Konstantin
fedf7d377c
vcmi: remove TFaction
...
This is a huge change and will break save compatibility
2023-04-10 19:28:16 +03:00
Konstantin
dd196f2aa8
vcmi: slightly rework limiters
...
1. Add vector to aggregates
2. Rework CreatureFactionLimiter to FactionLimiter
2023-04-10 19:28:16 +03:00
Konstantin
f8eba58003
vcmi: remove ALL_CREATURES propagator
...
Now unneded, because it handled by GLOBAL_EFFECT with
CREATURE_LEVEL_LIMITER (when range set to UINT_MIN and UINT_MAX).
2023-04-10 19:28:16 +03:00
Konstantin
235fddaf4b
vcmi: constexpr IDs
2023-04-09 19:54:41 +03:00
Konstantin
11b237a23c
vcmi: massive refactoring v1
2023-04-05 22:33:12 +03:00
Konstantin
8968f0ef0e
vcmi: change EAlignment to enum class
2023-04-05 01:22:04 +03:00
Ivan Savenko
307065a633
Merge beta into develop
2023-04-04 16:06:20 +03:00
Ivan Savenko
a64f35c933
Merge pull request #1765 from vcmi/fix_horde_buildings_load
...
Fix loading horde buildings predefined in editor
2023-03-31 17:59:26 +03:00
Ivan Savenko
b2f5042942
Merge pull request #1783 from vcmi/beta
...
Merge beta -> develop
2023-03-27 21:21:25 +03:00
Ivan Savenko
b875da108b
Merge pull request #1717 from SoundSSGood/backpack-limit-size
...
Introducing backpack size limit functionality
2023-03-27 17:17:49 +03:00
Andrii Danylchenko
a0de223901
Merge pull request #1772 from vcmi/fix_invalid_native_terrain
...
Fix the case of invalid native town type
2023-03-26 13:19:01 +03:00
Ivan Savenko
4eed0b2c9e
Added workaround for Dungeon towers
2023-03-25 23:54:51 +02:00
Tomasz Zieliński
00a77e3c5f
Probably found the root cause of terrain problems.
2023-03-25 18:52:18 +01:00
Tomasz Zieliński
392061e97e
Fix loading towns which in OH3 editor have defined horde buildings level 1 - 5 (inluding random town).
2023-03-25 11:17:49 +01:00
Ivan Savenko
31147ac83b
refactoring: TDmgRange pair -> DamageRange struct
2023-03-23 17:49:33 +02:00
SoundSSGood
19096f39f0
Backpack limit. Amount of fixes.
2023-03-21 22:11:42 +02:00
SoundSSGood
37edffd788
GameConstants upd
2023-03-21 12:14:33 +02:00
SoundSSGood
72122fb433
CArtifact, CArtifactInstance, CCombinedArtifactInstance reorganization
2023-03-21 12:14:33 +02:00
Konstantin
4c4498b22a
vcmi: modernize rest of lib
2023-03-16 17:55:20 +03:00
Ivan Savenko
260f6d626c
Implemented translations for H3M maps
2023-03-05 17:39:27 +02:00
Konstantin
5f181e25af
vcmi: modernize lib/mapObjects
2023-02-14 14:39:56 +03:00
Ivan Savenko
b86969909a
Fixes compilation due to changes in callback interface
2023-01-20 15:18:10 +02:00
Ivan Savenko
17fc9d8d8f
Merge with vcmi/develop
2023-01-18 01:04:34 +02:00
Ivan Savenko
05ac217b0f
Merge with vcmi/develop
2023-01-17 23:02:25 +02:00
Ivan Savenko
633b9ef3be
Native terrain is now required for faction, opt-out with value "none"
2023-01-17 22:59:14 +02:00
Ivan Savenko
6ea7add4bb
Merge pull request #1394 from SoundSSGood/art-move-fix
...
Artifact movement refactoring
2023-01-15 17:29:36 +02:00
Ivan Savenko
ccc6ebee0d
Cleared up gate blocking, Force Field can now block gates
2023-01-13 15:44:42 +02:00
Ivan Savenko
1d7f004658
Implemented reinforced walls in towns with Castle
2023-01-13 01:09:24 +02:00
Ivan Savenko
500cf7f15d
EWallPart & EWallState are now enum class
2023-01-13 00:35:58 +02:00
Ivan Savenko
1e37e66e6c
Replaced Terrain::BORDER and WRONG with NONE
2023-01-10 20:09:09 +02:00
Ivan Savenko
4e4dae854f
Final stabilization changes
2023-01-10 00:01:35 +02:00
Ivan Savenko
2de3178158
Fixed game startup
2023-01-10 00:01:35 +02:00
Ivan Savenko
e1799379dd
Terrain/Road/River handler are now in compileable state
2023-01-10 00:01:35 +02:00
Ivan Savenko
1468f6aded
Converted terrainTypeHandler into proper handler class
2023-01-10 00:01:35 +02:00
SoundSSGood
6b7ce798d0
artifactTransitionPos created
2023-01-08 23:24:13 +02:00
Ivan Savenko
9248e06ae0
Demon summon is now a spell. DEMON_SUMMONING bonus has been removed
2022-12-22 23:11:55 +02:00
Ivan Savenko
c79634b6a7
Moved all animation ordering logic to callers
...
Previously, CBattleAnimation & inheritors were controlling animation
ordering - e.g. which animations should play after which.
Now, this is controlled by caller, e.g. BattleInterface & its
controllers.
H3 animations are fairly linear and can be split in stages which are
already somewhat implemented via waitForAnims
2022-12-13 21:31:49 +02:00
SoundSSGood
45a3064e5d
suggested changes
2022-11-30 18:28:33 +02:00
Andrey Filipenkov
92dd6d8c17
define app version only in CMakeLists
...
now it's propagated to code via macros
2022-10-04 12:29:38 +03:00
Tomasz Zieliński
20c102e648
Remove T prefix from new typedefs
2022-09-29 11:44:46 +02:00
Tomasz Zieliński
f386f42166
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
...
# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
# lib/battle/CBattleInfoEssentials.cpp
# lib/rmg/ObstaclePlacer.cpp
# lib/rmg/RiverPlacer.cpp
2022-09-27 07:50:17 +02:00
Tomasz Zieliński
25f66097cc
Handle RoadType by value / reference
2022-09-26 10:20:39 +02:00
Tomasz Zieliński
f804f8a326
Store RiverType by value, handle by reference
2022-09-26 09:51:36 +02:00
Tomasz Zieliński
4ea57ea7fc
A variety of suggested style tweaks
2022-09-25 09:33:56 +02:00
Andrey Filipenkov
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
...
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Tomasz Zieliński
a5077245a8
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
...
# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
2022-09-23 20:01:13 +02:00
Tomasz Zieliński
09931b6c9d
Moved roads and rivers to config files.
...
This also allows adding new ones via mods.
2022-09-23 18:57:16 +02:00
Tomasz Zieliński
ebe45d512d
Moved roads and rivers to TerrainTypeHandler, by analogy to TerrainType.
2022-09-23 16:24:01 +02:00
Tomasz Zieliński
494b0f0226
First version that compiles
2022-09-21 11:34:23 +02:00
Tomasz Zieliński
b20f649521
stash
2022-09-19 16:13:58 +02:00