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Commit Graph

2410 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
d88b6b1bb3 Interactive mode for ERM interpreter. 2011-06-23 21:42:30 +00:00
DjWarmonger
3f85ca4504 Fixes for necromancy. 2011-06-23 13:50:13 +00:00
DjWarmonger
5f53531f4b Fixed crash on joining units that we already have in our army. 2011-06-23 10:12:35 +00:00
Michał W. Urbańczyk
d9a9477cb4 Likely fixing #754. 2011-06-22 22:35:26 +00:00
mateuszb
c71127809e * minor fixes for revision 2193 (no shooting penalty bonus wasn't needed indeed but was poorly removed)
* minor changes
2011-06-22 12:44:28 +00:00
DjWarmonger
d2d5930b64 Fix for previous commit. 2011-06-21 17:14:15 +00:00
DjWarmonger
5eef9551de Fixed #607
Support for Admiral's Hat
2011-06-21 16:00:19 +00:00
DjWarmonger
af8d8cbfc7 Implemented #479 2011-06-21 12:45:57 +00:00
DjWarmonger
423fd2ffb7 Fixed #756
Extended range (ui64) for army strenght.
2011-06-21 09:31:08 +00:00
Frank Zago
7c9c939675 (linux) autoconf update for the new scripting directory. 2011-06-21 02:35:23 +00:00
Frank Zago
f99d0bf966 (linux) autoconf update for the new scripting directory. 2011-06-21 02:34:11 +00:00
Michał W. Urbańczyk
0a48e51af9 Fixes, more tests. 2011-06-21 00:00:49 +00:00
Michał W. Urbańczyk
a1930300be ERM needs to be built after lib. 2011-06-20 11:50:47 +00:00
Michał W. Urbańczyk
580c4e4c9b ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.
Little changes around handling ERM. New class in lib: CFileUtility, so the code for scanning files with given extension is not duplicated.
2011-06-20 11:41:04 +00:00
DjWarmonger
e7bbfb615c Removed odd "no shoting penalty" bonus. It seems to be confused with No Distance Penalty. 2011-06-20 06:42:53 +00:00
mateuszb
b071888800 minor fix for std.verm example 2011-06-19 18:28:06 +00:00
DjWarmonger
825562a092 Fixed #538 2011-06-19 09:07:15 +00:00
Frank Zago
129c9d521e Warning fixes + typo. 2011-06-18 23:56:48 +00:00
mateuszb
645ca7be87 * a few examples of verm usage
* semantic macros for verm
* many bugfixes in interpreter
2011-06-18 18:24:56 +00:00
DjWarmonger
c850ee6fe0 Fixed #180. Minor tweaks. 2011-06-18 15:43:28 +00:00
DjWarmonger
d4465ec929 Smarter handling of Magic Resistance & Resistance hero skill. 2011-06-18 10:58:46 +00:00
DjWarmonger
60ee0e1a3c Better fix for #128 2011-06-18 09:48:25 +00:00
DjWarmonger
a497c88bde Fixed #128 and #301 2011-06-18 05:55:39 +00:00
DjWarmonger
361e58eddb Applied patch from #749 2011-06-18 04:56:32 +00:00
Frank Zago
4b7d0f3092 Partial integration of Android patches, from Pelya. 2011-06-15 02:15:05 +00:00
Frank Zago
14efb9fd13 Warning fix. 2011-06-15 01:36:36 +00:00
Frank Zago
415b142522 (linux) configure fix. 2011-06-15 01:35:25 +00:00
mateuszb
3e9b247470 * defining functions in verm works
* a few more standard functions
* standard verm file
2011-06-14 17:29:13 +00:00
Frank Zago
b471c10149 Compile fix, from Pelya. 2011-06-14 13:22:00 +00:00
mateuszb
73a05d62fd * significantly improved verm interpreter - if, comparisons, lambda expressions are working! 2011-06-11 18:10:15 +00:00
Frank Zago
eecb470e74 Fixed all warnings "take address of temporary". 2011-06-11 04:54:41 +00:00
Michał W. Urbańczyk
9775f88045 Version bump.
Initial support for IF:M elements and string formatting.
Various minor changes related to ERM interpreter.

The following script should be functional now:
ZVSE
!?PI;
!!DO1/0/6/1&v2777<>1:P0;

!?FU1;
!!IF:M^Hello world number %X16!^;
2011-06-10 23:50:32 +00:00
Frank Zago
78b5e11b93 Compile fix. 2011-06-10 12:49:31 +00:00
Frank Zago
bf9f0beb01 (linux) configure fixes. 2011-06-09 23:41:52 +00:00
ozsy1023
671e7bc3ec Modified and added some functions in BattleHelper.cpp. 2011-06-09 13:23:38 +00:00
Frank Zago
f9a5cf430f (linux) set LIBS and CFLAGS before testing for sdl and ffmpeg presence. 2011-06-07 03:10:37 +00:00
mateuszb
af3050058f * some work on interpreter 2011-06-04 18:16:32 +00:00
Frank Zago
aca118b613 Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85. 2011-06-03 03:23:50 +00:00
Frank Zago
4d699d735c Added test for presence of the SDL headers. 2011-06-02 01:26:56 +00:00
Michał W. Urbańczyk
0dbd7ee3c8 Fixed #739 and #742.
Version set to 0.85.
2011-06-01 18:26:44 +00:00
DjWarmonger
f4f2af664f Fixed #744 2011-06-01 05:10:28 +00:00
DjWarmonger
27f9a20d2b Fioxed #748 2011-06-01 04:54:18 +00:00
Frank Zago
ff49b852df Silenced several "warning: suggest parentheses around ‘&&’ within ‘||’": added some parenthesis, optimized a couple statments and fix a bug in another. 2011-05-30 19:20:14 +00:00
beegee1
2d3caec79b * Implemented parabolic trajectory of the trebuchet
* Improved shooting animation
2011-05-30 14:16:34 +00:00
Michał W. Urbańczyk
96d6d34bc3 For 0.84d build. 2011-05-30 01:03:16 +00:00
Michał W. Urbańczyk
2d61fab7e9 * Probably fixed #655.
* Fixed #736, #737.
* Fixed crash on loss/victory.
* Fixed crash on loading some AB maps.
* Fixed crash on loading map where victory/loss condition objective hero was placed inside the town.
* Fixed crash on loading map when neutral Dungeon has built Portal of Summoning.
* Mutex protecting GS will be used to prevent changes in GS when GUI might read it.
* Little more securities around moving hero and ending turn, still needed more.
2011-05-29 23:49:25 +00:00
DjWarmonger
936005aa1c Correct, yet ugly handling of Magic Resistance. 2011-05-29 18:28:50 +00:00
mateuszb
5786c26586 * building verm tree without modifiers 2011-05-29 18:16:49 +00:00
Michał W. Urbańczyk
47e4c8d6e6 Probably fixed #732, one more fix for spawning wandering monsters. 2011-05-29 14:06:52 +00:00
DjWarmonger
7d56db6fb3 Fixed #597 once more. 2011-05-29 13:34:26 +00:00