Ivan Savenko
c3ce4b25df
Removed all #include's of CMap.h from headers.
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To all - please, avoid #include's in headers as much as possible
This kills incremental build compile times
2015-12-02 21:05:10 +02:00
ArseniyShestakov
f55bfe41d6
Digging: implement digging status on right click. Fix issue 401
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This is also fix possibility to dig on some non-blockable objects like event.
2015-11-29 12:34:23 +03:00
ArseniyShestakov
a851062891
Merge pull request #133 from vcmi/feature/pathfinderLayers
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Pathfinder layers and related changes: fly and water walking implemented
2015-11-24 13:09:06 +03:00
ArseniyShestakov
e1a360408d
GameConstants: move operators into header and always inline them
2015-11-22 07:24:12 +03:00
ArseniyShestakov
d19cb5ce89
EPathfindingLayer: fix obvious layer over-allocation in CPathsInfo
2015-11-19 04:01:56 +03:00
ArseniyShestakov
adeefe903a
CGPathNode: apply suggested optimizations
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Also make EPathfindingLayers ui8 too
2015-11-19 03:08:57 +03:00
DjWarmonger
5fadb239f2
Merge pull request #134 from edeksumo/Fix-Defence-Ani
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Let's try this.
2015-11-11 09:43:51 +01:00
ArseniyShestakov
5106738160
Merge branch 'develop' into feature/pathfinderLayers
2015-11-09 19:20:13 +03:00
edeksumo
ba1062ed3c
Formating2
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Change ani to anim
2015-11-07 23:30:01 +01:00
ArseniyShestakov
7eebcb9d60
Artifacts: replace few more ints by ArtifactID
2015-11-07 11:46:58 +03:00
AlexVinS
e645b46aed
Revert "Merge pull request #124 from vcmi/issue/1372"
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This reverts commit da01af319b
, reversing
changes made to 8b6b4e2e0b
.
2015-11-07 11:35:02 +03:00
ArseniyShestakov
9fe442537b
Pass on EPathfindingLayer and small fixes for code around it
2015-11-05 12:46:44 +03:00
edeksumo
dd525da153
Formatting
2015-11-04 23:37:53 +01:00
edeksumo
75a76c0bf0
FixDefenceAni
2015-11-04 00:19:40 +01:00
AlexVinS
f6b9015324
Use constant for summoned creature slot
2015-11-03 02:18:34 +03:00
DjWarmonger
349f16a359
Version bump.
2015-11-02 17:28:54 +01:00
ArseniyShestakov
4b64bec711
EPathfindingLayer: copy other code from ETerrainType for debugging
2015-11-02 13:25:01 +03:00
ArseniyShestakov
118039a368
Pathfinding: add copy-pasted EPathfindingLayer
2015-11-02 11:05:26 +03:00
ArseniyShestakov
226650582d
Move base movement cost to GameConstants
2015-10-16 03:03:40 +03:00
AlexVinS
2677d4a677
Fixed action cancel on active stack remove
2015-10-08 08:15:29 +03:00
AlexVinS
fa06e05487
Merge branch 'develop' into SpellsRefactoring7
2015-10-05 00:45:57 +03:00
DjWarmonger
2733927527
Version bump.
2015-10-01 17:22:07 +02:00
AlexVinS
10318a3da3
Intoduce PASSIVE_CASTING mode for opening battle spells
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* now at least one "caster" object is present
2015-09-29 17:26:39 +03:00
DjWarmonger
971f6d1c1f
Removed WoG dependency for random artifacts. WoG version in repository updated.
2015-09-23 21:14:41 +02:00
AlexVinS
e82dfb5a85
fixed mantiss 0002254
2015-09-04 18:08:25 +03:00
DjWarmonger
3863756009
Version bump.
2015-08-01 18:37:14 +02:00
DjWarmonger
2e70d8a084
- VCMI will now read templates from mods
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- Added partial schema for RMG template
2015-05-26 18:19:41 +02:00
DjWarmonger
6d502ef1a1
Implemented A* algorithm to draw shortest roads - but not correct roads yet.
2015-05-25 16:37:57 +02:00
DjWarmonger
b8a6455b39
Post-release version bump.
2015-05-01 21:56:17 +02:00
AlexVinS
4c4ad480c5
added experimental usage of roads
2015-04-03 05:47:01 +03:00
DjWarmonger
e529ac62c0
Tagging 0.98 release.
2015-04-01 09:34:55 +02:00
beegee1
dafaf86eef
Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types
2015-03-28 16:41:26 +01:00
DjWarmonger
d8114fa3fb
Post-release version bump.
2015-03-12 14:44:56 +01:00
DjWarmonger
ec879046ca
Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
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Okay let's do this!
2015-03-10 09:04:25 +01:00
ArseniyShestakov
eff4da1d03
ETeleportChannelType: is now strongly typed enumeration
2015-03-09 01:45:39 +03:00
ArseniyShestakov
04a1df29ad
Add TeleportChannel / TeleportChannelID / ETeleportChannelType
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TeleportChannel is structure that contain two vectors of entrances and exits for certain teleport channel. It's also store passability state independently which almost only useful for Player and AI as they can't know if channel passible or not until enough entrances / exits are visible or server passed them information that certain channel is impassible when they visited entrance.
ETeleportChannelType is determined by checking intersection between entrances and exit vectors or checking their size:
- IMPASSABLE: one of vectors empty or only one entrance id is same as only one exit id.
- BIDIRECTIONAL: contents of both vectors is exactly the same.
- UNIDIRECTIONAL: contents of both vectors do not intersect.
- MIXED: contents of vectors only partially intersect. Not currently used; added for future modding.
2015-03-08 15:18:53 +03:00
AlexVinS
a3f2667376
Remove some deprecated fields from CSpell
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* now only new SpellScholl API is used
(!) untested
2015-02-26 08:39:43 +03:00
DjWarmonger
8e99e803c1
Post-release version bump.
2014-12-27 10:34:16 +01:00
DjWarmonger
84b2510aa4
Merge pull request #62 from vcmi/SpellsRefactoring4
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OK
2014-12-26 08:46:29 +01:00
ArseniyShestakov
937ef0227b
Use ArtifactID instead of int when possible
2014-12-24 18:49:12 +03:00
AlexVinS
f7ff61ce4f
Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring4
2014-11-24 12:41:17 +03:00
ArseniyShestakov
4dd1ca5e78
Fix bonuses of Rampart's Treasury and Fountain of Fortune
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Change IDs of two special buildings in Rampart to make them identical with one in config files / game assets.
Original code was introduced in 0ca9f64
with those two IDs likely was typo. As result Fountain of Fortune +2 luck bonus was given to Treasury and Treasury's weekly bonus didn't worked at all.
2014-11-17 03:26:18 +03:00
AlexVinS
a06dae1f96
Move getAffectedCreatures to CSpell. + more drafts
2014-11-13 04:53:25 +03:00
AlexVinS
22178151aa
More general spell school handling
2014-11-12 11:03:55 +03:00
AlexVinS
a49da360d2
Use ESpellCastProblem inside SpellHandler
2014-11-12 06:17:03 +03:00
DjWarmonger
333d740aba
Post-release version bump.
2014-11-01 13:57:37 +01:00
DjWarmonger
41acc944a0
Version 0.97. Updated changelog.
2014-11-01 12:57:17 +01:00
DjWarmonger
ce83db0f43
- Option to configure monster types spawning in a zone
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- 25% chance to get neutral faction in zone with no town
2014-10-30 13:03:53 +01:00
DjWarmonger
b518fd6ea6
Added graphics for GENERAL_DAMAGE_REDUCTION bonus. Files are now in vcmi mod.
2014-10-28 19:04:34 +01:00
DjWarmonger
59ab30751c
- Version set to 0.96b
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- Updated changelog
2014-09-26 07:40:51 +02:00