DjWarmonger
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6463c33c26
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Rewrite / update terms for TacticalAdvantage.
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2014-11-28 14:17:17 +01:00 |
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AlexVinS
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65ed0ec356
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Trying to fix random freeze
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2014-11-28 02:47:14 +03:00 |
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AlexVinS
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8f84e24aa6
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Get rid of mainEffectAnim
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2014-11-28 01:03:25 +03:00 |
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AlexVinS
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d94f15bdf4
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Added configurable animation for SPELL_LIKE_ATTACK
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2014-11-28 00:36:14 +03:00 |
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DjWarmonger
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9ca991282a
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Taken JCrada patch as it is.
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2014-11-27 21:51:48 +01:00 |
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AlexVinS
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943a5bf0d3
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cleanup
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2014-11-27 22:10:36 +03:00 |
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AlexVinS
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0612042928
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Tweak creature spell projectile start position
* need more finetuning
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2014-11-27 21:33:57 +03:00 |
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AlexVinS
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04202eb030
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Shoot spell projectile from creature
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2014-11-27 21:06:11 +03:00 |
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AlexVinS
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657385e32c
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We need to know caster stack ID for proper projectile animation
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2014-11-27 20:47:37 +03:00 |
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AlexVinS
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6893509f65
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Fix manaGain animation always showing
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2014-11-27 19:09:59 +03:00 |
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AlexVinS
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c67f52732a
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Fix CSpellEffectAnimation call parameters
(!) need check areaEffect usage
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2014-11-27 17:39:37 +03:00 |
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AlexVinS
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f1ab328a09
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Cleanup
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2014-11-27 17:08:19 +03:00 |
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AlexVinS
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75b93b070d
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Implemented configurable hit/affect animation
* need more testing
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2014-11-27 16:51:16 +03:00 |
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AlexVinS
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f4cf12d3f8
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Fix a crash
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2014-11-27 00:53:08 +03:00 |
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AlexVinS
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256894d18a
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Use configuration for spell projectile
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2014-11-27 00:27:38 +03:00 |
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AlexVinS
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242aa72796
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Implemented loading of new spell configuration parameters
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2014-11-26 22:39:27 +03:00 |
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AlexVinS
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16d08b062a
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First draft of spell animation configuration
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2014-11-26 22:25:13 +03:00 |
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AlexVinS
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b31ed0e4ea
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Use SetMana packet in battle
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2014-11-26 13:30:55 +03:00 |
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AlexVinS
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fe1233310f
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Centralize dispell mechanics
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2014-11-25 23:59:21 +03:00 |
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AlexVinS
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756c19227b
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update VS project. untested.
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2014-11-25 22:47:28 +03:00 |
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AlexVinS
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ca5391cde6
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Get rid of handleSpellCasting
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2014-11-25 22:00:04 +03:00 |
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AlexVinS
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2a75c432e0
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Remove 2 unused methods
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2014-11-25 19:45:50 +03:00 |
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AlexVinS
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fa9c1e8637
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remove healedHP calculation from battlestate
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2014-11-25 19:43:34 +03:00 |
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AlexVinS
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20a058f3f9
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Formatting & cleanup
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2014-11-25 18:27:18 +03:00 |
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AlexVinS
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c67887ae58
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Use spell mechanics clases in GameHandler
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2014-11-25 18:16:14 +03:00 |
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AlexVinS
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6d4cd1c91b
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Copying of handleSpellCasting finished
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2014-11-25 17:37:42 +03:00 |
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AlexVinS
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a387ad0d09
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Continue moving spell cast logic
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2014-11-25 16:16:49 +03:00 |
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AlexVinS
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d87153a610
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Hide mechanics classes
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2014-11-25 15:00:34 +03:00 |
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AlexVinS
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c8f1e6d1a1
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Move mechanics factory
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2014-11-25 14:58:42 +03:00 |
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AlexVinS
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226b737b6b
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Small cleanup
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2014-11-25 14:51:55 +03:00 |
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AlexVinS
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0fda90c67d
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Start moving server side spell mechanics
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2014-11-25 14:19:13 +03:00 |
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AlexVinS
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f2bf3d7f7b
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Added a way to obtain ID of newly added Stack
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2014-11-25 12:26:32 +03:00 |
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AlexVinS
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aa31625774
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More flexible way of spell school access
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2014-11-24 19:14:10 +03:00 |
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ArseniyShestakov
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f2aedabcb3
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Fix slider remain enabled when not needed for changed label text
This one fix issue with map description label #1977
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2014-11-24 16:18:10 +03:00 |
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ArseniyShestakov
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0e346a4f0d
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Reset mapDescription scrolling position on change of map / save
This one fixes bug #1974
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2014-11-24 15:56:33 +03:00 |
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ArseniyShestakov
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53c7a3cfcb
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Added function CSlider::moveToMin
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2014-11-24 15:24:03 +03:00 |
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AlexVinS
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a71c452fc6
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Merge branch 'develop' into SpellsRefactoring4
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2014-11-24 12:45:34 +03:00 |
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AlexVinS
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bddf662178
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Few tweaks to bonus descriptions
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2014-11-24 12:44:46 +03:00 |
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AlexVinS
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85a4b725f5
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[Creature window] 2-line bonus description
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2014-11-24 12:44:45 +03:00 |
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AlexVinS
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f7ff61ce4f
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Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring4
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2014-11-24 12:41:17 +03:00 |
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AlexVinS
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6dbed27b65
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Add more "const"
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2014-11-23 14:10:29 +03:00 |
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DjWarmonger
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49c8137f6f
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Merge pull request #60 from ArseniyShestakov/saveMenuListFix
Fix invisible save select when click on save name area #944
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2014-11-23 10:42:17 +01:00 |
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ArseniyShestakov
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6fd0f76547
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Fix invisible save select when click on save name area
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2014-11-23 08:51:48 +03:00 |
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DjWarmonger
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b0cd4f4117
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Added limits and assertions which show that fuzzy engine is completely bugged.
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2014-11-22 18:57:17 +01:00 |
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DjWarmonger
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9e5cc2d1b1
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Treasure piles will prefer to grow upwards to make space for object accessible from bottom.
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2014-11-22 14:17:53 +01:00 |
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DjWarmonger
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91d89add7c
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Reverted RMG bug introduced in 6da79d01d7
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2014-11-22 13:01:28 +01:00 |
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DjWarmonger
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c094e70784
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Replaced legacy sprintf with boost::format.
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2014-11-22 12:45:13 +01:00 |
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DjWarmonger
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4b02af23e1
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Merge pull request #55 from KroArtem/develop
Merging, thanks!
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2014-11-20 16:00:38 +01:00 |
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KroArtem
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6da79d01d7
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reverted changes back
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2014-11-20 15:33:22 +03:00 |
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KroArtem
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305ce5b53d
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fixed else statement
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2014-11-20 15:14:16 +03:00 |
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