settings.txt from 0.82 (fix for #605)
- fixes for #604 and #364
- ally support is mostly done:
-- exchange between heroes
-- exchange between hero\town
-- finishing the game
2010-08-12 15:54:25 +00:00
bdcdc89991 - University fix for #594
- Ally support:
- - fix for non-continuous players (notes to rev 1736)
- - objects visiting and shared puzzle map
2010-08-06 13:14:10 +00:00
a95bb9d916 * fixed 576
* new cheat code: vcmiforgeofnoldorking - hero gets all artifacts except spell book, spell scrolls and war machines
2010-08-05 09:47:12 +00:00
844d170b4f * Town portal implemented 2010-08-04 13:41:01 +00:00
3c868146a6 - linux fix for BuildingHandler
- #584 should be fixed

- first part of ally support:
-- shared FoW
-- function Callback::getPlayerRelations for team checking
2010-08-03 12:34:06 +00:00
34c58bc966 * fixed some warnings 2010-08-02 11:06:49 +00:00
4fb50260c3 * fixed 592 2010-08-02 10:59:47 +00:00
4140711b6d Version set to 0.82.
Updated changelog.
Fixed crashes on losing.
2010-08-01 14:46:19 +00:00
99fcb23182 * several implrovements in campaign handling
* new cheat codes:
- vcmisilmaril - player wins
- vcmimelkor - player loses
2010-07-30 11:29:42 +00:00
c1f0b956f4 bugfixing:
#124 - level-up code will now use ping-pong mode
#145 - switched skills positions, 1st skill will be selected
#545 - replaced images in  reward dialog of seer hut
2010-07-28 22:39:56 +00:00
67f9d6d630 * fixed #551 2010-07-28 12:54:45 +00:00
e025a43cb0 - some fixes for Castle Gate and Hill Fort
- removed unavailable in Hill Fort upgrades from cr_upgrade_list.txt
- fixed bug in upgrading creatures
- workaround to make VCMI work with Russian language files (possibly fixed 289)
2010-07-26 23:20:21 +00:00
a00e5cc177 - implemented scholar skill
- fixed some remaining building issues (#361)
- Portal of Summoning will now be present in fort window
- some fixes for Thieves Guild window (partial #386)
2010-07-25 22:47:59 +00:00
a981dfd1fd Refugee Camp supported. 2010-07-23 21:05:49 +00:00
8487653a8e Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog. 2010-07-23 12:02:15 +00:00
215dc95acb - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
- fixed some g++ errors in macroses
- minor tweaks
2010-07-22 00:32:45 +00:00
7ae02b7c5a Fixed #471.
Bonuses from artifacts are now inherited. Some work on artifacts set GUI. CArtifactsOfHero now operates on its own hero copy when picking artifact. Still more fixes are needed though.
2010-07-20 18:34:32 +00:00
5dc444cd2b - University is finally implemented, both town and map objects 2010-07-20 14:08:13 +00:00
cedf6d812c Half-done Altar of Sacrifice. (Sacrificing creatures should work) 2010-07-20 06:05:45 +00:00
49beed4e42 Support for secondary skill specialities. Lots of changes, may be buggy. 2010-07-17 17:02:11 +00:00
a7d3c5fbca * minor cleanups 2010-07-16 14:22:18 +00:00
1c15ee34e5 * fixed #533 2010-07-15 14:53:06 +00:00
fffef1d740 Changes towards Hill fort support. 2010-07-15 03:04:57 +00:00
70bfd7ceb7 Minor (unnecessary copying of vector) 2010-07-12 10:56:57 +00:00
49b7fc590d Fix for Portal of Summoning. (ID is type of object, id is position of object instance in the map vector of object instances)
Most correct way of getting visitable position ;)
2010-07-12 10:42:51 +00:00
bb7615309f - Implemented Portal of Summoning (Dungeon) 2010-07-10 16:50:23 +00:00
1e30045541 Support for Tavern on adv map. 2010-07-08 23:03:27 +00:00
94f7ee41e2 Fixed some issues with hiring heroes: #25, #232, #333 2010-07-08 05:52:11 +00:00
fb7771fcc2 Minor tweak. Stables will now upgrade Cavaliers to Champions. 2010-07-07 12:20:15 +00:00
74364865ff Minor fixes. Support for resource generation special. 2010-07-06 10:02:38 +00:00
e4fcfd7044 - Skeleton transformer implemented 2010-07-03 12:00:53 +00:00
60c90af39c #41 - Implemented Castle Gates
#375, #376 - fixed recruit window 
#362, #377 - fixed town window
2010-06-30 19:27:35 +00:00
1159750bb6 Support for #448. Few code tweaks. 2010-06-29 09:59:14 +00:00
12f6d5a380 Redesigned artifact randomization.
Fixed #119, #128, #433, #493
2010-06-28 05:07:21 +00:00
21a05d73cb Black Market and Artifact Merchant (only buying artifacts) support. 2010-06-27 16:03:01 +00:00
ec6342d9a7 Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector.
Started making support for Black Market / Artifact merchant.
2010-06-26 16:02:10 +00:00
dcf10e978f Removed unnessessary code from previous commit. 2010-06-25 08:34:14 +00:00
08da1692cf Several fixes for Whirlpool and stack removal.
Sea Captain's Hat is also supported.
2010-06-25 08:19:39 +00:00
db2bde9ae2 Support for Aurora Borealis 2010-06-19 10:42:30 +00:00
a53be2d382 Minor tweaks for hiding tiles, now it belongs to CGObjectInstance class. 2010-06-19 09:13:10 +00:00